Player Matchup

Mercury
Mercury
 
Mercury
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Alenaisles
Pele
Level 56
God Stats
13W - 10L
1,475 SR
Queue Stats
194W - 210L
1,407 Elo+
Party 4
Ishtar
Ishtar
Duke B UNIT
Ishtar
Level 122
God Stats
13W - 11L
1,684 SR
Queue Stats
243W - 251L
1,458 Elo+
Party 1
Anubis
Anubis
iirumennn
Anubis
Level 21
God Stats
4W - 2L
1,722 SR
Queue Stats
46W - 46L
1,439 Elo+
Party 4
Gilgamesh
Gilgamesh
novapkr
Gilgamesh
Level 117
God Stats
1W - 2L
1,186 SR
Queue Stats
397W - 408L
1,468 Elo+
Party 4
Team Averages
Level 70
1,514 SR
1,454 Elo+

VS

Team Averages
Level 43
1,521 SR
1,509 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Bennylive11
Chang'e
Level 45
God Stats
4W - 3L
1,639 SR
Queue Stats
73W - 88L
1,549 Elo+
Party 3
Zeus
Zeus
Mrgreysheep
Zeus
Level 45
God Stats
142W - 133L
1,463 SR
Queue Stats
143W - 134L
1,414 Elo+
Solo
Ne Zha
Ne Zha
SkadïOnly
Ne Zha
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,581 Elo+
Party 3
Izanami
Izanami
ltparker
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
6 / 3 / 0
8,202
684
6,294
9,001
3,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 1
7,304
609
2,384
7,972
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
12
0 / 2 / 1
7,082
590
3,963
7,096
2,641
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
iirumennn
Anubis
13
7 / 2 / 3
8,230
686
10,104
8,260
4,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
novapkr
Gilgamesh
10
1 / 0 / 6
6,685
557
4,874
8,146
5,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 1
5,855
488
4,061
8,111
5,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Bennylive11
Chang'e
10
1 / 6 / 1
5,992
499
4,065
10,626
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 7 / 0
5,479
457
5,787
8,728
2,158
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
SkadïOnly
Ne Zha
12
3 / 3 / 0
7,194
600
4,931
13,663
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
ltparker
Izanami
1
0 / 0 / 0
3,830
319
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
17
Kills
6
7
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
3
0
2
L
Cthulhu
 
Cthulhu
1
1
1
1.5
W
3
0
1
3.5
L
Chang'e
Bennylive11
Chang'e
1
6
1
0.25
W
Ishtar
0
2
1
0.25
L
1
7
0
0.14
L
Ne Zha
SkadïOnly
Ne Zha
3
3
0
1
W
Anubis
iirumennn
Anubis
7
2
3
4.25
L
Izanami
ltparker
Izanami
0
0
0
0
W
Gilgamesh
novapkr
Gilgamesh
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,619
Damage
18,844
40,475
Taken
41,128
17,986
Mitigated
15,470
12,189
Healing
11,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,294
3,619
0
2,432
9,001
3,238
522
3,683
5,318
0
49,429
L
Cthulhu
 
Cthulhu
4,061
0
243
1,187
8,111
5,800
0
0
8,111
32,499
0
W
2,384
516
0
2,549
7,972
2,847
142
967
7,005
0
56,987
L
Chang'e
Bennylive11
Chang'e
4,065
377
200
2,536
10,626
2,576
0
5,295
5,331
34,262
0
W
Ishtar
3,963
2,134
0
1,348
7,096
2,641
1,445
2,659
4,437
0
53,509
L
5,787
776
0
706
8,728
2,158
0
991
7,737
25,005
0
L
Ne Zha
SkadïOnly
Ne Zha
4,931
2,670
0
6,575
13,663
4,936
0
3,818
9,845
0
50,013
W
Anubis
iirumennn
Anubis
10,104
825
0
4,323
8,260
4,000
1,254
3,786
4,474
67,939
0
L
Izanami
ltparker
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
novapkr
Gilgamesh
4,874
1,837
0
1,537
8,146
5,260
261
2,818
5,328
0
14,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,503
Gold Earned
28,350
375
Minions Killed
234
0
Camps Cleared
0
1,293,942
Distance Traveled
977,183
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,202
684
83
7
0
271,522
1
L
Cthulhu
5,855
488
43
4
0
277,275
7
W
Pele
7,304
609
90
8
0
305,489
0
L
Chang'e
5,992
499
58
5
0
230,950
2
W
Ishtar
7,082
590
82
7
0
216,097
0
L
Zeus
5,479
457
43
4
0
201,306
0
L
Ne Zha
7,194
600
90
8
0
252,346
0
W
Anubis
8,230
686
98
8
0
219,489
0
L
Izanami
3,830
319
0
0
0
15,306
0
W
Gilgamesh
6,685
557
22
2
0
281,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role