Player Matchup

Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Platinum V
 
Chaac
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold IV
ChickenxBonex64
Jing Wei
Gold IV
Level 155
God Stats
9W - 6L
1,680 SR
Queue Stats
140W - 131L
1,461 MMR
Party 1
Anubis
Anubis
Silver I
thekidcoop843
Anubis
Silver I
Level 132
God Stats
8W - 14L
1,711 SR
Queue Stats
123W - 115L
1,488 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,578 SR
1,490 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,603 SR
1,478 MMR
Fenrir
Fenrir
Silver I
Jaret45
Fenrir
Silver I
Level 108
God Stats
1W - 2L
1,421 SR
Queue Stats
34W - 44L
1,422 MMR
Party 3
Athena
Athena
Gold III
Leeky papi
Athena
Gold III
Level 108
God Stats
7W - 3L
1,757 SR
Queue Stats
86W - 92L
1,475 MMR
Solo
Hachiman
Hachiman
Gold III
WarriorsAxe
Hachiman
Gold III
Level 65
God Stats
1W - 1L
1,740 SR
Queue Stats
31W - 33L
1,494 MMR
Solo
Kukulkan
Kukulkan
Gold III
djgustavox99
Kukulkan
Gold III
Level 144
God Stats
1W - 2L
1,231 SR
Queue Stats
102W - 108L
1,485 MMR
Solo
Cerberus
Cerberus
Silver III
shwwaaa
Cerberus
Silver III
Level 103
God Stats
0W - 1L
1,868 SR
Queue Stats
17W - 24L
1,512 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
7 / 1 / 5
10,865
639
17,736
17,648
8,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
 
Chaac
17
1 / 0 / 5
10,586
623
7,544
11,752
8,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
 
Ymir
13
0 / 1 / 5
8,419
495
3,169
10,744
8,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jing Wei
17
0 / 0 / 2
9,805
577
8,580
7,761
3,632
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
10 / 1 / 3
11,461
674
16,480
8,721
4,618
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Maman BrigitteArachneSun WukongPele

VS

Bans
SobekAresThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jaret45
Fenrir
13
0 / 7 / 1
7,457
439
3,350
19,487
7,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Athena
Leeky papi
Athena
10
0 / 2 / 1
6,932
408
4,890
17,044
13,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
WarriorsAxe
Hachiman
15
2 / 0 / 0
9,023
531
6,410
11,131
4,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kukulkan
djgustavox99
Kukulkan
14
1 / 4 / 0
8,252
485
2,938
9,494
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
shwwaaa
Cerberus
13
0 / 5 / 0
7,689
452
5,841
17,825
14,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
18
Kills
3
3
Deaths
18
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
1
5
9.5
W
Chaac
 
Chaac
1
0
5
3.5
W
Ymir
 
Ymir
0
1
5
2.5
W
Jing Wei
0
0
2
1
L
Fenrir
Jaret45
Fenrir
0
7
1
0.07
L
Athena
Leeky papi
Athena
0
2
1
0.25
L
Hachiman
WarriorsAxe
Hachiman
2
0
0
2
L
Kukulkan
djgustavox99
Kukulkan
1
4
0
0.25
L
Cerberus
shwwaaa
Cerberus
0
5
0
0
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,509
Damage
23,429
56,626
Taken
74,981
33,481
Mitigated
41,980
20,029
Healing
16,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
17,736
4,749
0
3,865
17,648
8,233
78
3,081
14,567
0
106,752
W
Chaac
 
Chaac
7,544
1,020
0
4,049
11,752
8,724
637
5,088
6,664
0
86,785
W
Ymir
 
Ymir
3,169
710
1,227
2,548
10,744
8,274
35
1,553
9,191
23,919
0
W
Jing Wei
8,580
5,702
0
4,095
7,761
3,632
1,702
356
7,405
0
96,784
L
Fenrir
Jaret45
Fenrir
3,350
756
0
2,465
19,487
7,296
0
5,070
14,057
0
61,907
L
Athena
Leeky papi
Athena
4,890
862
0
3,241
17,044
13,324
0
6,302
10,742
27,632
0
L
Hachiman
WarriorsAxe
Hachiman
6,410
4,108
0
4,821
11,131
4,173
255
926
10,021
0
78,550
L
Kukulkan
djgustavox99
Kukulkan
2,938
370
0
634
9,494
2,601
0
6,459
2,915
64,805
0
L
Cerberus
shwwaaa
Cerberus
5,841
191
0
4,872
17,825
14,586
0
892
16,241
57,684
0
W
16,480
366
0
4,245
8,721
4,618
300
3,958
4,763
112,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,136
Gold Earned
39,353
643
Minions Killed
496
0
Camps Cleared
0
1,864,392
Distance Traveled
1,544,682
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,865
639
136
8
0
447,181
6
W
Chaac
10,586
623
149
9
0
371,702
2
W
Ymir
8,419
495
29
2
0
349,370
2
W
Jing Wei
9,805
577
155
9
0
343,941
6
L
Fenrir
7,457
439
81
5
0
354,362
3
L
Athena
6,932
408
30
2
0
331,096
1
L
Hachiman
9,023
531
132
8
0
272,614
0
L
Kukulkan
8,252
485
132
8
0
294,895
0
L
Cerberus
7,689
452
121
7
0
291,715
3
W
Anubis
11,461
674
174
10
0
352,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role