Player Matchup

Artemis
Artemis
CMarinho88
Artemis
Level 101
God Stats
11W - 12L
1,500 SR
Queue Stats
167W - 160L
1,447 Elo+
Party 3
Maman Brigitte
Maman Brigitte
CelloWinchester
Maman Brigitte
Level 114
God Stats
2W - 5L
1,487 SR
Queue Stats
191W - 187L
1,419 Elo+
Party 3
Zhong Kui
Zhong Kui
NinjaStyle420
Zhong Kui
Level 102
God Stats
32W - 27L
1,479 SR
Queue Stats
336W - 354L
1,351 Elo+
Solo
Horus
Horus
YUGEN-_-25
Horus
Level 67
God Stats
35W - 29L
1,504 SR
Queue Stats
286W - 276L
1,407 Elo+
Solo
Merlin
Merlin
namechanged1234
Merlin
Level 82
God Stats
18W - 20L
1,503 SR
Queue Stats
378W - 364L
1,436 Elo+
Solo
Team Averages
Level 93
1,495 SR
1,412 Elo+

VS

Team Averages
Level 85
1,414 SR
1,436 Elo+
Rama
Rama
DALARKS
Rama
Level 141
God Stats
10W - 9L
1,469 SR
Queue Stats
503W - 505L
1,445 Elo+
Party 1
Awilix
Awilix
Lord_Tlatoani_10
Awilix
Level 63
God Stats
1W - 2L
1,203 SR
Queue Stats
169W - 203L
1,363 Elo+
Party 2
Anubis
Anubis
PottaKatsuyori
Anubis
Level 66
God Stats
5W - 6L
1,384 SR
Queue Stats
152W - 183L
1,480 Elo+
Solo
Vulcan
Vulcan
Richard_ssj7
Vulcan
Level 88
God Stats
3W - 3L
1,421 SR
Queue Stats
62W - 74L
1,420 Elo+
Party 2
Charon
Charon
St Rita Kid25
Charon
Level 69
God Stats
27W - 19L
1,592 SR
Queue Stats
283W - 314L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CMarinho88
Artemis
14
3 / 4 / 4
8,459
470
13,560
12,369
4,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maman Brigitte
CelloWinchester
Maman Brigitte
15
3 / 6 / 7
8,917
495
11,380
17,623
6,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
NinjaStyle420
Zhong Kui
9
0 / 3 / 0
6,359
353
3,003
8,101
4,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
13
2 / 1 / 6
8,738
485
7,116
13,363
9,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
6 / 6 / 0
10,063
559
10,367
10,628
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DALARKS
Rama
13
1 / 2 / 6
8,694
483
8,333
9,949
4,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 6 / 5
10,422
579
5,688
19,518
8,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
11 / 1 / 2
12,621
701
18,752
15,322
8,480
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
15
3 / 3 / 3
9,519
529
6,904
9,762
3,999
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 2 / 7
9,326
518
5,561
15,559
16,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
42
14
Kills
19
20
Deaths
14
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
CMarinho88
Artemis
3
4
4
1.25
L
Maman Brigitte
CelloWinchester
Maman Brigitte
3
6
7
1.08
W
Rama
DALARKS
Rama
1
2
6
2
W
3
6
5
0.92
L
Zhong Kui
NinjaStyle420
Zhong Kui
0
3
0
0
W
11
1
2
12
W
Vulcan
3
3
3
1.5
W
1
2
7
2.25
L
Horus
2
1
6
5
L
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,426
Damage
45,238
62,084
Taken
70,110
29,118
Mitigated
41,219
18,826
Healing
23,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CMarinho88
Artemis
13,560
6,697
383
3,247
12,369
4,871
442
5,669
6,700
0
55,482
L
Maman Brigitte
CelloWinchester
Maman Brigitte
11,380
507
233
4,650
17,623
6,233
0
6,645
10,978
78,897
0
W
Rama
DALARKS
Rama
8,333
6,452
0
3,221
9,949
4,059
621
2,642
7,271
0
48,064
W
5,688
1,944
0
6,759
19,518
8,583
0
6,125
13,132
0
93,375
L
Zhong Kui
NinjaStyle420
Zhong Kui
3,003
396
0
2,463
8,101
4,918
0
5,785
2,316
23,018
0
W
18,752
1,439
0
9,533
15,322
8,480
4,032
7,283
7,897
99,291
0
W
Vulcan
6,904
2,848
388
1,150
9,762
3,999
1,478
4,979
4,535
53,722
0
W
5,561
1,293
0
2,830
15,559
16,098
498
3,024
12,525
21,431
0
L
Horus
7,116
3,113
730
6,128
13,363
9,682
130
6,368
6,995
0
34,235
L
10,367
45
0
992
10,628
3,414
441
6,750
3,878
54,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,536
Gold Earned
50,582
392
Minions Killed
475
0
Camps Cleared
0
1,396,054
Distance Traveled
1,729,267
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,459
470
79
4
0
272,389
0
L
Maman Brigitte
8,917
495
107
6
0
359,590
0
W
Rama
8,694
483
90
5
0
325,502
0
W
Awilix
10,422
579
130
7
0
415,138
0
L
Zhong Kui
6,359
353
33
2
0
163,803
0
W
Anubis
12,621
701
155
9
0
301,622
2
W
Vulcan
9,519
529
77
4
0
339,555
0
W
Charon
9,326
518
23
1
0
347,450
4
L
Horus
8,738
485
54
3
0
363,125
0
L
Merlin
10,063
559
119
7
0
237,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role