Player Matchup

Sun Wukong
Sun Wukong
IBrokenDreamI
Sun Wukong
Level 179
God Stats
24W - 14L
1,776 SR
Queue Stats
453W - 331L
1,674 Elo+
Solo
Hera
Hera
ºRangerRoxoº
Hera
Level 107
God Stats
4W - 2L
1,273 SR
Queue Stats
75W - 33L
1,721 Elo+
Party 1
Hou Yi
Hou Yi
ºRangerVermelhoº
Hou Yi
Level 55
God Stats
27W - 9L
1,761 SR
Queue Stats
74W - 41L
1,672 Elo+
Party 1
Team Averages
Level 114
1,604 SR
1,689 Elo+

VS

Team Averages
Level 133
1,611 SR
1,479 Elo+
Chang'e
Chang'e
TaarMairon
Chang'e
Level 68
God Stats
1W - 1L
1,813 SR
Queue Stats
90W - 125L
1,433 Elo+
Party 2
Neith
Neith
TarMaironn
Neith
Level 204
God Stats
0W - 3L
1,414 SR
Queue Stats
28W - 29L
1,552 Elo+
Party 2
Cthulhu
Cthulhu
rei do cod2 rg
Cthulhu
Level 127
God Stats
8W - 8L
1,605 SR
Queue Stats
337W - 354L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IBrokenDreamI
Sun Wukong
12
3 / 3 / 10
9,147
832
9,533
12,155
8,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 2 / 10
10,598
963
14,822
7,374
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 4 / 3
9,362
851
9,882
11,272
3,976
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
TaarMairon
Chang'e
11
5 / 6 / 2
9,579
871
8,886
12,397
4,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
12
2 / 6 / 5
9,120
829
6,229
10,864
3,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 5
8,510
774
7,373
14,806
11,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
17
Kills
8
9
Deaths
17
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
IBrokenDreamI
Sun Wukong
3
3
10
2.67
L
Chang'e
TaarMairon
Chang'e
5
6
2
1
L
Neith
2
6
5
0.75
L
1
5
5
0.7
W
7
2
10
6
W
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,237
Damage
22,488
30,801
Taken
38,067
15,991
Mitigated
20,072
2,439
Healing
6,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
IBrokenDreamI
Sun Wukong
9,533
1,878
0
814
12,155
8,922
0
6,113
5,429
0
21,138
L
Chang'e
TaarMairon
Chang'e
8,886
205
304
1,251
12,397
4,173
0
3,708
8,689
22,684
0
L
Neith
6,229
2,486
0
2,484
10,864
3,972
0
6,288
4,576
0
39,452
L
7,373
175
68
1,951
14,806
11,927
0
5,140
9,666
23,799
0
W
14,822
3,390
0
875
7,374
3,093
916
3,905
3,115
54,883
0
W
9,882
5,695
0
750
11,272
3,976
212
4,990
5,844
0
30,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,107
Gold Earned
27,209
124
Minions Killed
127
0
Camps Cleared
0
622,752
Distance Traveled
565,484
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,147
832
19
2
0
214,063
4
L
Chang'e
9,579
871
30
3
0
197,205
0
L
Neith
9,120
829
59
5
0
177,282
0
L
Cthulhu
8,510
774
38
3
0
190,997
0
W
Hera
10,598
963
76
7
0
212,605
0
W
Hou Yi
9,362
851
29
3
0
196,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role