Player Matchup

Cthulhu
Cthulhu
AustinDougie
Cthulhu
Level 127
God Stats
3W - 2L
1,454 SR
Queue Stats
38W - 45L
1,465 Elo+
Party 1
Pele
Pele
DirtyDan0616
Pele
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
152W - 151L
1,467 Elo+
Party 1
Surtr
Surtr
Gezuzz
Surtr
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,404 Elo+
Party 1
Tiamat
Tiamat
KaZerama
Tiamat
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,598 Elo+
Party 1
Chaac
Chaac
XdamionXkiltsX
Chaac
Level 125
God Stats
2W - 1L
1,532 SR
Queue Stats
108W - 112L
1,475 Elo+
Party 1
Team Averages
Level 99
1,497 SR
1,482 Elo+

VS

Team Averages
Level 18
1,500 SR
1,365 Elo+
Thor
Thor
DrStein-77
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,174 Elo+
Solo
Persephone
Persephone
Evisrllycool
Persephone
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,256 Elo+
Solo
Heimdallr
Heimdallr
Himothy171
Heimdallr
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 110L
1,418 Elo+
Solo
Zeus
Zeus
YoItsCN
Zeus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,477 Elo+
Solo
Ares
Ares
cloudbun
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AustinDougie
Cthulhu
15
5 / 1 / 21
9,262
926
10,837
7,440
7,663
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
11 / 3 / 16
10,301
1,030
13,900
12,109
6,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Surtr
Gezuzz
Surtr
16
10 / 4 / 15
10,316
1,032
10,073
14,317
17,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
KaZerama
Tiamat
13
0 / 1 / 17
7,858
786
3,433
5,836
2,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
3 / 4 / 13
8,542
854
12,284
12,781
13,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,269
627
1,474
8,210
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Persephone
Evisrllycool
Persephone
12
0 / 5 / 5
7,401
740
7,042
9,178
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Himothy171
Heimdallr
16
9 / 4 / 3
9,621
962
12,297
10,570
5,651
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
YoItsCN
Zeus
15
1 / 7 / 6
7,977
798
5,709
10,670
4,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
13
2 / 6 / 5
7,974
797
5,046
13,811
13,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
34
29
Kills
12
13
Deaths
28
82
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AustinDougie
Cthulhu
5
1
21
15.5
W
11
3
16
6.33
L
0
6
3
0.25
L
Persephone
Evisrllycool
Persephone
0
5
5
0.5
W
Surtr
Gezuzz
Surtr
10
4
15
4.38
L
Heimdallr
Himothy171
Heimdallr
9
4
3
2.63
W
Tiamat
KaZerama
Tiamat
0
1
17
8.5
W
3
4
13
2.38
L
Zeus
YoItsCN
Zeus
1
7
6
0.57
L
Ares
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,527
Damage
31,568
52,483
Taken
52,439
47,985
Mitigated
32,081
16,850
Healing
5,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AustinDougie
Cthulhu
10,837
373
1,629
509
7,440
7,663
453
3,665
3,775
21,848
114
W
13,900
2,326
3,169
4,015
12,109
6,163
1,518
3,413
8,696
0
26,552
L
1,474
836
88
0
8,210
4,189
0
2,029
6,181
0
3,467
L
Persephone
Evisrllycool
Persephone
7,042
897
395
1,171
9,178
3,804
0
3,188
5,933
17,312
0
W
Surtr
Gezuzz
Surtr
10,073
3,186
860
1,991
14,317
17,493
288
3,728
10,589
383
16,999
L
Heimdallr
Himothy171
Heimdallr
12,297
4,422
0
2,039
10,570
5,651
0
3,642
6,928
0
26,603
W
Tiamat
KaZerama
Tiamat
3,433
791
390
2,230
5,836
2,745
1,226
1,987
3,849
10,387
0
W
12,284
1,070
0
2,057
12,781
13,921
162
5,004
7,777
0
16,511
L
Zeus
YoItsCN
Zeus
5,709
1,326
143
831
10,670
4,710
0
2,409
8,261
17,185
0
L
Ares
5,046
836
0
678
13,811
13,727
0
3,141
10,670
7,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,279
Gold Earned
39,242
95
Minions Killed
105
0
Camps Cleared
0
1,092,174
Distance Traveled
754,259
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,262
926
28
3
0
197,409
0
W
Pele
10,301
1,030
31
3
0
219,271
0
L
Thor
6,269
627
4
0
0
110,786
0
L
Persephone
7,401
740
31
3
0
177,561
0
W
Surtr
10,316
1,032
14
1
0
238,972
0
L
Heimdallr
9,621
962
39
4
0
166,783
0
W
Tiamat
7,858
786
11
1
0
180,874
0
W
Chaac
8,542
854
11
1
0
255,648
0
L
Zeus
7,977
798
25
3
0
136,911
2
L
Ares
7,974
797
6
1
0
162,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role