Player Matchup

Cthulhu
Cthulhu
Gr1mmzy
Cthulhu
Level 65
God Stats
10W - 6L
1,850 SR
Queue Stats
211W - 219L
1,452 Elo+
Party 1
Horus
Horus
LilToeDevourer
Horus
Level 84
God Stats
0W - 1L
1,756 SR
Queue Stats
44W - 27L
1,459 Elo+
Solo
Set
Set
VSLDylan
Set
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 64L
1,330 Elo+
Party 1
Team Averages
Level 60
1,702 SR
1,414 Elo+

VS

Team Averages
Level 92
1,345 SR
1,365 Elo+
Maui
Maui
DeucieDuce
Maui
Level 111
God Stats
1W - 3L
1,377 SR
Queue Stats
26W - 26L
1,467 Elo+
Party 2
Anubis
Anubis
SAVAGExDRIFTS
Anubis
Level 88
God Stats
3W - 4L
1,402 SR
Queue Stats
32W - 36L
1,423 Elo+
Party 2
Martichoras
Martichoras
moonlight2424
Martichoras
Level 78
God Stats
1W - 0L
1,255 SR
Queue Stats
3W - 6L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gr1mmzy
Cthulhu
15
3 / 2 / 3
11,961
704
24,730
21,658
22,556
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 5 / 6
10,730
631
7,104
21,128
20,816
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 9 / 2
11,108
653
9,025
19,845
8,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 12
12,454
733
6,603
15,982
16,719
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
7 / 4 / 8
14,221
837
25,144
18,390
11,930
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Martichoras
moonlight2424
Martichoras
17
7 / 0 / 9
13,739
808
17,807
13,222
7,878
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
6
Kills
16
16
Deaths
6
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
L
Cthulhu
Gr1mmzy
Cthulhu
3
2
3
2.25
L
0
5
6
0.6
W
7
4
8
2.75
L
3
9
2
0.44
W
Martichoras
moonlight2424
Martichoras
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,859
Damage
49,554
62,631
Taken
47,594
51,946
Mitigated
36,527
9,507
Healing
18,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,603
1,106
446
4,478
15,982
16,719
83
6,508
9,474
20,683
0
L
Cthulhu
Gr1mmzy
Cthulhu
24,730
1,098
478
480
21,658
22,556
0
11,640
10,018
56,153
3,763
L
7,104
3,516
1,162
5,495
21,128
20,816
0
9,542
11,586
0
20,774
W
25,144
1,925
0
10,718
18,390
11,930
993
7,901
10,489
94,745
0
L
9,025
3,432
0
1,892
19,845
8,574
0
10,993
8,852
0
35,857
W
Martichoras
moonlight2424
Martichoras
17,807
7,034
0
2,434
13,222
7,878
1,670
7,042
6,180
0
59,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,799
Gold Earned
40,414
122
Minions Killed
200
0
Camps Cleared
0
941,535
Distance Traveled
933,441
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
12,454
733
17
1
0
333,633
7
L
Cthulhu
11,961
704
77
5
0
343,190
0
L
Horus
10,730
631
22
1
0
293,420
3
W
Anubis
14,221
837
117
7
0
282,382
0
L
Set
11,108
653
23
1
0
304,925
0
W
Martichoras
13,739
808
66
4
0
317,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role