Player Matchup

Susano
Susano
 
Susano
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Farohh
Apollo
Level 128
God Stats
1W - 2L
1,739 SR
Queue Stats
8W - 7L
1,575 Elo+
Party 2
Ix Chel
Ix Chel
Ictiandro
Ix Chel
Level 197
God Stats
27W - 25L
1,576 SR
Queue Stats
374W - 361L
1,474 Elo+
Solo
Bacchus
Bacchus
Lymule
Bacchus
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,633 Elo+
Party 2
Ravana
Ravana
Whist1e
Ravana
Level 46
God Stats
0W - 1L
1,805 SR
Queue Stats
44W - 58L
1,413 Elo+
Solo
Team Averages
Level 111
1,624 SR
1,519 Elo+

VS

Team Averages
Level 104
1,550 SR
1,511 Elo+
Ishtar
Ishtar
CordedLamb3585
Ishtar
Level 105
God Stats
3W - 2L
1,628 SR
Queue Stats
231W - 228L
1,547 Elo+
Solo
Jormungandr
Jormungandr
Lakypunchman
Jormungandr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 151L
1,494 Elo+
Solo
Cerberus
Cerberus
Valarie78
Cerberus
Level 75
God Stats
4W - 10L
1,410 SR
Queue Stats
189W - 177L
1,548 Elo+
Party 1
Apollo
Apollo
coolegiel
Apollo
Level 157
God Stats
33W - 19L
1,663 SR
Queue Stats
410W - 413L
1,494 Elo+
Party 1
Thanatos
Thanatos
juciepork
Thanatos
Level 123
God Stats
135W - 97L
1,549 SR
Queue Stats
508W - 481L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
0 / 4 / 3
8,722
485
6,721
16,395
6,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Farohh
Apollo
15
0 / 4 / 1
8,909
495
2,812
12,118
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
Ictiandro
Ix Chel
16
4 / 3 / 0
9,615
534
13,993
12,027
5,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Lymule
Bacchus
13
1 / 1 / 0
8,269
459
5,748
11,381
13,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
Whist1e
Ravana
16
2 / 3 / 0
9,347
519
11,318
18,096
10,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 2
10,188
566
5,421
13,456
5,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Lakypunchman
Jormungandr
18
2 / 2 / 3
11,566
643
15,597
17,888
17,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cerberus
Valarie78
Cerberus
15
3 / 0 / 6
9,063
504
7,558
15,029
15,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
coolegiel
Apollo
18
2 / 1 / 0
11,318
629
8,077
9,832
4,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
juciepork
Thanatos
17
6 / 1 / 4
10,733
596
8,632
14,530
6,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
7
Kills
15
15
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
4
3
0.38
W
2
3
2
1
L
Apollo
Farohh
Apollo
0
4
1
0.13
L
Ix Chel
Ictiandro
Ix Chel
4
3
0
1.33
W
Jormungandr
Lakypunchman
Jormungandr
2
2
3
1.75
L
Bacchus
Lymule
Bacchus
1
1
0
1
W
Cerberus
Valarie78
Cerberus
3
0
6
6
L
Ravana
Whist1e
Ravana
2
3
0
0.67
W
Apollo
coolegiel
Apollo
2
1
0
2
W
Thanatos
juciepork
Thanatos
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,592
Damage
45,285
70,017
Taken
70,735
40,082
Mitigated
50,017
20,572
Healing
28,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
6,721
738
0
5,549
16,395
6,523
0
2,588
13,667
0
84,973
W
5,421
3,273
0
4,552
13,456
5,754
860
9,591
3,403
0
73,168
L
Apollo
Farohh
Apollo
2,812
1,755
0
3,746
12,118
4,336
1,088
1,042
10,936
0
72,343
L
Ix Chel
Ictiandro
Ix Chel
13,993
1,183
330
3,075
12,027
5,038
18
2,957
8,931
74,191
0
W
Jormungandr
Lakypunchman
Jormungandr
15,597
5,079
0
3,893
17,888
17,871
349
0
17,888
108,462
341
L
Bacchus
Lymule
Bacchus
5,748
722
0
1,820
11,381
13,675
0
1,947
8,964
24,977
0
W
Cerberus
Valarie78
Cerberus
7,558
299
0
2,332
15,029
15,607
162
5,597
9,278
38,746
186
L
Ravana
Whist1e
Ravana
11,318
2,888
0
6,052
18,096
10,510
0
13,163
4,891
0
76,430
W
Apollo
coolegiel
Apollo
8,077
4,503
0
3,742
9,832
4,099
1,990
1,364
8,456
0
109,875
W
Thanatos
juciepork
Thanatos
8,632
2,802
0
14,375
14,530
6,686
0
3,429
10,961
0
99,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,862
Gold Earned
52,868
568
Minions Killed
669
0
Camps Cleared
0
1,791,905
Distance Traveled
1,789,891
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,722
485
129
7
0
357,353
3
W
Ishtar
10,188
566
126
7
0
319,646
4
L
Apollo
8,909
495
151
8
0
348,112
6
L
Ix Chel
9,615
534
129
7
0
362,633
8
W
Jormungandr
11,566
643
162
9
0
313,869
0
L
Bacchus
8,269
459
31
2
0
385,025
0
W
Cerberus
9,063
504
74
4
0
372,024
0
L
Ravana
9,347
519
128
7
0
338,782
0
W
Apollo
11,318
629
187
10
0
348,907
0
W
Thanatos
10,733
596
120
7
0
435,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role