Player Matchup

Mercury
Mercury
 
Mercury
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Fløkii
Ix Chel
Level 103
God Stats
10W - 8L
1,748 SR
Queue Stats
295W - 240L
1,604 Elo+
Party 2
Medusa
Medusa
Papayó
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,696 Elo+
Party 1
Poseidon
Poseidon
Warknife97
Poseidon
Level 105
God Stats
7W - 1L
1,460 SR
Queue Stats
75W - 74L
1,536 Elo+
Party 1
Maui
Maui
đeafeneđ
Maui
Level 109
God Stats
1W - 1L
1,283 SR
Queue Stats
178W - 146L
1,563 Elo+
Party 2
Team Averages
Level 100
1,498 SR
1,580 Elo+

VS

Team Averages
Level 124
1,508 SR
1,548 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
CharliesNAddict
Jing Wei
Level 70
God Stats
4W - 6L
1,561 SR
Queue Stats
28W - 27L
1,473 Elo+
Solo
Apollo
Apollo
EvilMable
Apollo
Level 157
God Stats
6W - 7L
1,596 SR
Queue Stats
1,137W - 1,070L
1,612 Elo+
Party 3
Artio
Artio
FishyGod_TheGoat
Artio
Level 148
God Stats
2W - 5L
1,323 SR
Queue Stats
230W - 178L
1,575 Elo+
Solo
Merlin
Merlin
KILLERPANDA961
Merlin
Level 119
God Stats
8W - 10L
1,558 SR
Queue Stats
195W - 202L
1,578 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 2 / 2
5,226
523
2,136
6,602
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Fløkii
Ix Chel
11
4 / 1 / 0
6,543
654
9,050
5,841
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Papayó
Medusa
12
3 / 1 / 2
6,675
668
6,851
6,658
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Warknife97
Poseidon
12
1 / 1 / 0
7,072
707
4,258
6,109
3,137
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 0 / 3
5,669
567
2,474
8,055
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 1 / 2
4,953
495
2,785
8,052
6,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
8
0 / 3 / 1
4,995
500
3,498
6,986
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
EvilMable
Apollo
11
4 / 0 / 1
6,215
622
4,894
8,604
3,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 3 / 1
5,510
551
3,569
11,028
7,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 1
5,833
583
2,819
5,803
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
10
Kills
5
5
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
2
2
0.5
L
Hercules
 
Hercules
0
1
2
1
L
Jing Wei
0
3
1
0.17
L
Apollo
EvilMable
Apollo
4
0
1
4.5
L
1
3
1
0.5
W
Ix Chel
Fløkii
Ix Chel
4
1
0
4
L
0
3
1
0.17
W
Medusa
Papayó
Medusa
3
1
2
4
W
Poseidon
Warknife97
Poseidon
1
1
0
1
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,769
Damage
17,565
33,265
Taken
40,473
16,236
Mitigated
21,347
10,812
Healing
12,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,136
1,187
0
590
6,602
2,498
0
753
5,849
0
32,104
L
Hercules
 
Hercules
2,785
1,025
0
1,807
8,052
6,860
0
4,263
3,789
0
29,095
L
Jing Wei
3,498
2,552
0
1,750
6,986
2,273
0
763
6,223
0
30,345
L
Apollo
EvilMable
Apollo
4,894
2,760
0
4,372
8,604
3,208
0
3,924
4,680
0
38,453
L
3,569
325
1,301
3,248
11,028
7,018
0
4,421
6,607
19,767
0
W
Ix Chel
Fløkii
Ix Chel
9,050
1,523
225
1,230
5,841
2,331
0
2,184
3,657
55,039
0
L
2,819
51
0
500
5,803
1,988
0
2,398
3,405
41,991
0
W
Medusa
Papayó
Medusa
6,851
4,082
0
2,745
6,658
2,446
0
798
5,860
0
54,519
W
Poseidon
Warknife97
Poseidon
4,258
1,239
0
3,910
6,109
3,137
0
155
5,954
58,015
154
W
2,474
910
0
2,112
8,055
5,824
0
2,498
5,557
11,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,185
Gold Earned
27,506
359
Minions Killed
279
0
Camps Cleared
0
1,020,677
Distance Traveled
979,324
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,226
523
55
6
0
183,979
0
L
Hercules
4,953
495
50
5
0
206,411
0
L
Jing Wei
4,995
500
57
6
0
172,346
0
L
Apollo
6,215
622
67
7
0
215,329
0
L
Artio
5,510
551
22
2
0
209,586
0
W
Ix Chel
6,543
654
94
9
0
206,984
2
L
Merlin
5,833
583
83
8
0
175,652
0
W
Medusa
6,675
668
88
9
0
217,587
2
W
Poseidon
7,072
707
104
10
0
194,475
1
W
Maui
5,669
567
18
2
0
217,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role