Player Matchup

Serqet
Serqet
Gold III
ItsCaller
Serqet
Gold III
Level 122
God Stats
29W - 33L
1,560 SR
Queue Stats
161W - 159L
1,441 MMR
Party 1
Discordia
Discordia
Gold I
hewhowrangles
Discordia
Gold I
Level 151
God Stats
41W - 34L
1,631 SR
Queue Stats
555W - 512L
1,542 MMR
Party 1
Achilles
Achilles
Gold IV
theYeezyF
Achilles
Gold IV
Level 136
God Stats
54W - 51L
1,536 SR
Queue Stats
509W - 483L
1,379 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,576 SR
1,454 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,632 SR
1,211 MMR
Ix Chel
Ix Chel
Silver IV
Hytachie
Ix Chel
Silver IV
Level 127
God Stats
3W - 8L
1,419 SR
Queue Stats
14W - 26L
1,191 MMR
Party 2
Horus
Horus
Silver IV
The8InnerGates
Horus
Silver IV
Level 98
God Stats
0W - 1L
1,800 SR
Queue Stats
13W - 22L
1,191 MMR
Party 2
Artemis
Artemis
Silver III
djDEVILISHrd
Artemis
Silver III
Level 155
God Stats
2W - 2L
1,678 SR
Queue Stats
21W - 29L
1,251 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ItsCaller
Serqet
13
5 / 1 / 6
10,300
858
8,669
10,012
5,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
hewhowrangles
Discordia
14
5 / 0 / 9
11,034
920
15,014
3,992
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
theYeezyF
Achilles
12
4 / 0 / 9
10,151
846
8,668
9,913
13,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
GaneshaBastetAnhurHadesAthena

VS

Bans
MartichorasPoseidonDanzaburouVulcanHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hytachie
Ix Chel
12
0 / 3 / 0
8,523
710
5,275
9,401
3,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 6 / 1
8,085
674
3,023
14,625
13,437
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
djDEVILISHrd
Artemis
11
1 / 5 / 0
8,923
744
6,223
10,644
3,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
14
Kills
1
1
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Hytachie
Ix Chel
0
3
0
0
W
Serqet
ItsCaller
Serqet
5
1
6
8
L
0
6
1
0.08
L
Artemis
djDEVILISHrd
Artemis
1
5
0
0.2
W
Discordia
hewhowrangles
Discordia
5
0
9
9.5
W
Achilles
theYeezyF
Achilles
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,351
Damage
14,521
23,917
Taken
34,670
20,491
Mitigated
20,455
8,037
Healing
4,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Hytachie
Ix Chel
5,275
373
338
1,008
9,401
3,448
0
4,832
3,975
45,895
0
W
Serqet
ItsCaller
Serqet
8,669
1,613
0
1,865
10,012
5,235
1,163
2,084
7,928
0
44,568
L
3,023
1,341
1,003
1,501
14,625
13,437
0
6,954
6,580
0
8,397
L
Artemis
djDEVILISHrd
Artemis
6,223
2,691
0
708
10,644
3,570
0
4,426
5,954
0
21,207
W
Discordia
hewhowrangles
Discordia
15,014
170
0
1,694
3,992
1,413
1,272
475
3,517
61,496
0
W
Achilles
theYeezyF
Achilles
8,668
656
0
4,478
9,913
13,843
123
3,259
6,654
3,629
15,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,485
Gold Earned
25,531
163
Minions Killed
113
0
Camps Cleared
0
744,183
Distance Traveled
630,174
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,523
710
59
5
0
224,836
0
W
Serqet
10,300
858
50
4
0
248,009
3
L
Horus
8,085
674
22
2
0
208,897
0
L
Artemis
8,923
744
32
3
0
196,441
0
W
Discordia
11,034
920
84
7
0
241,292
0
W
Achilles
10,151
846
29
2
0
254,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role