Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AimsHeart
Medusa
Level 34
God Stats
7W - 5L
1,625 SR
Queue Stats
89W - 92L
1,456 Elo+
Party 1
Chang'e
Chang'e
Sh4rkb4it
Chang'e
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 46L
1,406 Elo+
Solo
Shiva
Shiva
mm_acosta
Shiva
Level 132
God Stats
1W - 1L
1,789 SR
Queue Stats
22W - 31L
1,361 Elo+
Solo
Team Averages
Level 108
1,583 SR
1,445 Elo+

VS

Team Averages
Level 87
1,604 SR
1,421 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BAMjr69
Bacchus
Level 44
God Stats
16W - 9L
1,877 SR
Queue Stats
87W - 109L
1,320 Elo+
Party 2
Poseidon
Poseidon
BigPërk
Poseidon
Level 122
God Stats
3W - 2L
1,536 SR
Queue Stats
219W - 206L
1,541 Elo+
Solo
Medusa
Medusa
FeeltheSteel7
Medusa
Level 26
God Stats
4W - 2L
1,528 SR
Queue Stats
19W - 13L
1,381 Elo+
Party 2
Janus
Janus
Go Sestra
Janus
Level 128
God Stats
13W - 9L
1,578 SR
Queue Stats
106W - 131L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
1 / 2 / 2
5,106
511
2,191
7,387
5,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
 
Mulan
8
1 / 3 / 1
4,816
482
1,990
7,101
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
AimsHeart
Medusa
7
1 / 4 / 1
4,968
497
4,841
6,893
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
Sh4rkb4it
Chang'e
10
0 / 2 / 0
5,201
520
2,603
7,205
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
mm_acosta
Shiva
9
0 / 1 / 0
5,131
513
5,217
10,722
6,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 3
6,538
654
5,611
8,057
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
BAMjr69
Bacchus
9
2 / 3 / 4
5,605
561
3,122
7,672
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
BigPërk
Poseidon
11
6 / 0 / 0
6,471
647
5,079
7,763
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 5
5,551
555
6,232
5,737
1,740
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Go Sestra
Janus
12
2 / 0 / 0
6,591
659
3,614
4,925
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
12
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
2
1
L
Mulan
 
Mulan
1
3
1
0.5
W
Sun Wukong
 
Sun Wukong
0
0
3
1.5
L
Medusa
AimsHeart
Medusa
1
4
1
0.38
W
Bacchus
BAMjr69
Bacchus
2
3
4
1.33
W
Poseidon
BigPërk
Poseidon
6
0
0
6
W
2
1
5
4.5
W
Janus
Go Sestra
Janus
2
0
0
2
L
Chang'e
Sh4rkb4it
Chang'e
0
2
0
0
L
Shiva
mm_acosta
Shiva
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,842
Damage
23,658
39,308
Taken
34,154
19,930
Mitigated
17,677
8,715
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,191
242
0
1,544
7,387
5,284
0
1,638
5,749
18,166
0
L
Mulan
 
Mulan
1,990
393
155
907
7,101
2,928
0
3,272
3,751
0
22,523
W
Sun Wukong
 
Sun Wukong
5,611
1,404
0
1,607
8,057
5,291
0
0
8,057
0
50,096
L
Medusa
AimsHeart
Medusa
4,841
1,752
0
1,416
6,893
2,586
0
1,822
5,071
0
25,177
W
Bacchus
BAMjr69
Bacchus
3,122
579
0
2,571
7,672
6,782
13
907
6,765
9,616
0
W
Poseidon
BigPërk
Poseidon
5,079
1,025
0
2,100
7,763
2,079
0
42
7,721
51,078
0
W
6,232
2,990
0
1,213
5,737
1,740
540
1,284
4,453
0
39,994
W
Janus
Go Sestra
Janus
3,614
407
0
1,672
4,925
1,785
759
2,395
2,364
54,813
0
L
Chang'e
Sh4rkb4it
Chang'e
2,603
324
0
2,875
7,205
2,450
0
3,025
3,956
32,507
0
L
Shiva
mm_acosta
Shiva
5,217
833
0
1,818
10,722
6,682
0
1,756
8,966
0
37,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,222
Gold Earned
30,756
233
Minions Killed
323
0
Camps Cleared
0
913,586
Distance Traveled
1,002,532
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,106
511
32
3
0
193,547
2
L
Mulan
4,816
482
39
4
0
173,745
0
W
Sun Wukong
6,538
654
86
9
0
198,331
0
L
Medusa
4,968
497
31
3
0
172,294
0
W
Bacchus
5,605
561
5
1
0
203,430
1
W
Poseidon
6,471
647
69
7
0
216,429
0
W
Medusa
5,551
555
59
6
0
189,445
0
W
Janus
6,591
659
104
10
0
194,897
0
L
Chang'e
5,201
520
68
7
0
192,581
2
L
Shiva
5,131
513
63
6
0
181,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role