Player Matchup

Neith
Neith
Bronze I
 
Neith
Bronze I
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Silver III
Nakimbo_21
Jormungandr
Silver III
Level 94
God Stats
44W - 35L
1,541 SR
Queue Stats
132W - 145L
741 MMR
Party 2
Ao Kuang
Ao Kuang
Silver II
Rausky
Ao Kuang
Silver II
Level 119
God Stats
36W - 42L
1,452 SR
Queue Stats
326W - 336L
793 MMR
Party 2
Sol
Sol
Silver III
ll_SHAMROCK_II
Sol
Silver III
Level 128
God Stats
11W - 20L
1,509 SR
Queue Stats
77W - 101L
880 MMR
Party 1
Jing Wei
Jing Wei
Bronze I
youngflexSSJ10
Jing Wei
Bronze I
Level 126
God Stats
4W - 4L
1,421 SR
Queue Stats
274W - 322L
188 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,485 SR
821 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 120
1,427 SR
605 MMR
Cthulhu
Cthulhu
Bronze I
Chai Kai
Cthulhu
Bronze I
Level 122
God Stats
6W - 9L
1,349 SR
Queue Stats
104W - 151L
352 MMR
Solo
Chiron
Chiron
Bronze II
FrostRoyalty
Chiron
Bronze II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 42L
564 MMR
Party 3
Mulan
Mulan
Bronze II
JRobontheJob
Mulan
Bronze II
Level 85
God Stats
7W - 19L
1,467 SR
Queue Stats
10W - 31L
783 MMR
Solo
Olorun
Olorun
Bronze I
NISMO7289
Olorun
Bronze I
Level 151
God Stats
1W - 8L
1,197 SR
Queue Stats
241W - 294L
320 MMR
Solo
Izanami
Izanami
Bronze I
NocS-Budaah
Izanami
Bronze I
Level 117
God Stats
2W - 1L
1,620 SR
Queue Stats
14W - 23L
1,008 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 3
5,615
510
2,760
4,119
1,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Nakimbo_21
Jormungandr
10
1 / 1 / 3
6,272
570
3,489
8,590
6,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Rausky
Ao Kuang
14
7 / 0 / 1
8,015
729
7,468
9,261
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 0 / 2
7,984
726
10,856
7,120
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
11
0 / 1 / 1
6,216
565
3,182
6,904
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Nu WaAnubisDa JiShiva

VS

Bans
ThanatosHachimanAwilixMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chai Kai
Cthulhu
9
0 / 3 / 1
5,109
464
3,144
8,722
5,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
11
2 / 2 / 0
5,876
534
3,265
10,152
3,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 0
6,660
605
4,842
10,429
5,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
NISMO7289
Olorun
9
0 / 6 / 0
5,687
517
3,275
11,278
4,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
NocS-Budaah
Izanami
10
0 / 0 / 1
6,297
572
3,404
5,452
2,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
2
2
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
3
1.5
L
Cthulhu
Chai Kai
Cthulhu
0
3
1
0.17
L
Chiron
2
2
0
1
L
0
2
0
0
L
Olorun
NISMO7289
Olorun
0
6
0
0
W
Jormungandr
Nakimbo_21
Jormungandr
1
1
3
2.5
L
Izanami
NocS-Budaah
Izanami
0
0
1
0.5
W
Ao Kuang
Rausky
Ao Kuang
7
0
1
7.5
W
5
0
2
6
W
Jing Wei
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,755
Damage
17,930
35,994
Taken
46,033
16,729
Mitigated
21,825
15,532
Healing
14,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,760
1,169
0
1,919
4,119
1,702
270
778
3,341
0
33,385
L
Cthulhu
Chai Kai
Cthulhu
3,144
350
298
2,987
8,722
5,742
0
3,810
4,912
21,687
6,209
L
Chiron
3,265
1,465
150
3,020
10,152
3,688
0
3,395
6,750
0
44,843
L
4,842
519
0
3,654
10,429
5,376
0
3,049
7,380
0
48,941
L
Olorun
NISMO7289
Olorun
3,275
2,149
0
2,252
11,278
4,577
120
9,007
2,271
29,436
4,920
W
Jormungandr
Nakimbo_21
Jormungandr
3,489
947
0
2,450
8,590
6,309
80
1,771
6,819
30,741
0
L
Izanami
NocS-Budaah
Izanami
3,404
1,924
0
1,693
5,452
2,442
0
1,928
3,524
0
45,859
W
Ao Kuang
Rausky
Ao Kuang
7,468
2,335
0
2,481
9,261
3,575
0
555
8,706
68,824
0
W
10,856
4,225
0
5,069
7,120
2,945
748
2,872
4,248
58,676
7,712
W
Jing Wei
3,182
1,334
0
3,613
6,904
2,198
0
0
6,904
0
39,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,102
Gold Earned
29,629
382
Minions Killed
348
0
Camps Cleared
0
1,115,927
Distance Traveled
1,020,808
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,615
510
59
5
0
209,201
5
L
Cthulhu
5,109
464
37
3
0
227,600
7
L
Chiron
5,876
534
77
7
0
235,029
1
L
Mulan
6,660
605
92
8
0
185,455
0
L
Olorun
5,687
517
54
5
0
150,651
0
W
Jormungandr
6,272
570
57
5
0
233,589
2
L
Izanami
6,297
572
88
8
0
222,073
2
W
Ao Kuang
8,015
729
91
8
0
262,915
2
W
Sol
7,984
726
112
10
0
210,603
4
W
Jing Wei
6,216
565
63
6
0
199,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role