Player Matchup

Terra
Terra
IndominusTay
Terra
Level 102
God Stats
6W - 1L
1,581 SR
Queue Stats
287W - 258L
1,553 Elo+
Solo
Ah Puch
Ah Puch
TTV_StarOfCris
Ah Puch
Level 72
God Stats
3W - 2L
1,611 SR
Queue Stats
79W - 68L
1,553 Elo+
Party 1
Hun Batz
Hun Batz
happyjacks40
Hun Batz
Level 126
God Stats
1W - 1L
1,747 SR
Queue Stats
155W - 163L
1,501 Elo+
Party 1
Team Averages
Level 100
1,646 SR
1,536 Elo+

VS

Team Averages
Level 120
1,523 SR
1,580 Elo+
Neith
Neith
I Do Dat Eazzzy
Neith
Level 127
God Stats
197W - 185L
1,581 SR
Queue Stats
267W - 273L
1,544 Elo+
Party 2
Hercules
Hercules
ProphetSmoke
Hercules
Level 128
God Stats
7W - 4L
1,489 SR
Queue Stats
271W - 276L
1,601 Elo+
Party 2
Hades
Hades
RoddyRay21
Hades
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
982W - 999L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
7,531
753
5,051
6,898
7,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 2
7,379
738
7,939
7,408
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
happyjacks40
Hun Batz
10
3 / 3 / 1
8,057
806
6,426
8,373
5,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
7,522
752
6,342
7,580
2,448
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
ProphetSmoke
Hercules
10
2 / 1 / 5
7,714
771
3,895
8,020
7,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
10
3 / 3 / 3
8,213
821
7,704
8,700
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
5
Kills
7
7
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
1
0
3
2.5
W
Hercules
ProphetSmoke
Hercules
2
1
5
4.5
W
Hades
3
3
3
1.5
L
1
4
2
0.5
L
Hun Batz
happyjacks40
Hun Batz
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,416
Damage
17,941
22,679
Taken
24,300
15,247
Mitigated
13,494
4,531
Healing
6,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,342
1,863
0
1,629
7,580
2,448
424
3,089
4,153
0
30,791
L
5,051
227
260
2,287
6,898
7,176
0
1,963
4,624
16,018
0
W
Hercules
ProphetSmoke
Hercules
3,895
459
0
3,061
8,020
7,495
0
5,171
2,733
0
11,601
W
Hades
7,704
1,672
67
1,750
8,700
3,551
0
5,110
3,470
23,600
0
L
7,939
132
0
1,254
7,408
3,011
0
3,054
3,976
21,179
0
L
Hun Batz
happyjacks40
Hun Batz
6,426
1,355
0
730
8,373
5,060
0
2,684
5,270
0
28,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,967
Gold Earned
23,449
81
Minions Killed
104
0
Camps Cleared
0
562,576
Distance Traveled
517,495
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,522
752
42
4
0
168,303
5
L
Terra
7,531
753
19
2
0
212,076
0
W
Hercules
7,714
771
21
2
0
188,677
0
W
Hades
8,213
821
41
4
0
160,515
1
L
Ah Puch
7,379
738
27
3
0
160,390
2
L
Hun Batz
8,057
806
35
4
0
190,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role