Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
TaichiTenoctacle
King Arthur
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
225W - 225L
1,527 Elo+
Party 1
Team Averages
Level 145
1,500 SR
1,509 Elo+

VS

Team Averages
Level 143
1,513 SR
1,521 Elo+
Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Karagaan
Ix Chel
Level 128
God Stats
6W - 6L
1,595 SR
Queue Stats
100W - 89L
1,532 Elo+
Party 2
Anhur
Anhur
Miligaan
Anhur
Level 147
God Stats
6W - 12L
1,444 SR
Queue Stats
119W - 110L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
6 / 1 / 5
9,722
972
11,072
9,550
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
 
Thanatos
12
5 / 1 / 6
9,567
957
7,318
8,116
3,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
TaichiTenoctacle
King Arthur
11
2 / 2 / 7
8,279
828
2,448
7,430
5,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 2 / 1
6,951
695
544
3,520
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Karagaan
Ix Chel
11
2 / 6 / 1
8,777
878
6,034
11,355
3,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Miligaan
Anhur
11
2 / 5 / 2
8,320
832
5,226
9,503
2,616
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
4
4
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
5
8.5
W
Thanatos
 
Thanatos
5
1
6
8
L
Fafnir
 
Fafnir
0
2
1
0.25
L
Ix Chel
Karagaan
Ix Chel
2
6
1
0.42
L
Anhur
Miligaan
Anhur
2
5
2
0.6
W
King Arthur
TaichiTenoctacle
King Arthur
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,838
Damage
11,804
25,096
Taken
24,378
12,257
Mitigated
8,762
10,852
Healing
3,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,072
3,581
0
4,390
9,550
3,711
2,003
3,146
6,404
49,326
7,432
W
Thanatos
 
Thanatos
7,318
367
0
6,204
8,116
3,008
238
1,801
6,315
0
34,496
L
Fafnir
 
Fafnir
544
105
0
348
3,520
2,313
0
1,571
1,879
3,683
0
L
Ix Chel
Karagaan
Ix Chel
6,034
306
512
1,417
11,355
3,833
0
6,576
4,702
39,940
0
L
Anhur
Miligaan
Anhur
5,226
2,451
0
960
9,503
2,616
0
2,640
6,656
0
21,519
W
King Arthur
TaichiTenoctacle
King Arthur
2,448
435
0
258
7,430
5,538
346
2,049
5,381
0
8,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,568
Gold Earned
24,048
133
Minions Killed
80
0
Camps Cleared
0
593,810
Distance Traveled
382,405
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,722
972
76
8
0
180,550
4
W
Thanatos
9,567
957
48
5
0
222,692
1
L
Fafnir
6,951
695
4
0
0
71,350
1
L
Ix Chel
8,777
878
39
4
0
161,763
4
L
Anhur
8,320
832
37
4
0
149,292
3
W
King Arthur
8,279
828
9
1
0
190,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role