Player Matchup

Cerberus
Cerberus
GloryForHamas
Cerberus
Level 16
God Stats
3W - 1L
1,683 SR
Queue Stats
28W - 7L
1,849 Elo+
Party 1
Zhong Kui
Zhong Kui
MzGeek2u
Zhong Kui
Level 59
God Stats
54W - 42L
1,706 SR
Queue Stats
170W - 198L
1,352 Elo+
Solo
King Arthur
King Arthur
SupozitorExpirat
King Arthur
Level 42
God Stats
11W - 4L
1,681 SR
Queue Stats
79W - 36L
1,735 Elo+
Party 1
Artemis
Artemis
Zubel
Artemis
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,242 Elo+
Solo
Tiamat
Tiamat
sanji-kun91
Tiamat
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 87L
1,410 Elo+
Solo
Team Averages
Level 54
1,614 SR
1,517 Elo+

VS

Team Averages
Level 51
1,467 SR
1,415 Elo+
Maui
Maui
AresTentacles
Maui
Level 24
God Stats
1W - 2L
1,297 SR
Queue Stats
40W - 67L
1,252 Elo+
Party 2
Izanami
Izanami
JohnCExorcist
Izanami
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 80L
1,321 Elo+
Party 2
Shiva
Shiva
Soapeus
Shiva
Level 87
God Stats
7W - 3L
1,423 SR
Queue Stats
200W - 98L
1,543 Elo+
Solo
Yemoja
Yemoja
Thiky
Yemoja
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Bacchus
Bacchus
ZLOTY12PL
Bacchus
Level 37
God Stats
6W - 4L
1,616 SR
Queue Stats
53W - 70L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GloryForHamas
Cerberus
11
2 / 0 / 6
6,272
1,254
5,304
3,481
2,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
MzGeek2u
Zhong Kui
11
0 / 0 / 8
5,984
1,197
4,776
1,245
805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SupozitorExpirat
King Arthur
11
2 / 0 / 7
6,547
1,309
6,211
2,936
2,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Zubel
Artemis
11
4 / 1 / 4
6,613
1,323
5,552
3,054
1,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
11
2 / 0 / 6
6,133
1,227
3,809
1,736
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

431

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,825
1,165
374
6,994
6,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
10
1 / 0 / 0
5,838
1,168
4,716
5,970
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Soapeus
Shiva
10
0 / 1 / 1
5,400
1,080
1,884
3,281
2,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Thiky
Yemoja
10
0 / 7 / 0
5,341
1,068
1,836
12,838
5,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bacchus
ZLOTY12PL
Bacchus
10
0 / 0 / 0
5,535
1,107
410
809
711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
10
Kills
1
1
Deaths
10
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Cerberus
GloryForHamas
Cerberus
2
0
6
5
L
Izanami
1
0
0
1
W
Zhong Kui
MzGeek2u
Zhong Kui
0
0
8
4
L
Shiva
Soapeus
Shiva
0
1
1
0.5
W
King Arthur
SupozitorExpirat
King Arthur
2
0
7
5.5
L
Yemoja
Thiky
Yemoja
0
7
0
0
L
Bacchus
ZLOTY12PL
Bacchus
0
0
0
0
W
Artemis
Zubel
Artemis
4
1
4
6
W
Tiamat
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,652
Damage
9,220
12,452
Taken
29,892
7,928
Mitigated
16,767
3,191
Healing
2,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
374
68
0
725
6,994
6,008
0
2,816
4,178
4,676
0
W
Cerberus
GloryForHamas
Cerberus
5,304
646
0
1,319
3,481
2,295
0
1,214
2,267
17,393
0
L
Izanami
4,716
2,653
0
509
5,970
2,204
0
2,256
3,714
0
17,774
W
Zhong Kui
MzGeek2u
Zhong Kui
4,776
1,118
0
297
1,245
805
0
134
1,111
11,390
0
L
Shiva
Soapeus
Shiva
1,884
143
28
263
3,281
2,198
0
1,477
1,804
0
5,051
W
King Arthur
SupozitorExpirat
King Arthur
6,211
523
52
410
2,936
2,242
0
434
2,502
0
20,438
L
Yemoja
Thiky
Yemoja
1,836
1,040
195
112
12,838
5,646
0
7,244
5,594
4,654
0
L
Bacchus
ZLOTY12PL
Bacchus
410
0
0
277
809
711
0
96
713
3,426
0
W
Artemis
Zubel
Artemis
5,552
4,764
0
764
3,054
1,289
0
409
2,645
0
12,241
W
Tiamat
3,809
618
0
349
1,736
1,297
0
429
1,307
5,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
27,939
114
Minions Killed
59
5
Camps Cleared
2
514,298
Distance Traveled
304,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,825
1,165
17
3
0
74,096
0
W
Cerberus
6,272
1,254
38
8
0
100,636
0
L
Izanami
5,838
1,168
28
6
0
95,691
0
W
Zhong Kui
5,984
1,197
21
4
2
106,878
0
L
Shiva
5,400
1,080
8
2
2
39,977
0
W
King Arthur
6,547
1,309
32
6
0
111,837
0
L
Yemoja
5,341
1,068
5
1
0
48,748
0
L
Bacchus
5,535
1,107
1
0
0
45,746
0
W
Artemis
6,613
1,323
12
2
3
83,557
0
W
Tiamat
6,133
1,227
11
2
0
111,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role