Player Matchup

Achilles
Achilles
II ElZeus II
Achilles
Level 68
God Stats
5W - 3L
1,500 SR
Queue Stats
27W - 29L
1,381 Elo+
Party 2
Anubis
Anubis
Jacny9028
Anubis
Level 127
God Stats
1W - 0L
1,489 SR
Queue Stats
28W - 22L
1,462 Elo+
Party 2
Yemoja
Yemoja
Patrick ftp
Yemoja
Level 22
God Stats
3W - 0L
1,654 SR
Queue Stats
16W - 13L
1,379 Elo+
Party 2
Team Averages
Level 72
1,548 SR
1,407 Elo+

VS

Team Averages
Level 52
1,542 SR
1,360 Elo+
Kukulkan
Kukulkan
LIMUNITEDEFEUKIL
Kukulkan
Level 77
God Stats
59W - 56L
1,527 SR
Queue Stats
154W - 151L
1,389 Elo+
Solo
Artemis
Artemis
XI-Sweety-IX
Artemis
Level 17
God Stats
18W - 15L
1,400 SR
Queue Stats
36W - 47L
1,290 Elo+
Party 1
Cerberus
Cerberus
rCryzy
Cerberus
Level 61
God Stats
7W - 4L
1,698 SR
Queue Stats
203W - 233L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
II ElZeus II
Achilles
12
2 / 0 / 9
10,540
703
5,317
12,790
15,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
Jacny9028
Anubis
16
9 / 1 / 2
12,445
830
19,015
11,031
6,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
13
1 / 2 / 8
10,339
689
3,324
10,254
7,020
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
10,710
714
17,320
5,891
1,824
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
XI-Sweety-IX
Artemis
12
0 / 5 / 3
9,581
639
4,821
10,568
3,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
rCryzy
Cerberus
14
2 / 4 / 1
11,101
740
8,281
15,956
4,058
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
3
3
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
II ElZeus II
Achilles
2
0
9
6.5
W
Anubis
Jacny9028
Anubis
9
1
2
10
L
1
3
2
0.67
W
Yemoja
1
2
8
2.5
L
Artemis
XI-Sweety-IX
Artemis
0
5
3
0.3
L
Cerberus
rCryzy
Cerberus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,656
Damage
30,422
34,075
Taken
32,415
28,205
Mitigated
8,926
10,755
Healing
6,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
II ElZeus II
Achilles
5,317
1,504
0
278
12,790
15,134
0
9,491
3,299
0
14,965
W
Anubis
Jacny9028
Anubis
19,015
775
0
5,388
11,031
6,051
0
8,253
2,778
80,653
0
L
17,320
40
49
345
5,891
1,824
0
4,242
1,649
73,828
0
W
Yemoja
3,324
656
3,673
1,416
10,254
7,020
0
8,063
2,191
14,289
0
L
Artemis
XI-Sweety-IX
Artemis
4,821
1,858
0
780
10,568
3,044
52
7,689
2,879
0
16,734
L
Cerberus
rCryzy
Cerberus
8,281
1,009
0
5,641
15,956
4,058
0
11,219
4,737
48,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,324
Gold Earned
31,392
146
Minions Killed
226
0
Camps Cleared
0
781,087
Distance Traveled
790,274
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,540
703
25
2
0
283,993
8
W
Anubis
12,445
830
99
7
0
259,150
2
L
Kukulkan
10,710
714
85
6
0
274,628
0
W
Yemoja
10,339
689
22
1
0
237,944
0
L
Artemis
9,581
639
28
2
0
239,750
0
L
Cerberus
11,101
740
113
8
0
275,896
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role