Player Matchup

Pele
Pele
Gold IV
 
Pele
Gold IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold II
 
Atlas
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold II
Dark_Reaper_242
Skadi
Gold II
Level 126
God Stats
42W - 30L
1,584 SR
Queue Stats
267W - 261L
1,649 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
StronkIand
Zhong Kui
Platinum IV
Level 145
God Stats
19W - 18L
1,607 SR
Queue Stats
37W - 32L
1,679 MMR
Solo
Mercury
Mercury
Gold IV
fvbc
Mercury
Gold IV
Level 135
God Stats
9W - 5L
1,797 SR
Queue Stats
240W - 248L
1,679 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,598 SR
1,601 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,538 SR
1,664 MMR
Janus
Janus
Gold II
ApocoliptoTF1
Janus
Gold II
Level 126
God Stats
0W - 1L
1,586 SR
Queue Stats
38W - 26L
1,687 MMR
Solo
Yu Huang
Yu Huang
Platinum V
BiggestSucker
Yu Huang
Platinum V
Level 117
God Stats
1W - 3L
1,329 SR
Queue Stats
371W - 365L
1,657 MMR
Solo
Bacchus
Bacchus
Gold I
Chrisitooo
Bacchus
Gold I
Level 72
God Stats
5W - 2L
1,616 SR
Queue Stats
175W - 178L
1,644 MMR
Solo
Charybdis
Charybdis
Gold III
PoleVault
Charybdis
Gold III
Level 145
God Stats
11W - 15L
1,531 SR
Queue Stats
134W - 131L
1,566 MMR
Party 1
Nemesis
Nemesis
Platinum IV
kesariel
Nemesis
Platinum IV
Level 141
God Stats
4W - 2L
1,628 SR
Queue Stats
193W - 188L
1,764 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
6 / 2 / 1
6,819
682
4,145
7,848
2,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
 
Atlas
8
0 / 0 / 5
5,526
553
2,737
5,244
3,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 0
5,769
577
1,839
6,734
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
StronkIand
Zhong Kui
11
2 / 1 / 6
6,366
637
6,359
8,682
6,686
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
fvbc
Mercury
11
1 / 2 / 0
6,770
677
2,270
7,106
2,249
Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AthenaAwilixAo KuangMaman Brigitte

VS

Bans
RaijinThorArachneAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,339
534
3,925
5,514
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
BiggestSucker
Yu Huang
8
2 / 1 / 0
5,634
563
4,001
3,780
1,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
Chrisitooo
Bacchus
9
1 / 1 / 3
5,188
519
3,971
6,557
6,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
PoleVault
Charybdis
10
3 / 1 / 0
6,122
612
5,321
6,756
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nemesis
kesariel
Nemesis
11
1 / 3 / 1
5,944
594
3,716
9,012
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
10
Kills
7
8
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
2
1
3.25
W
Atlas
 
Atlas
0
0
5
2.5
L
0
4
2
0.25
L
Yu Huang
BiggestSucker
Yu Huang
2
1
0
2
L
Bacchus
Chrisitooo
Bacchus
1
1
3
2.5
W
1
3
0
0.33
L
Charybdis
PoleVault
Charybdis
3
1
0
3
W
Zhong Kui
StronkIand
Zhong Kui
2
1
6
5
W
Mercury
fvbc
Mercury
1
2
0
0.5
L
Nemesis
kesariel
Nemesis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,350
Damage
20,934
35,614
Taken
31,619
16,784
Mitigated
15,321
11,218
Healing
7,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,145
709
0
1,362
7,848
2,653
0
1,702
6,146
0
53,414
W
Atlas
 
Atlas
2,737
1,222
0
1,680
5,244
3,372
0
1,245
3,917
12,222
0
L
3,925
146
0
699
5,514
1,857
0
2,728
2,786
42,451
0
L
Yu Huang
BiggestSucker
Yu Huang
4,001
625
0
1,400
3,780
1,521
0
530
3,250
28,283
0
L
Bacchus
Chrisitooo
Bacchus
3,971
960
0
1,035
6,557
6,108
0
2,772
3,785
16,797
0
W
1,839
1,111
0
1,363
6,734
1,824
0
1,161
5,573
0
34,171
L
Charybdis
PoleVault
Charybdis
5,321
3,009
0
3,278
6,756
2,476
0
714
6,042
0
44,314
W
Zhong Kui
StronkIand
Zhong Kui
6,359
873
0
4,605
8,682
6,686
0
4,523
4,159
41,561
0
W
Mercury
fvbc
Mercury
2,270
1,276
0
2,208
7,106
2,249
0
3,486
3,179
0
49,607
L
Nemesis
kesariel
Nemesis
3,716
1,428
0
679
9,012
3,359
0
2,352
6,660
0
45,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,250
Gold Earned
28,227
328
Minions Killed
313
0
Camps Cleared
0
1,102,615
Distance Traveled
955,921
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,819
682
77
8
0
235,492
1
W
Atlas
5,526
553
14
1
0
213,788
2
L
Janus
5,339
534
80
8
0
216,672
0
L
Yu Huang
5,634
563
47
5
0
117,009
0
L
Bacchus
5,188
519
18
2
0
188,961
2
W
Skadi
5,769
577
58
6
0
191,806
2
L
Charybdis
6,122
612
95
10
0
202,624
1
W
Zhong Kui
6,366
637
79
8
0
205,934
0
W
Mercury
6,770
677
100
10
0
255,595
2
L
Nemesis
5,944
594
73
7
0
230,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role