Player Matchup

Charon
Charon
Catalyst6491
Charon
Level 102
God Stats
17W - 19L
1,469 SR
Queue Stats
743W - 749L
1,405 Elo+
Solo
Achilles
Achilles
Mini-Wolf13
Achilles
Level 72
God Stats
1W - 3L
1,123 SR
Queue Stats
33W - 55L
1,356 Elo+
Solo
Erlang Shen
Erlang Shen
MonkeyLuffy5807
Erlang Shen
Level 49
God Stats
3W - 5L
1,666 SR
Queue Stats
306W - 310L
1,466 Elo+
Solo
Poseidon
Poseidon
kiliahm107
Poseidon
Level 68
God Stats
43W - 39L
1,557 SR
Queue Stats
301W - 311L
1,437 Elo+
Solo
Sol
Sol
oG HazrD
Sol
Level 69
God Stats
21W - 13L
1,648 SR
Queue Stats
185W - 184L
1,468 Elo+
Solo
Team Averages
Level 72
1,492 SR
1,426 Elo+

VS

Team Averages
Level 53
1,622 SR
1,274 Elo+
Hun Batz
Hun Batz
BluueBoyy23
Hun Batz
Level 37
God Stats
0W - 1L
1,706 SR
Queue Stats
3W - 18L
1,033 Elo+
Party 1
Ix Chel
Ix Chel
Dude V1739
Ix Chel
Level 69
God Stats
11W - 16L
1,496 SR
Queue Stats
89W - 104L
1,392 Elo+
Solo
Aphrodite
Aphrodite
WevosConKeso
Aphrodite
Level 62
God Stats
4W - 3L
1,676 SR
Queue Stats
130W - 143L
1,393 Elo+
Solo
Rama
Rama
marnianjs10
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,049 Elo+
Party 1
Loki
Loki
xTheCraZyFaZezz
Loki
Level 69
God Stats
5W - 7L
1,732 SR
Queue Stats
275W - 272L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
4 / 1 / 11
8,226
484
13,502
12,976
10,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Mini-Wolf13
Achilles
15
2 / 1 / 1
8,863
521
6,043
14,762
16,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
MonkeyLuffy5807
Erlang Shen
15
3 / 0 / 6
8,761
515
10,804
14,373
7,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
kiliahm107
Poseidon
14
5 / 3 / 1
9,112
536
13,769
15,102
6,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 0 / 6
9,781
575
17,546
12,927
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BluueBoyy23
Hun Batz
11
1 / 4 / 2
7,098
418
4,087
13,320
5,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ix Chel
Dude V1739
Ix Chel
14
2 / 3 / 1
8,270
486
13,923
18,418
8,716
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
WevosConKeso
Aphrodite
11
1 / 5 / 1
7,322
431
4,610
17,269
15,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 8 / 0
7,039
414
7,033
13,914
6,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 0
8,455
497
13,970
16,225
14,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
22
Kills
5
5
Deaths
22
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BluueBoyy23
Hun Batz
1
4
2
0.5
W
Charon
4
1
11
9.5
L
Ix Chel
Dude V1739
Ix Chel
2
3
1
0.83
W
Achilles
Mini-Wolf13
Achilles
2
1
1
2.5
W
Erlang Shen
MonkeyLuffy5807
Erlang Shen
3
0
6
6
L
Aphrodite
WevosConKeso
Aphrodite
1
5
1
0.3
W
Poseidon
kiliahm107
Poseidon
5
3
1
1.83
L
0
8
0
0
W
8
0
6
11
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,664
Damage
43,623
70,140
Taken
79,146
46,784
Mitigated
50,149
26,992
Healing
19,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BluueBoyy23
Hun Batz
4,087
249
0
455
13,320
5,283
1,596
5,637
7,599
0
44,992
W
Charon
13,502
1,656
184
1,570
12,976
10,704
299
4,037
8,939
36,428
1,384
L
Ix Chel
Dude V1739
Ix Chel
13,923
1,688
871
6,008
18,418
8,716
116
11,021
6,991
71,358
0
W
Achilles
Mini-Wolf13
Achilles
6,043
2,062
0
2,924
14,762
16,096
866
147
14,615
0
48,641
W
Erlang Shen
MonkeyLuffy5807
Erlang Shen
10,804
6,709
552
6,847
14,373
7,482
675
3,196
11,177
0
66,644
L
Aphrodite
WevosConKeso
Aphrodite
4,610
1,124
4,240
6,123
17,269
15,141
56
11,536
5,503
25,713
0
W
Poseidon
kiliahm107
Poseidon
13,769
2,907
636
5,126
15,102
6,008
488
7,924
7,178
71,023
0
L
7,033
5,452
0
903
13,914
6,330
1,001
10,543
3,347
0
44,017
W
17,546
7,879
0
9,153
12,927
6,494
3,069
3,229
9,698
77,536
15,636
L
13,970
2,824
0
552
16,225
14,679
0
2,353
13,853
0
65,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,743
Gold Earned
38,184
475
Minions Killed
358
0
Camps Cleared
0
1,602,950
Distance Traveled
1,602,974
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,098
418
61
4
0
372,536
0
W
Charon
8,226
484
38
2
0
344,294
4
L
Ix Chel
8,270
486
100
6
0
333,242
0
W
Achilles
8,863
521
86
5
0
237,425
0
W
Erlang Shen
8,761
515
87
5
0
361,025
0
L
Aphrodite
7,322
431
38
2
0
291,665
0
W
Poseidon
9,112
536
117
7
0
342,065
0
L
Rama
7,039
414
74
4
0
293,259
0
W
Sol
9,781
575
147
9
0
318,141
0
L
Loki
8,455
497
85
5
0
312,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role