Player Matchup

Loki
Loki
Enexiom
Loki
Level 108
God Stats
31W - 20L
1,528 SR
Queue Stats
325W - 307L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IIL4
Morgan Le Fay
Level 108
God Stats
8W - 7L
1,468 SR
Queue Stats
80W - 67L
1,455 Elo+
Party 2
Terra
Terra
Jake1-up
Terra
Level 126
God Stats
10W - 15L
1,485 SR
Queue Stats
207W - 210L
1,434 Elo+
Solo
Apollo
Apollo
Kxng_Xrio
Apollo
Level 151
God Stats
2W - 3L
1,354 SR
Queue Stats
470W - 498L
1,499 Elo+
Solo
Vamana
Vamana
kyogresuil
Vamana
Level 107
God Stats
23W - 13L
1,595 SR
Queue Stats
82W - 70L
1,454 Elo+
Party 2
Team Averages
Level 120
1,486 SR
1,468 Elo+

VS

Team Averages
Level 81
1,566 SR
1,492 Elo+
Cthulhu
Cthulhu
ASHENF0X
Cthulhu
Level 127
God Stats
3W - 5L
1,461 SR
Queue Stats
43W - 48L
1,484 Elo+
Party 1
Sun Wukong
Sun Wukong
Griz92
Sun Wukong
Level 144
God Stats
1W - 1L
1,470 SR
Queue Stats
6W - 4L
1,588 Elo+
Party 1
Poseidon
Poseidon
NooBaLerT96
Poseidon
Level 37
God Stats
0W - 1L
1,720 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Hachiman
Hachiman
Seduction-l-
Hachiman
Level 48
God Stats
3W - 3L
1,772 SR
Queue Stats
107W - 113L
1,395 Elo+
Solo
Ao Kuang
Ao Kuang
xXAstroPheXOs
Ao Kuang
Level 47
God Stats
2W - 4L
1,408 SR
Queue Stats
54W - 55L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Enexiom
Loki
17
10 / 3 / 4
10,784
568
16,722
20,237
9,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
IIL4
Morgan Le Fay
18
4 / 0 / 6
11,118
585
16,311
13,232
6,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Jake1-up
Terra
14
0 / 2 / 12
9,580
504
6,075
20,535
18,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Apollo
Kxng_Xrio
Apollo
15
3 / 3 / 2
9,064
477
11,243
15,403
6,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
kyogresuil
Vamana
16
0 / 2 / 1
9,435
497
6,643
15,112
13,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ASHENF0X
Cthulhu
13
2 / 5 / 3
7,884
415
16,410
19,194
20,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Griz92
Sun Wukong
17
1 / 1 / 2
10,924
575
11,689
19,270
16,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
NooBaLerT96
Poseidon
15
2 / 4 / 1
8,732
460
8,711
11,907
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Seduction-l-
Hachiman
16
4 / 2 / 2
10,234
539
12,351
15,301
6,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
xXAstroPheXOs
Ao Kuang
9
1 / 5 / 0
6,987
368
2,917
11,903
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
17
Kills
10
10
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ASHENF0X
Cthulhu
2
5
3
0.7
W
Loki
Enexiom
Loki
10
3
4
4
L
Sun Wukong
Griz92
Sun Wukong
1
1
2
2
W
Morgan Le Fay
IIL4
Morgan Le Fay
4
0
6
7
W
Terra
Jake1-up
Terra
0
2
12
3
W
Apollo
Kxng_Xrio
Apollo
3
3
2
1.33
L
Poseidon
NooBaLerT96
Poseidon
2
4
1
0.63
L
Hachiman
Seduction-l-
Hachiman
4
2
2
2.5
W
Vamana
kyogresuil
Vamana
0
2
1
0.25
L
Ao Kuang
xXAstroPheXOs
Ao Kuang
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,994
Damage
52,078
84,519
Taken
77,575
55,084
Mitigated
51,890
27,773
Healing
16,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ASHENF0X
Cthulhu
16,410
1,418
271
1,252
19,194
20,466
0
10,427
8,767
50,154
0
W
Loki
Enexiom
Loki
16,722
5,028
0
6,233
20,237
9,214
681
9,350
10,423
0
94,270
L
Sun Wukong
Griz92
Sun Wukong
11,689
2,143
0
6,201
19,270
16,413
0
4,637
14,633
0
93,195
W
Morgan Le Fay
IIL4
Morgan Le Fay
16,311
1,968
0
2,947
13,232
6,996
974
5,417
7,250
114,831
0
W
Terra
Jake1-up
Terra
6,075
986
4,053
7,329
20,535
18,185
102
7,641
12,054
31,400
0
W
Apollo
Kxng_Xrio
Apollo
11,243
7,337
0
3,233
15,403
6,936
1,052
2,025
13,120
0
70,472
L
Poseidon
NooBaLerT96
Poseidon
8,711
270
0
1,284
11,907
4,552
0
3,161
8,746
59,711
0
L
Hachiman
Seduction-l-
Hachiman
12,351
7,637
0
2,756
15,301
6,367
750
2,844
12,457
0
70,938
W
Vamana
kyogresuil
Vamana
6,643
2,533
0
3,978
15,112
13,753
1,232
1,348
13,634
0
74,987
L
Ao Kuang
xXAstroPheXOs
Ao Kuang
2,917
1,308
0
4,688
11,903
4,092
0
1,317
10,586
31,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,981
Gold Earned
44,761
519
Minions Killed
478
0
Camps Cleared
0
1,868,348
Distance Traveled
1,702,499
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,884
415
58
3
0
375,211
2
W
Loki
10,784
568
120
6
0
426,456
0
L
Sun Wukong
10,924
575
149
8
0
383,748
3
W
Morgan Le Fay
11,118
585
152
8
0
384,346
0
W
Terra
9,580
504
27
1
0
395,802
0
W
Apollo
9,064
477
104
5
0
331,285
2
L
Poseidon
8,732
460
105
6
0
370,461
1
L
Hachiman
10,234
539
111
6
0
358,295
0
W
Vamana
9,435
497
116
6
0
330,459
0
L
Ao Kuang
6,987
368
55
3
0
214,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role