Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AlmightyC-LoveXD
Hera
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,479 Elo+
Solo
Cernunnos
Cernunnos
BAD BOY P74
Cernunnos
Level 143
God Stats
2W - 2L
1,553 SR
Queue Stats
84W - 88L
1,406 Elo+
Party 2
Fenrir
Fenrir
Jaccballa
Fenrir
Level 161
God Stats
3W - 5L
1,427 SR
Queue Stats
231W - 247L
1,402 Elo+
Party 2
Tiamat
Tiamat
kent43
Tiamat
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 229L
1,381 Elo+
Solo
Team Averages
Level 136
1,496 SR
1,433 Elo+

VS

Team Averages
Level 128
1,388 SR
1,485 Elo+
Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Chuca136
Chaac
Level 123
God Stats
1W - 1L
1,279 SR
Queue Stats
118W - 57L
1,597 Elo+
Party 3
Cthulhu
Cthulhu
Nitrokiller117
Cthulhu
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,362 Elo+
Party 1
Ix Chel
Ix Chel
loser1221
Ix Chel
Level 137
God Stats
1W - 3L
1,163 SR
Queue Stats
93W - 116L
1,376 Elo+
Solo
Anubis
Anubis
winged demonx
Anubis
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 59L
1,587 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 6 / 4
6,689
515
3,755
8,852
2,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 7 / 6
9,059
697
15,684
11,432
4,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
BAD BOY P74
Cernunnos
17
3 / 4 / 9
9,422
725
10,676
14,105
5,815
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Jaccballa
Fenrir
17
4 / 3 / 6
9,025
694
9,040
20,508
13,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
kent43
Tiamat
16
2 / 5 / 7
8,948
688
9,849
10,472
6,255
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
4 / 1 / 11
10,715
824
14,236
8,820
4,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Chuca136
Chaac
17
6 / 4 / 7
10,126
779
10,987
19,236
29,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

17
5 / 2 / 13
10,360
797
12,841
18,741
19,669
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
loser1221
Ix Chel
14
1 / 3 / 10
9,074
698
7,419
11,055
5,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
9 / 4 / 10
11,937
918
13,600
11,060
6,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
76
14
Kills
25
25
Deaths
14
32
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
6
4
0.33
W
Janus
 
Janus
4
1
11
9.5
L
5
7
6
1.14
L
Cernunnos
BAD BOY P74
Cernunnos
3
4
9
1.88
W
Chaac
Chuca136
Chaac
6
4
7
2.38
L
Fenrir
Jaccballa
Fenrir
4
3
6
2.33
W
5
2
13
5.75
L
Tiamat
kent43
Tiamat
2
5
7
1.1
W
Ix Chel
loser1221
Ix Chel
1
3
10
2
W
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,004
Damage
59,083
65,369
Taken
68,912
32,715
Mitigated
66,362
20,661
Healing
29,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,755
123
1,785
1,456
8,852
2,848
0
5,816
2,684
5,629
0
W
Janus
 
Janus
14,236
1,905
1,257
1,291
8,820
4,497
3,085
4,839
3,981
44,176
0
L
15,684
4,057
376
1,300
11,432
4,628
0
9,146
1,854
24,449
0
L
Cernunnos
BAD BOY P74
Cernunnos
10,676
4,526
766
4,212
14,105
5,815
0
8,535
4,964
0
27,075
W
Chaac
Chuca136
Chaac
10,987
1,897
1,518
5,475
19,236
29,795
1,034
4,610
14,626
0
14,501
L
Fenrir
Jaccballa
Fenrir
9,040
2,002
476
8,856
20,508
13,169
0
13,714
6,045
1,314
13,876
W
12,841
1,436
2,780
3,132
18,741
19,669
427
9,041
9,700
21,650
1,592
L
Tiamat
kent43
Tiamat
9,849
1,955
262
1,172
10,472
6,255
0
7,675
2,435
25,485
0
W
Ix Chel
loser1221
Ix Chel
7,419
810
6,731
4,288
11,055
5,429
1,820
6,813
4,242
21,585
0
W
13,600
100
1,084
2,092
11,060
6,972
1,163
4,819
6,241
27,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,143
Gold Earned
52,212
106
Minions Killed
152
0
Camps Cleared
0
911,007
Distance Traveled
1,116,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,689
515
3
0
0
129,427
0
W
Janus
10,715
824
72
6
0
244,329
0
L
Hera
9,059
697
23
2
0
184,869
0
L
Cernunnos
9,422
725
44
3
0
177,964
0
W
Chaac
10,126
779
9
1
0
247,970
0
L
Fenrir
9,025
694
14
1
0
220,316
0
W
Cthulhu
10,360
797
19
1
0
245,027
0
L
Tiamat
8,948
688
22
2
0
198,431
0
W
Ix Chel
9,074
698
20
2
0
211,091
0
W
Anubis
11,937
918
32
2
0
168,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role