Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ObliviousAli
Nu Wa
Level 104
God Stats
1W - 1L
1,704 SR
Queue Stats
36W - 45L
1,400 Elo+
Solo
Charon
Charon
Sepol Agiota
Charon
Level 128
God Stats
3W - 3L
1,781 SR
Queue Stats
209W - 195L
1,460 Elo+
Solo
Cernunnos
Cernunnos
dyin_breed3
Cernunnos
Level 144
God Stats
2W - 1L
1,584 SR
Queue Stats
151W - 164L
1,406 Elo+
Solo
Achilles
Achilles
lHM-432l
Achilles
Level 141
God Stats
33W - 27L
1,503 SR
Queue Stats
329W - 345L
1,420 Elo+
Solo
Team Averages
Level 131
1,615 SR
1,437 Elo+

VS

Team Averages
Level 97
1,429 SR
1,402 Elo+
Chiron
Chiron
LdragonZz
Chiron
Level 76
God Stats
5W - 6L
1,291 SR
Queue Stats
347W - 339L
1,344 Elo+
Solo
Anubis
Anubis
Nofatchixisback9
Anubis
Level 115
God Stats
6W - 4L
1,498 SR
Queue Stats
34W - 47L
1,316 Elo+
Solo
Surtr
Surtr
SIaughtermeIons
Surtr
Level 124
God Stats
24W - 23L
1,505 SR
Queue Stats
110W - 118L
1,461 Elo+
Solo
Ishtar
Ishtar
StoneDrg
Ishtar
Level 121
God Stats
8W - 12L
1,427 SR
Queue Stats
534W - 529L
1,482 Elo+
Solo
Athena
Athena
SubParGames
Athena
Level 47
God Stats
32W - 42L
1,427 SR
Queue Stats
60W - 71L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 4 / 3
8,169
511
7,880
15,779
6,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

9
1 / 6 / 1
6,162
385
4,178
8,795
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon
12
1 / 2 / 5
7,855
491
7,776
11,023
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
dyin_breed3
Cernunnos
13
4 / 4 / 3
7,872
492
12,009
12,812
5,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
lHM-432l
Achilles
13
2 / 1 / 2
8,145
509
10,615
15,606
15,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LdragonZz
Chiron
16
1 / 3 / 1
9,922
620
7,344
15,117
6,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
9 / 0 / 2
9,923
620
12,294
9,119
4,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 2 / 4
8,876
555
8,289
14,308
7,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
StoneDrg
Ishtar
14
3 / 4 / 1
8,243
515
7,431
11,351
5,102
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
13
1 / 3 / 4
8,243
515
5,947
15,541
15,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
12
Kills
17
17
Deaths
12
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
3
1.38
W
Chiron
LdragonZz
Chiron
1
3
1
0.5
W
9
0
2
10
L
1
6
1
0.25
W
3
2
4
2.5
L
Charon
1
2
5
1.75
W
Ishtar
StoneDrg
Ishtar
3
4
1
0.88
W
Athena
1
3
4
1
L
Cernunnos
dyin_breed3
Cernunnos
4
4
3
1.38
L
Achilles
lHM-432l
Achilles
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,458
Damage
41,305
64,015
Taken
65,436
37,135
Mitigated
39,205
13,173
Healing
23,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,880
2,292
0
2,236
15,779
6,273
0
4,486
11,293
0
65,923
W
Chiron
LdragonZz
Chiron
7,344
4,648
0
7,713
15,117
6,524
321
87
15,027
0
89,710
W
12,294
583
0
4,129
9,119
4,293
1,094
2,926
6,193
68,149
0
L
4,178
1,375
0
2,110
8,795
2,015
0
4,835
3,960
34,509
0
W
8,289
3,167
0
3,594
14,308
7,421
163
2,217
12,091
607
74,002
L
Charon
7,776
1,177
0
1,849
11,023
8,562
0
3,554
7,469
30,332
0
W
Ishtar
StoneDrg
Ishtar
7,431
3,870
137
3,722
11,351
5,102
756
2,061
9,290
0
56,230
W
Athena
5,947
1,492
0
4,203
15,541
15,865
0
4,663
10,878
29,344
0
L
Cernunnos
dyin_breed3
Cernunnos
12,009
6,862
0
4,457
12,812
5,055
192
4,342
8,470
0
58,142
L
Achilles
lHM-432l
Achilles
10,615
1,565
0
2,521
15,606
15,230
76
1,383
14,223
0
62,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,203
Gold Earned
45,207
341
Minions Killed
493
0
Camps Cleared
0
1,413,886
Distance Traveled
1,497,671
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,169
511
87
5
0
327,175
0
W
Chiron
9,922
620
150
9
0
283,660
0
W
Anubis
9,923
620
103
6
0
285,346
8
L
Nu Wa
6,162
385
35
2
0
189,459
0
W
Surtr
8,876
555
104
7
0
311,196
0
L
Charon
7,855
491
37
2
0
295,980
3
W
Ishtar
8,243
515
104
7
0
277,009
0
W
Athena
8,243
515
32
2
0
340,460
0
L
Cernunnos
7,872
492
93
6
0
269,903
0
L
Achilles
8,145
509
89
6
0
331,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role