Player Matchup

Khepri
Khepri
FrecklesofFury
Khepri
Level 128
God Stats
0W - 1L
1,450 SR
Queue Stats
50W - 52L
1,503 Elo+
Solo
Jing Wei
Jing Wei
IsThatAFlute39
Jing Wei
Level 123
God Stats
1W - 5L
1,542 SR
Queue Stats
88W - 86L
1,576 Elo+
Party 1
Guan Yu
Guan Yu
Little Munchie
Guan Yu
Level 168
God Stats
0W - 1L
1,743 SR
Queue Stats
92W - 78L
1,597 Elo+
Party 1
Erlang Shen
Erlang Shen
Moose Boyw0nder
Erlang Shen
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,583 Elo+
Party 1
Izanami
Izanami
NmBurns
Izanami
Level 17
God Stats
0W - 1L
1,373 SR
Queue Stats
2W - 4L
1,454 Elo+
Party 1
Team Averages
Level 108
1,522 SR
1,542 Elo+

VS

Team Averages
Level 135
1,479 SR
1,503 Elo+
Horus
Horus
 
Horus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Saitoh98
Amaterasu
Level 165
God Stats
7W - 7L
1,556 SR
Queue Stats
684W - 726L
1,449 Elo+
Solo
Freya
Freya
SmokeDoggLoKi
Freya
Level 136
God Stats
17W - 11L
1,551 SR
Queue Stats
1,885W - 1,896L
1,505 Elo+
Solo
Cernunnos
Cernunnos
WWEstick355
Cernunnos
Level 119
God Stats
1W - 1L
1,286 SR
Queue Stats
122W - 126L
1,520 Elo+
Solo
Izanami
Izanami
Xyphoes
Izanami
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 43L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 5
10,175
783
8,357
18,039
19,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
16
5 / 5 / 3
9,698
746
17,345
15,238
8,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 4 / 8
9,414
724
9,981
22,577
30,101
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Erlang Shen
Moose Boyw0nder
Erlang Shen
13
0 / 5 / 6
7,742
596
7,591
20,502
22,808
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
NmBurns
Izanami
14
1 / 3 / 8
8,371
644
15,438
13,510
6,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
2 / 2 / 18
9,952
766
14,391
21,272
19,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Saitoh98
Amaterasu
16
2 / 1 / 16
9,918
763
8,149
17,412
20,689
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
9 / 2 / 8
11,097
854
25,960
12,319
6,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
WWEstick355
Cernunnos
15
1 / 3 / 12
9,367
721
13,181
11,527
5,374
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Xyphoes
Izanami
18
6 / 1 / 12
11,153
858
21,179
12,986
5,564
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
86
9
Kills
20
20
Deaths
9
30
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
18
5.5
L
2
3
5
1.5
L
Jing Wei
5
5
3
1.3
L
1
4
8
1.25
L
Erlang Shen
Moose Boyw0nder
Erlang Shen
0
5
6
0.6
L
Izanami
NmBurns
Izanami
1
3
8
1.67
W
Amaterasu
Saitoh98
Amaterasu
2
1
16
10
W
9
2
8
6.5
W
Cernunnos
WWEstick355
Cernunnos
1
3
12
2.33
W
Izanami
Xyphoes
Izanami
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,712
Damage
82,860
89,866
Taken
75,516
88,459
Mitigated
57,927
31,890
Healing
36,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
14,391
6,188
10,492
7,654
21,272
19,662
428
1,975
19,297
782
17,130
L
8,357
201
1,095
2,100
18,039
19,992
0
4,990
13,049
16,226
0
L
Jing Wei
17,345
13,826
807
207
15,238
8,986
984
4,674
10,564
0
42,933
L
9,981
1,062
12,547
8,482
22,577
30,101
0
5,942
16,635
0
15,313
L
Erlang Shen
Moose Boyw0nder
Erlang Shen
7,591
1,509
1,895
3,051
20,502
22,808
19
7,717
12,785
0
11,358
L
Izanami
NmBurns
Izanami
15,438
9,636
0
1,706
13,510
6,572
174
3,419
10,091
0
32,736
W
Amaterasu
Saitoh98
Amaterasu
8,149
3,116
1,801
3,573
17,412
20,689
183
1,199
16,213
0
11,995
W
25,960
7,885
2,224
3,055
12,319
6,638
1,275
1,702
10,617
38,028
0
W
Cernunnos
WWEstick355
Cernunnos
13,181
4,933
1,859
1,694
11,527
5,374
1,373
2,063
9,464
0
26,723
W
Izanami
Xyphoes
Izanami
21,179
12,556
1,157
3,313
12,986
5,564
4,362
1,418
11,568
0
52,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,400
Gold Earned
51,487
131
Minions Killed
150
0
Camps Cleared
0
1,142,643
Distance Traveled
1,275,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,952
766
12
1
0
276,045
0
L
Khepri
10,175
783
11
1
0
235,694
0
L
Jing Wei
9,698
746
70
5
0
207,672
0
L
Guan Yu
9,414
724
10
1
0
247,136
0
L
Erlang Shen
7,742
596
4
0
0
238,484
0
L
Izanami
8,371
644
36
3
0
213,657
0
W
Amaterasu
9,918
763
10
1
0
300,781
0
W
Freya
11,097
854
31
2
0
235,623
0
W
Cernunnos
9,367
721
23
2
0
238,096
0
W
Izanami
11,153
858
74
6
0
224,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role