Player Matchup

Chaac
Chaac
ATX_Annime
Chaac
Level 49
God Stats
10W - 4L
1,664 SR
Queue Stats
129W - 137L
1,425 Elo+
Solo
Bellona
Bellona
Dreamhater1423
Bellona
Level 58
God Stats
14W - 13L
1,521 SR
Queue Stats
26W - 24L
1,442 Elo+
Party 1
Surtr
Surtr
FartAndMiss69
Surtr
Level 38
God Stats
19W - 14L
1,595 SR
Queue Stats
67W - 78L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
eckks123
Nu Wa
Level 148
God Stats
95W - 82L
1,541 SR
Queue Stats
143W - 147L
1,451 Elo+
Solo
Thor
Thor
szyderca15243
Thor
Level 124
God Stats
0W - 2L
1,387 SR
Queue Stats
120W - 115L
1,450 Elo+
Solo
Team Averages
Level 83
1,542 SR
1,435 Elo+

VS

Team Averages
Level 72
1,575 SR
1,444 Elo+
Mulan
Mulan
Ezwazwaz
Mulan
Level 96
God Stats
92W - 72L
1,550 SR
Queue Stats
111W - 101L
1,481 Elo+
Party 2
Charybdis
Charybdis
LePooky
Charybdis
Level 62
God Stats
4W - 1L
1,887 SR
Queue Stats
72W - 69L
1,467 Elo+
Party 2
Lancelot
Lancelot
OThatsTyeSoWave
Lancelot
Level 109
God Stats
2W - 5L
1,150 SR
Queue Stats
182W - 202L
1,418 Elo+
Solo
King Arthur
King Arthur
PolybiusP1
King Arthur
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 5L
1,237 Elo+
Party 2
Medusa
Medusa
newcartier
Medusa
Level 65
God Stats
7W - 2L
1,788 SR
Queue Stats
7W - 2L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 2 / 0
8,227
588
7,821
17,298
13,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 4 / 1
5,969
426
4,000
10,143
6,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 6 / 2
5,785
413
4,637
13,589
6,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
eckks123
Nu Wa
13
3 / 2 / 1
7,933
567
11,248
8,688
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 4 / 1
6,397
457
3,029
10,122
3,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ezwazwaz
Mulan
13
2 / 2 / 11
8,578
613
10,265
12,716
12,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
LePooky
Charybdis
13
11 / 1 / 1
8,436
603
12,106
7,104
2,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
13
1 / 1 / 3
7,485
535
3,924
10,875
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
PolybiusP1
King Arthur
13
2 / 1 / 1
7,366
526
8,141
11,727
12,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
newcartier
Medusa
13
2 / 2 / 1
6,600
471
1,827
7,852
3,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
18
18
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
2
0
0.5
L
1
4
1
0.38
W
Mulan
Ezwazwaz
Mulan
2
2
11
3.75
L
1
6
2
0.33
W
Charybdis
LePooky
Charybdis
11
1
1
11.5
W
Lancelot
1
1
3
2.5
W
King Arthur
PolybiusP1
King Arthur
2
1
1
2.5
L
Nu Wa
eckks123
Nu Wa
3
2
1
1.75
W
Medusa
newcartier
Medusa
2
2
1
1.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,735
Damage
36,263
59,840
Taken
50,274
33,463
Mitigated
35,491
17,761
Healing
14,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
7,821
1,633
0
7,990
17,298
13,564
0
0
17,298
0
64,445
L
4,000
1,936
0
2,004
10,143
6,604
171
0
10,143
0
27,744
W
Mulan
Ezwazwaz
Mulan
10,265
1,271
0
5,865
12,716
12,450
630
1,567
11,149
0
46,794
L
4,637
2,552
0
3,134
13,589
6,341
375
0
13,589
854
24,807
W
Charybdis
LePooky
Charybdis
12,106
6,606
0
3,436
7,104
2,757
2,448
385
6,719
0
55,433
W
Lancelot
3,924
1,296
77
1,778
10,875
4,444
868
3,705
7,170
0
60,501
W
King Arthur
PolybiusP1
King Arthur
8,141
1,374
0
995
11,727
12,105
0
233
11,494
0
42,876
L
Nu Wa
eckks123
Nu Wa
11,248
4,588
89
3,838
8,688
3,159
550
0
8,688
60,582
0
W
Medusa
newcartier
Medusa
1,827
364
0
2,100
7,852
3,735
780
5,606
2,246
0
36,424
L
3,029
425
16
690
10,122
3,795
273
0
10,122
0
34,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,311
Gold Earned
38,465
333
Minions Killed
362
0
Camps Cleared
0
1,135,186
Distance Traveled
1,367,241
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,227
588
108
8
0
262,205
0
L
Bellona
5,969
426
45
3
0
248,298
0
W
Mulan
8,578
613
90
6
0
280,416
3
L
Surtr
5,785
413
36
3
0
198,423
0
W
Charybdis
8,436
603
67
5
0
241,724
0
W
Lancelot
7,485
535
98
7
0
307,753
0
W
King Arthur
7,366
526
68
5
0
283,697
0
L
Nu Wa
7,933
567
86
6
0
236,010
0
W
Medusa
6,600
471
39
3
0
253,651
0
L
Thor
6,397
457
58
4
0
190,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role