Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Cream_Reaper420
Ravana
Level 102
God Stats
4W - 6L
1,132 SR
Queue Stats
394W - 424L
1,363 Elo+
Solo
Serqet
Serqet
Ess ZacEfron
Serqet
Level 105
God Stats
16W - 13L
1,545 SR
Queue Stats
332W - 310L
1,479 Elo+
Solo
Janus
Janus
giunti93
Janus
Level 126
God Stats
9W - 2L
1,528 SR
Queue Stats
123W - 116L
1,454 Elo+
Party 1
Mulan
Mulan
riki04206riki004
Mulan
Level 80
God Stats
10W - 10L
1,422 SR
Queue Stats
48W - 46L
1,441 Elo+
Party 1
Team Averages
Level 104
1,426 SR
1,447 Elo+

VS

Team Averages
Level 86
1,594 SR
1,454 Elo+
Hades
Hades
Anime_boy331
Hades
Level 46
God Stats
1W - 1L
1,765 SR
Queue Stats
37W - 23L
1,499 Elo+
Party 2
Horus
Horus
MrDrDucky
Horus
Level 84
God Stats
7W - 7L
1,498 SR
Queue Stats
91W - 83L
1,441 Elo+
Party 2
Arachne
Arachne
TERMINATOR6111
Arachne
Level 85
God Stats
6W - 3L
1,787 SR
Queue Stats
70W - 61L
1,460 Elo+
Party 2
Cernunnos
Cernunnos
WheezyPancake23
Cernunnos
Level 91
God Stats
1W - 2L
1,482 SR
Queue Stats
373W - 370L
1,440 Elo+
Solo
Ra
Ra
barbosatf
Ra
Level 125
God Stats
26W - 32L
1,436 SR
Queue Stats
283W - 272L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
3 / 7 / 3
7,018
501
8,189
14,384
5,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 2
7,469
534
6,116
10,878
11,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Serqet
13
5 / 5 / 4
8,163
583
7,040
12,859
5,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
giunti93
Janus
15
6 / 0 / 2
9,379
670
11,077
6,017
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 4 / 4
7,708
551
8,782
14,277
10,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
6,482
463
3,616
14,691
5,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
MrDrDucky
Horus
13
1 / 1 / 2
7,989
571
5,342
7,645
6,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 1 / 2
7,681
549
9,004
12,222
4,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
WheezyPancake23
Cernunnos
13
7 / 4 / 5
8,133
581
14,102
13,408
5,679
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 3 / 9
8,489
606
7,878
11,429
3,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
35
17
Kills
17
17
Deaths
17
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
3
7
3
0.64
L
0
8
0
0
W
0
1
2
1
W
Serqet
5
5
4
1.4
L
Horus
MrDrDucky
Horus
1
1
2
2
L
6
1
2
7
L
Cernunnos
WheezyPancake23
Cernunnos
7
4
5
2.38
L
3
3
9
2.5
W
Janus
giunti93
Janus
6
0
2
7
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,204
Damage
39,942
58,415
Taken
59,395
35,289
Mitigated
25,777
14,762
Healing
15,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
8,189
3,910
0
2,964
14,384
5,257
0
3,662
10,640
0
38,916
L
3,616
472
0
1,335
14,691
5,558
21
9,550
4,304
34,889
0
W
6,116
1,216
0
2,669
10,878
11,860
0
334
10,157
251
51,327
W
Serqet
7,040
1,503
0
2,257
12,859
5,605
0
1,876
10,936
0
50,257
L
Horus
MrDrDucky
Horus
5,342
2,990
72
2,049
7,645
6,337
0
98
7,547
0
47,362
L
9,004
6,095
0
2,837
12,222
4,372
0
994
10,855
0
34,730
L
Cernunnos
WheezyPancake23
Cernunnos
14,102
7,960
0
3,290
13,408
5,679
733
0
12,944
0
49,693
L
7,878
494
2,099
3,587
11,429
3,831
276
0
10,793
42,279
0
W
Janus
giunti93
Janus
11,077
308
0
750
6,017
2,454
140
2,410
3,607
73,917
0
W
8,782
2,428
0
6,122
14,277
10,113
912
3,022
11,147
0
37,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,737
Gold Earned
38,774
392
Minions Killed
329
0
Camps Cleared
0
1,397,981
Distance Traveled
1,383,805
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,018
501
57
4
0
272,352
3
L
Hades
6,482
463
60
4
0
239,387
0
W
Ravana
7,469
534
88
6
0
246,245
3
W
Serqet
8,163
583
76
5
0
316,208
0
L
Horus
7,989
571
93
7
0
292,192
3
L
Arachne
7,681
549
40
3
0
327,537
4
L
Cernunnos
8,133
581
61
4
0
254,044
0
L
Ra
8,489
606
75
5
0
270,645
0
W
Janus
9,379
670
123
9
0
293,374
2
W
Mulan
7,708
551
48
3
0
269,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role