Player Matchup

Yemoja
Yemoja
Cyrex_Ronii01
Yemoja
Level 43
God Stats
0W - 2L
1,282 SR
Queue Stats
45W - 65L
1,301 Elo+
Solo
Persephone
Persephone
IEnvy_CrAzy247
Persephone
Level 108
God Stats
8W - 9L
1,356 SR
Queue Stats
230W - 223L
1,484 Elo+
Party 1
Neith
Neith
IIBunnyxZeeII
Neith
Level 31
God Stats
6W - 7L
1,402 SR
Queue Stats
211W - 217L
1,500 Elo+
Party 1
Mercury
Mercury
Xd_kira_Xd16
Mercury
Level 40
God Stats
2W - 3L
1,427 SR
Queue Stats
25W - 32L
1,368 Elo+
Solo
Amaterasu
Amaterasu
xXDkay_RightyXx
Amaterasu
Level 24
God Stats
1W - 5L
1,375 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Team Averages
Level 49
1,369 SR
1,431 Elo+

VS

Team Averages
Level 38
1,615 SR
1,350 Elo+
Freya
Freya
Cassardis
Freya
Level 26
God Stats
10W - 1L
1,904 SR
Queue Stats
40W - 46L
1,395 Elo+
Party 2
Jormungandr
Jormungandr
CrownedRubedo
Jormungandr
Level 34
God Stats
6W - 4L
1,408 SR
Queue Stats
27W - 21L
1,385 Elo+
Party 2
Chang'e
Chang'e
Ra D Doe
Chang'e
Level 46
God Stats
11W - 9L
1,453 SR
Queue Stats
68W - 79L
1,350 Elo+
Solo
Cthulhu
Cthulhu
Rarenai
Cthulhu
Level 47
God Stats
27W - 9L
1,797 SR
Queue Stats
62W - 60L
1,432 Elo+
Party 2
Janus
Janus
UvG Anomaly
Janus
Level 38
God Stats
3W - 1L
1,514 SR
Queue Stats
63W - 79L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
9,062
412
5,950
16,653
13,667
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Persephone
IEnvy_CrAzy247
Persephone
16
0 / 2 / 3
10,556
480
9,010
13,757
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 6 / 1
8,378
381
13,948
18,396
8,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Xd_kira_Xd16
Mercury
19
5 / 5 / 0
11,497
523
10,889
21,081
8,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
xXDkay_RightyXx
Amaterasu
17
1 / 3 / 1
10,990
500
6,836
18,779
10,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Cassardis
Freya
17
6 / 0 / 7
10,924
497
17,407
11,739
6,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
CrownedRubedo
Jormungandr
18
3 / 0 / 5
11,682
531
14,683
19,175
22,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Ra D Doe
Chang'e
17
3 / 2 / 5
10,679
485
10,706
19,182
9,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
Rarenai
Cthulhu
17
4 / 0 / 8
11,143
507
12,784
19,761
24,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
4 / 4 / 0
12,706
578
11,064
11,977
5,732
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
6
Kills
20
19
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Freya
Cassardis
Freya
6
0
7
9.5
W
Jormungandr
CrownedRubedo
Jormungandr
3
0
5
5.5
L
0
3
1
0.17
L
Persephone
IEnvy_CrAzy247
Persephone
0
2
3
0.75
L
0
6
1
0.08
W
Chang'e
Ra D Doe
Chang'e
3
2
5
2.75
W
Cthulhu
Rarenai
Cthulhu
4
0
8
8
W
4
4
0
1
L
Mercury
Xd_kira_Xd16
Mercury
5
5
0
1
L
Amaterasu
xXDkay_RightyXx
Amaterasu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,633
Damage
66,644
88,666
Taken
81,834
46,297
Mitigated
67,757
16,587
Healing
29,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Cassardis
Freya
17,407
4,153
0
5,062
11,739
6,663
440
2,857
8,882
69,943
5,404
W
Jormungandr
CrownedRubedo
Jormungandr
14,683
4,273
0
1,179
19,175
22,149
946
1,364
17,149
92,090
650
L
5,950
711
2,766
3,175
16,653
13,667
297
13,147
2,942
42,687
0
L
Persephone
IEnvy_CrAzy247
Persephone
9,010
358
190
1,685
13,757
5,052
234
10,562
2,840
73,287
0
L
13,948
5,433
76
3,299
18,396
8,039
617
14,758
3,224
0
59,907
W
Chang'e
Ra D Doe
Chang'e
10,706
2,418
3,130
11,257
19,182
9,159
782
2,212
16,773
92,169
0
W
Cthulhu
Rarenai
Cthulhu
12,784
623
3,393
3,665
19,761
24,054
235
5,983
13,778
39,426
514
W
11,064
0
0
1,750
11,977
5,732
2,620
2,544
9,329
121,620
0
L
Mercury
Xd_kira_Xd16
Mercury
10,889
5,305
0
2,012
21,081
8,686
0
12,623
8,238
0
119,027
L
Amaterasu
xXDkay_RightyXx
Amaterasu
6,836
2,892
0
3,384
18,779
10,853
1,253
12,729
6,050
0
59,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,483
Gold Earned
57,134
516
Minions Killed
608
0
Camps Cleared
0
2,165,981
Distance Traveled
2,179,582
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,924
497
99
5
0
450,219
0
W
Jormungandr
11,682
531
116
5
0
407,400
1
L
Yemoja
9,062
412
49
2
0
315,918
0
L
Persephone
10,556
480
129
6
0
473,245
2
L
Neith
8,378
381
89
4
0
361,310
2
W
Chang'e
10,679
485
123
6
0
438,345
1
W
Cthulhu
11,143
507
66
3
0
438,912
8
W
Janus
12,706
578
204
9
0
444,706
0
L
Mercury
11,497
523
153
7
0
506,566
0
L
Amaterasu
10,990
500
96
4
0
508,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role