Player Matchup

Charon
Charon
GrizzlyWookie
Charon
Level 120
God Stats
3W - 1L
1,843 SR
Queue Stats
211W - 140L
1,474 Elo+
Party 3
Danzaburou
Danzaburou
Teddiichan
Danzaburou
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,413 Elo+
Party 3
Maui
Maui
chicopanda20
Maui
Level 36
God Stats
5W - 9L
1,315 SR
Queue Stats
29W - 56L
1,232 Elo+
Party 2
Kukulkan
Kukulkan
ilRizeil
Kukulkan
Level 26
God Stats
13W - 19L
1,319 SR
Queue Stats
29W - 55L
1,245 Elo+
Party 2
Bellona
Bellona
xSabito
Bellona
Level 2
God Stats
0W - 2L
1,216 SR
Queue Stats
1W - 4L
1,148 Elo+
Party 2
Team Averages
Level 41
1,438 SR
1,302 Elo+

VS

Team Averages
Level 49
1,422 SR
1,388 Elo+
Hades
Hades
DillyBar1998
Hades
Level 5
God Stats
3W - 5L
1,290 SR
Queue Stats
9W - 20L
1,189 Elo+
Party 1
Kukulkan
Kukulkan
LadiLady
Kukulkan
Level 42
God Stats
85W - 82L
1,548 SR
Queue Stats
93W - 89L
1,519 Elo+
Solo
Erlang Shen
Erlang Shen
Lencadius
Erlang Shen
Level 39
God Stats
11W - 11L
1,417 SR
Queue Stats
25W - 31L
1,375 Elo+
Solo
Izanami
Izanami
Sinyu75
Izanami
Level 124
God Stats
23W - 31L
1,411 SR
Queue Stats
60W - 69L
1,430 Elo+
Party 1
Bakasura
Bakasura
Vexple
Bakasura
Level 33
God Stats
1W - 0L
1,442 SR
Queue Stats
39W - 43L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,277
1,255
4,037
7,098
5,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Teddiichan
Danzaburou
10
0 / 1 / 0
5,680
1,136
3,870
5,172
2,314
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,885
1,177
2,810
8,086
7,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
ilRizeil
Kukulkan
8
0 / 0 / 0
3,520
704
0
0
0
Bellona
xSabito
Bellona
10
0 / 2 / 0
5,511
1,102
5,460
8,891
9,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

354

VS

Team 2 Tickets

399

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
6,153
1,231
4,224
4,533
2,385
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
LadiLady
Kukulkan
11
1 / 0 / 5
6,310
1,262
7,093
1,357
595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Lencadius
Erlang Shen
11
1 / 0 / 5
6,006
1,201
5,253
6,015
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Sinyu75
Izanami
11
2 / 0 / 3
6,045
1,209
4,583
1,847
717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Vexple
Bakasura
11
1 / 0 / 3
5,824
1,165
3,982
5,254
3,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
7
7
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
0
1
0
0
W
Kukulkan
LadiLady
Kukulkan
1
0
5
3.5
W
Erlang Shen
Lencadius
Erlang Shen
1
0
5
3.5
W
Izanami
Sinyu75
Izanami
2
0
3
3.5
L
Danzaburou
Teddiichan
Danzaburou
0
1
0
0
W
Bakasura
Vexple
Bakasura
1
0
3
2.5
L
0
3
0
0
L
Kukulkan
ilRizeil
Kukulkan
0
0
0
0
L
Bellona
xSabito
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,177
Damage
25,135
29,247
Taken
19,006
25,013
Mitigated
10,852
3,527
Healing
3,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,224
431
65
221
4,533
2,385
0
1,437
2,941
8,479
0
L
4,037
1,057
0
1,817
7,098
5,751
0
1,885
4,758
18,091
0
W
Kukulkan
LadiLady
Kukulkan
7,093
805
0
859
1,357
595
0
340
976
26,841
0
W
Erlang Shen
Lencadius
Erlang Shen
5,253
3,193
0
1,455
6,015
3,753
0
2,843
2,988
181
11,329
W
Izanami
Sinyu75
Izanami
4,583
3,270
0
358
1,847
717
0
161
1,641
0
8,473
L
Danzaburou
Teddiichan
Danzaburou
3,870
1,702
0
612
5,172
2,314
0
2,216
2,886
0
20,088
W
Bakasura
Vexple
Bakasura
3,982
2,407
0
660
5,254
3,402
0
2,066
3,059
0
8,419
L
2,810
476
0
632
8,086
7,002
0
3,929
4,157
4,230
0
L
Kukulkan
ilRizeil
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
xSabito
Bellona
5,460
1,445
0
466
8,891
9,946
0
3,405
5,098
0
14,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,873
Gold Earned
30,338
91
Minions Killed
100
3
Camps Cleared
5
421,212
Distance Traveled
506,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,153
1,231
6
1
0
100,517
0
L
Charon
6,277
1,255
22
4
0
116,425
0
W
Kukulkan
6,310
1,262
49
10
0
105,156
0
W
Erlang Shen
6,006
1,201
17
3
3
108,637
0
W
Izanami
6,045
1,209
8
2
2
95,299
0
L
Danzaburou
5,680
1,136
50
10
0
84,758
0
W
Bakasura
5,824
1,165
20
4
0
96,843
0
L
Maui
5,885
1,177
3
1
1
106,723
0
L
Kukulkan
3,520
704
0
0
0
0
0
L
Bellona
5,511
1,102
16
3
2
113,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role