Player Matchup

Ix Chel
Ix Chel
CallumIn8Bit
Ix Chel
Level 135
God Stats
1W - 0L
1,780 SR
Queue Stats
57W - 42L
1,443 Elo+
Party 2
Neith
Neith
EpicPotatoNinja
Neith
Level 146
God Stats
2W - 0L
1,179 SR
Queue Stats
66W - 59L
1,440 Elo+
Party 2
Fafnir
Fafnir
FilthyBinMan
Fafnir
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 59L
1,469 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Urke7
Ah Muzen Cab
Level 149
God Stats
4W - 2L
1,718 SR
Queue Stats
158W - 144L
1,508 Elo+
Solo
Rama
Rama
koldkiIIer101
Rama
Level 147
God Stats
3W - 2L
1,408 SR
Queue Stats
301W - 322L
1,489 Elo+
Solo
Team Averages
Level 141
1,517 SR
1,470 Elo+

VS

Team Averages
Level 73
1,529 SR
1,534 Elo+
Danzaburou
Danzaburou
BATONGGNR
Danzaburou
Level 27
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 5L
1,797 Elo+
Solo
Raijin
Raijin
BobPlaysGames
Raijin
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 28L
1,334 Elo+
Party 1
Terra
Terra
Pomster
Terra
Level 106
God Stats
0W - 1L
1,192 SR
Queue Stats
21W - 12L
1,587 Elo+
Party 3
Janus
Janus
RaaAAAHrrW
Janus
Level 105
God Stats
1W - 1L
1,737 SR
Queue Stats
25W - 12L
1,642 Elo+
Party 3
Baba Yaga
Baba Yaga
clickedboar65
Baba Yaga
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CallumIn8Bit
Ix Chel
19
1 / 2 / 9
10,771
718
12,209
17,974
7,511
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 2 / 8
10,890
726
10,011
9,229
3,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fafnir
18
2 / 2 / 10
12,078
805
8,778
19,192
25,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
Urke7
Ah Muzen Cab
19
5 / 4 / 5
11,549
770
17,753
19,115
8,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 3 / 8
12,193
813
14,089
15,961
6,914
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BATONGGNR
Danzaburou
1
0 / 0 / 0
3,780
252
0
0
0
19
4 / 5 / 3
11,598
773
23,732
17,326
9,667
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Pomster
Terra
18
1 / 4 / 8
9,938
663
9,033
19,346
14,800
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
18
5 / 5 / 4
10,789
719
17,667
14,138
6,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
clickedboar65
Baba Yaga
19
2 / 2 / 6
10,353
690
16,557
15,598
8,303
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
33
16
Kills
12
13
Deaths
16
40
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BATONGGNR
Danzaburou
0
0
0
0
L
4
5
3
1.1
W
Ix Chel
CallumIn8Bit
Ix Chel
1
2
9
2.75
W
2
2
8
3
W
Fafnir
2
2
10
3.5
L
Terra
Pomster
Terra
1
4
8
1.25
L
Janus
5
5
4
1.4
W
Ah Muzen Cab
Urke7
Ah Muzen Cab
5
4
5
1.88
L
Baba Yaga
clickedboar65
Baba Yaga
2
2
6
2.5
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,840
Damage
66,989
81,471
Taken
66,408
51,484
Mitigated
39,466
36,441
Healing
25,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BATONGGNR
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
23,732
1,053
2,151
2,747
17,326
9,667
201
6,640
10,686
52,801
0
W
Ix Chel
CallumIn8Bit
Ix Chel
12,209
604
14,402
9,243
17,974
7,511
891
16,690
1,014
34,719
0
W
10,011
2,191
1,209
1,147
9,229
3,195
1,283
8,331
802
0
32,167
W
Fafnir
8,778
1,491
427
2,932
19,192
25,647
95
14,585
4,336
15,478
0
L
Terra
Pomster
Terra
9,033
958
7,253
6,993
19,346
14,800
0
5,331
14,015
16,532
0
L
Janus
17,667
585
1,790
2,019
14,138
6,696
0
4,011
10,127
38,806
0
W
Ah Muzen Cab
Urke7
Ah Muzen Cab
17,753
4,719
1,538
2,914
19,115
8,217
2,962
14,383
4,584
0
39,739
L
Baba Yaga
clickedboar65
Baba Yaga
16,557
388
187
2,528
15,598
8,303
47
5,005
10,593
31,972
0
W
14,089
11,296
150
2,479
15,961
6,914
3,005
12,087
3,746
0
37,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,481
Gold Earned
46,458
192
Minions Killed
190
0
Camps Cleared
0
1,311,323
Distance Traveled
1,111,142
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,780
252
0
0
0
0
0
L
Raijin
11,598
773
76
5
0
282,179
0
W
Ix Chel
10,771
718
35
2
0
276,791
0
W
Neith
10,890
726
61
4
0
262,190
0
W
Fafnir
12,078
805
7
0
0
275,425
0
L
Terra
9,938
663
20
1
0
259,681
0
L
Janus
10,789
719
59
4
0
275,827
0
W
Ah Muzen Cab
11,549
770
45
3
0
255,285
0
L
Baba Yaga
10,353
690
35
2
0
293,455
0
W
Rama
12,193
813
44
3
0
241,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role