Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
KratosAC130
Geb
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 162L
1,363 Elo+
Party 2
Mercury
Mercury
ThePlatinumAngel
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,409 Elo+
Party 1
Neith
Neith
ToyLag
Neith
Level 47
God Stats
12W - 7L
1,617 SR
Queue Stats
303W - 322L
1,391 Elo+
Party 2
Mulan
Mulan
hcestaric
Mulan
Level 42
God Stats
14W - 11L
1,577 SR
Queue Stats
54W - 76L
1,360 Elo+
Party 1
Team Averages
Level 51
1,539 SR
1,405 Elo+

VS

Team Averages
Level 44
1,491 SR
1,273 Elo+
Bakasura
Bakasura
E-b-o-b-o-l-a
Bakasura
Level 30
God Stats
2W - 6L
1,387 SR
Queue Stats
143W - 189L
1,315 Elo+
Party 3
Sol
Sol
HeyImAtom
Sol
Level 11
God Stats
3W - 6L
1,500 SR
Queue Stats
50W - 74L
1,110 Elo+
Party 3
Bacchus
Bacchus
Kernostru
Bacchus
Level 48
God Stats
5W - 9L
1,460 SR
Queue Stats
99W - 129L
1,315 Elo+
Party 3
Achilles
Achilles
RugbyNinja_BR
Achilles
Level 65
God Stats
7W - 10L
1,505 SR
Queue Stats
176W - 165L
1,491 Elo+
Solo
Neith
Neith
TooEazyBroo
Neith
Level 66
God Stats
0W - 2L
1,604 SR
Queue Stats
0W - 6L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
11 / 3 / 2
11,378
599
17,720
19,742
7,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
0 / 2 / 5
8,974
472
4,442
17,762
17,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 2
10,392
547
7,880
16,869
6,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
ToyLag
Neith
15
2 / 0 / 4
9,309
490
8,594
6,199
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Mulan
hcestaric
Mulan
16
0 / 2 / 2
10,059
529
8,055
12,534
9,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
E-b-o-b-o-l-a
Bakasura
17
6 / 4 / 0
10,743
565
14,353
20,353
9,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 7 / 2
8,758
461
9,082
16,619
6,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Kernostru
Bacchus
14
0 / 1 / 2
8,690
457
3,681
10,595
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
RugbyNinja_BR
Achilles
17
2 / 0 / 0
9,919
522
6,982
14,941
18,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
0 / 3 / 1
6,901
363
5,512
6,530
2,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
9
9
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
3
2
4
L
Bakasura
E-b-o-b-o-l-a
Bakasura
6
4
0
1.5
L
1
7
2
0.29
L
Bacchus
Kernostru
Bacchus
0
1
2
1
W
0
2
5
1.25
L
Achilles
RugbyNinja_BR
Achilles
2
0
0
2
W
2
2
2
1.5
L
0
3
1
0.17
W
Neith
ToyLag
Neith
2
0
4
4
W
Mulan
hcestaric
Mulan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,691
Damage
39,610
73,106
Taken
69,038
44,124
Mitigated
48,978
21,302
Healing
18,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,720
8,551
0
12,106
19,742
7,406
5,494
5,697
12,555
87,910
0
L
Bakasura
E-b-o-b-o-l-a
Bakasura
14,353
8,999
0
4,387
20,353
9,835
0
7,689
12,664
0
69,487
L
9,082
4,079
0
4,701
16,619
6,511
296
10,206
6,413
55,964
0
L
Bacchus
Kernostru
Bacchus
3,681
258
0
2,158
10,595
11,591
321
2,645
7,950
26,552
0
W
4,442
521
91
2,420
17,762
17,868
863
3,405
13,701
21,582
0
L
Achilles
RugbyNinja_BR
Achilles
6,982
1,045
0
4,797
14,941
18,749
480
260
14,681
190
67,695
W
7,880
5,247
0
669
16,869
6,853
1,799
2,132
14,022
0
106,294
L
5,512
1,735
0
2,015
6,530
2,292
417
1,622
4,908
0
37,217
W
Neith
ToyLag
Neith
8,594
1,756
0
1,622
6,199
2,165
2,649
1,529
4,222
0
70,947
W
Mulan
hcestaric
Mulan
8,055
949
0
4,394
12,534
9,832
1,133
190
11,392
260
68,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,112
Gold Earned
45,011
502
Minions Killed
386
0
Camps Cleared
0
1,872,113
Distance Traveled
1,690,745
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,378
599
122
6
0
326,590
0
L
Bakasura
10,743
565
140
7
0
430,808
3
L
Sol
8,758
461
74
4
0
326,693
0
L
Bacchus
8,690
457
33
2
0
352,616
0
W
Geb
8,974
472
23
1
0
406,978
0
L
Achilles
9,919
522
94
5
0
364,395
2
W
Mercury
10,392
547
148
8
0
448,952
0
L
Neith
6,901
363
45
2
0
216,233
0
W
Neith
9,309
490
104
5
0
345,244
3
W
Mulan
10,059
529
105
6
0
344,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role