Player Matchup

Merlin
Merlin
Darchazo02
Merlin
Level 49
God Stats
7W - 2L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Awilix
Awilix
Doublestrike968
Awilix
Level 67
God Stats
19W - 9L
1,625 SR
Queue Stats
156W - 159L
1,557 Elo+
Solo
Surtr
Surtr
InsidePerfect
Surtr
Level 113
God Stats
27W - 11L
1,761 SR
Queue Stats
329W - 278L
1,577 Elo+
Party 1
Terra
Terra
Takret
Terra
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
397W - 357L
1,530 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
saju545
Ah Muzen Cab
Level 155
God Stats
28W - 20L
1,627 SR
Queue Stats
422W - 379L
1,467 Elo+
Solo
Team Averages
Level 93
1,603 SR
1,526 Elo+

VS

Team Averages
Level 81
1,697 SR
1,547 Elo+
Cthulhu
Cthulhu
Bandito1223
Cthulhu
Level 29
God Stats
5W - 2L
1,630 SR
Queue Stats
95W - 86L
1,541 Elo+
Party 2
Serqet
Serqet
JDiggz27
Serqet
Level 108
God Stats
8W - 13L
1,385 SR
Queue Stats
207W - 199L
1,529 Elo+
Party 2
Rama
Rama
SourApples34
Rama
Level 104
God Stats
17W - 9L
1,881 SR
Queue Stats
249W - 215L
1,577 Elo+
Solo
Sun Wukong
Sun Wukong
Warfaa
Sun Wukong
Level 88
God Stats
15W - 6L
1,699 SR
Queue Stats
107W - 90L
1,594 Elo+
Solo
Ix Chel
Ix Chel
sum randum guy1
Ix Chel
Level 77
God Stats
6W - 0L
1,890 SR
Queue Stats
125W - 115L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Darchazo02
Merlin
8
0 / 6 / 1
4,923
448
1,622
6,288
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 1
5,993
545
7,028
9,935
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 1 / 0
7,187
653
10,121
11,554
11,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Takret
Terra
9
1 / 3 / 2
6,101
555
4,120
13,616
7,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Muzen Cab
saju545
Ah Muzen Cab
10
0 / 2 / 1
5,830
530
7,681
7,155
2,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bandito1223
Cthulhu
9
0 / 1 / 8
5,882
535
7,030
9,191
7,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
JDiggz27
Serqet
12
8 / 0 / 1
7,297
663
6,250
10,270
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 1
6,145
559
6,403
9,081
3,750
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Warfaa
Sun Wukong
11
0 / 3 / 4
6,044
549
6,484
12,148
7,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 1 / 4
6,255
569
7,824
5,619
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
15
15
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bandito1223
Cthulhu
0
1
8
4
L
Merlin
Darchazo02
Merlin
0
6
1
0.08
L
2
3
1
0.83
L
3
1
0
3
W
Serqet
JDiggz27
Serqet
8
0
1
8.5
W
3
1
1
3.5
L
Terra
Takret
Terra
1
3
2
0.67
W
Sun Wukong
Warfaa
Sun Wukong
0
3
4
0.67
L
Ah Muzen Cab
saju545
Ah Muzen Cab
0
2
1
0.25
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,572
Damage
33,991
48,548
Taken
46,309
27,000
Mitigated
24,989
11,259
Healing
14,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bandito1223
Cthulhu
7,030
670
408
2,629
9,191
7,419
0
2,257
6,934
20,166
0
L
Merlin
Darchazo02
Merlin
1,622
380
0
440
6,288
1,992
146
3,712
2,304
22,673
0
L
7,028
1,698
0
830
9,935
3,706
0
3,277
6,523
0
40,192
L
10,121
3,669
0
4,129
11,554
11,133
0
567
10,879
4,589
50,012
W
Serqet
JDiggz27
Serqet
6,250
1,464
0
2,100
10,270
4,007
0
1,567
8,703
0
47,069
W
6,403
5,219
0
4,152
9,081
3,750
0
1,345
7,736
0
49,618
L
Terra
Takret
Terra
4,120
904
1,152
4,401
13,616
7,645
0
4,484
9,132
18,446
0
W
Sun Wukong
Warfaa
Sun Wukong
6,484
1,790
0
2,753
12,148
7,804
0
1,192
10,956
0
50,851
L
Ah Muzen Cab
saju545
Ah Muzen Cab
7,681
2,829
0
307
7,155
2,524
0
2,814
4,341
0
49,716
W
7,824
820
419
1,626
5,619
2,009
0
1,186
4,433
41,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,034
Gold Earned
31,623
283
Minions Killed
364
0
Camps Cleared
0
1,085,011
Distance Traveled
1,145,226
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,882
535
35
3
0
235,152
2
L
Merlin
4,923
448
28
3
0
171,022
0
L
Awilix
5,993
545
62
6
0
257,244
1
L
Surtr
7,187
653
86
8
0
216,202
0
W
Serqet
7,297
663
83
8
0
268,912
0
W
Rama
6,145
559
90
8
0
195,043
1
L
Terra
6,101
555
14
1
0
220,169
2
W
Sun Wukong
6,044
549
96
9
0
223,642
2
L
Ah Muzen Cab
5,830
530
93
8
0
220,374
0
W
Ix Chel
6,255
569
60
5
0
222,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role