Player Matchup

Gilgamesh
Gilgamesh
AgostinoSanto
Gilgamesh
Level 139
God Stats
3W - 4L
1,371 SR
Queue Stats
476W - 502L
1,437 Elo+
Solo
Ares
Ares
ArtBooK
Ares
Level 128
God Stats
4W - 1L
1,688 SR
Queue Stats
50W - 44L
1,502 Elo+
Party 2
Chaac
Chaac
Fadeus
Chaac
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 117L
1,442 Elo+
Party 1
Apollo
Apollo
SAFIKIST
Apollo
Level 89
God Stats
2W - 1L
1,715 SR
Queue Stats
31W - 28L
1,514 Elo+
Party 2
Nox
Nox
Божище
Nox
Level 124
God Stats
5W - 4L
1,541 SR
Queue Stats
122W - 152L
1,422 Elo+
Party 1
Team Averages
Level 122
1,563 SR
1,463 Elo+

VS

Team Averages
Level 86
1,516 SR
1,413 Elo+
Cthulhu
Cthulhu
Boliquedia
Cthulhu
Level 120
God Stats
0W - 2L
1,190 SR
Queue Stats
115W - 144L
1,321 Elo+
Party 3
Hades
Hades
Copfi
Hades
Level 66
God Stats
2W - 2L
1,510 SR
Queue Stats
109W - 139L
1,337 Elo+
Party 3
Raijin
Raijin
Vidar_-o-_
Raijin
Level 55
God Stats
1W - 3L
1,728 SR
Queue Stats
152W - 165L
1,383 Elo+
Solo
Sol
Sol
dimitri97
Sol
Level 128
God Stats
2W - 2L
1,449 SR
Queue Stats
159W - 155L
1,504 Elo+
Solo
Danzaburou
Danzaburou
ФеяГрёз
Danzaburou
Level 62
God Stats
3W - 3L
1,702 SR
Queue Stats
136W - 121L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AgostinoSanto
Gilgamesh
17
11 / 1 / 18
10,935
994
10,993
12,776
15,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
ArtBooK
Ares
15
4 / 2 / 23
9,990
908
5,765
11,264
15,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
Fadeus
Chaac
14
3 / 5 / 19
9,124
829
14,441
13,441
18,036
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
SAFIKIST
Apollo
18
11 / 2 / 20
10,778
980
16,982
9,551
6,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 3 / 16
9,873
898
10,269
6,620
3,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boliquedia
Cthulhu
15
3 / 7 / 5
9,032
821
7,859
17,806
26,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
Copfi
Hades
15
2 / 8 / 4
8,608
783
6,203
14,560
11,512
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
Vidar_-o-_
Raijin
13
3 / 10 / 3
8,369
761
5,132
14,028
6,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 3 / 7
7,174
652
3,841
6,796
3,303
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
ФеяГрёз
Danzaburou
14
5 / 6 / 3
8,944
813
8,266
12,173
6,976
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
35
34
Kills
13
13
Deaths
34
96
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AgostinoSanto
Gilgamesh
11
1
18
20
W
Ares
ArtBooK
Ares
4
2
23
7.75
L
Cthulhu
Boliquedia
Cthulhu
3
7
5
0.79
L
Hades
Copfi
Hades
2
8
4
0.5
W
Chaac
Fadeus
Chaac
3
5
19
2.5
W
Apollo
SAFIKIST
Apollo
11
2
20
10.5
L
Raijin
Vidar_-o-_
Raijin
3
10
3
0.45
L
0
3
7
1.17
W
5
3
16
4.33
L
Danzaburou
ФеяГрёз
Danzaburou
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,450
Damage
31,301
53,652
Taken
65,363
58,656
Mitigated
54,962
15,743
Healing
7,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AgostinoSanto
Gilgamesh
10,993
3,240
1,466
4,885
12,776
15,693
698
4,193
8,583
0
25,212
W
Ares
ArtBooK
Ares
5,765
668
491
1,472
11,264
15,055
825
6,219
5,045
10,173
0
L
Cthulhu
Boliquedia
Cthulhu
7,859
604
731
863
17,806
26,296
0
4,597
13,209
15,599
374
L
Hades
Copfi
Hades
6,203
1,133
167
1,534
14,560
11,512
0
3,367
11,193
11,573
0
W
Chaac
Fadeus
Chaac
14,441
1,488
852
1,793
13,441
18,036
0
4,808
8,633
0
24,551
W
Apollo
SAFIKIST
Apollo
16,982
10,733
327
3,175
9,551
6,024
4,326
4,319
5,232
0
32,786
L
Raijin
Vidar_-o-_
Raijin
5,132
1,433
38
84
14,028
6,875
24
3,027
11,001
9,542
0
L
3,841
1,732
41
1,520
6,796
3,303
0
2,346
4,450
11,823
0
W
10,269
1,087
789
493
6,620
3,848
1,313
3,122
3,498
18,524
0
L
Danzaburou
ФеяГрёз
Danzaburou
8,266
4,497
465
1,998
12,173
6,976
0
2,697
9,476
0
14,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,700
Gold Earned
42,127
111
Minions Killed
70
0
Camps Cleared
0
1,015,533
Distance Traveled
674,194
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,935
994
30
3
0
236,980
0
W
Ares
9,990
908
10
1
0
214,086
0
L
Cthulhu
9,032
821
21
2
0
176,420
3
L
Hades
8,608
783
12
1
0
105,440
0
W
Chaac
9,124
829
13
1
0
193,984
0
W
Apollo
10,778
980
34
3
0
192,595
0
L
Raijin
8,369
761
7
1
0
142,386
0
L
Sol
7,174
652
18
2
0
110,455
0
W
Nox
9,873
898
24
2
0
177,888
0
L
Danzaburou
8,944
813
12
1
0
139,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role