Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Flopo
Amaterasu
Level 147
God Stats
1W - 3L
1,866 SR
Queue Stats
37W - 40L
1,543 Elo+
Party 1
Tiamat
Tiamat
OnyxFlamon
Tiamat
Level 144
God Stats
1W - 1L
1,658 SR
Queue Stats
11W - 19L
1,477 Elo+
Party 1
Anhur
Anhur
mario_vianor
Anhur
Level 117
God Stats
6W - 4L
1,579 SR
Queue Stats
228W - 232L
1,506 Elo+
Solo
Pele
Pele
mendin99
Pele
Level 102
God Stats
6W - 7L
1,810 SR
Queue Stats
135W - 144L
1,495 Elo+
Solo
Team Averages
Level 128
1,683 SR
1,504 Elo+

VS

Team Averages
Level 118
1,542 SR
1,517 Elo+
Anhur
Anhur
BigEddy11
Anhur
Level 123
God Stats
8W - 6L
1,518 SR
Queue Stats
279W - 254L
1,521 Elo+
Solo
Xing Tian
Xing Tian
Countherwheat35
Xing Tian
Level 120
God Stats
2W - 0L
1,542 SR
Queue Stats
345W - 310L
1,538 Elo+
Solo
Hun Batz
Hun Batz
JKLouw
Hun Batz
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 129L
1,473 Elo+
Solo
Sol
Sol
Ruspa-League
Sol
Level 159
God Stats
3W - 3L
1,577 SR
Queue Stats
76W - 75L
1,508 Elo+
Solo
Bellona
Bellona
azvit
Bellona
Level 122
God Stats
6W - 1L
1,573 SR
Queue Stats
213W - 206L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 3 / 1
4,593
510
3,852
9,004
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Flopo
Amaterasu
10
0 / 2 / 0
5,625
625
2,907
9,351
7,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
OnyxFlamon
Tiamat
8
1 / 3 / 1
5,057
562
5,874
5,816
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 0
4,978
553
3,038
4,704
1,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
6
1 / 2 / 0
4,363
485
1,258
4,459
1,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BigEddy11
Anhur
9
2 / 0 / 1
5,203
578
3,276
4,068
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Countherwheat35
Xing Tian
9
2 / 0 / 3
5,536
615
3,290
7,700
4,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
JKLouw
Hun Batz
11
1 / 1 / 2
5,947
661
3,467
7,954
2,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 2 / 2
6,064
674
5,267
7,900
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
azvit
Bellona
11
3 / 0 / 0
6,165
685
5,748
6,098
5,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
1
0.17
W
Anhur
BigEddy11
Anhur
2
0
1
2.5
W
Xing Tian
Countherwheat35
Xing Tian
2
0
3
3.5
L
Amaterasu
Flopo
Amaterasu
0
2
0
0
W
Hun Batz
JKLouw
Hun Batz
1
1
2
2
L
Tiamat
OnyxFlamon
Tiamat
1
3
1
0.5
W
3
2
2
2
W
Bellona
azvit
Bellona
3
0
0
3
L
0
1
0
0
L
Pele
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,929
Damage
21,048
33,334
Taken
33,720
17,563
Mitigated
15,886
8,411
Healing
11,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,852
179
0
1,344
9,004
3,855
0
2,547
6,457
19,026
0
W
Anhur
BigEddy11
Anhur
3,276
1,774
0
2,379
4,068
1,053
0
887
2,969
0
30,395
W
Xing Tian
Countherwheat35
Xing Tian
3,290
189
0
1,584
7,700
4,103
48
2,856
4,492
15,303
0
L
Amaterasu
Flopo
Amaterasu
2,907
1,491
0
3,282
9,351
7,574
0
0
9,351
0
40,312
W
Hun Batz
JKLouw
Hun Batz
3,467
618
0
750
7,954
2,740
0
577
7,335
0
49,616
L
Tiamat
OnyxFlamon
Tiamat
5,874
747
0
1,388
5,816
3,542
0
4,254
1,562
30,753
0
W
5,267
2,607
0
4,158
7,900
2,671
2,028
4,754
3,118
40,950
0
W
Bellona
azvit
Bellona
5,748
1,930
0
2,646
6,098
5,319
0
18
6,080
0
36,081
L
3,038
1,843
0
1,378
4,704
1,301
0
702
4,002
0
35,240
L
Pele
1,258
275
0
1,019
4,459
1,291
0
1,054
3,405
0
18,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,616
Gold Earned
28,915
265
Minions Killed
290
0
Camps Cleared
0
773,377
Distance Traveled
957,481
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,593
510
51
6
0
177,682
0
W
Anhur
5,203
578
59
7
0
175,896
2
W
Xing Tian
5,536
615
12
1
0
204,684
0
L
Amaterasu
5,625
625
70
8
0
179,265
0
W
Hun Batz
5,947
661
72
8
0
238,215
0
L
Tiamat
5,057
562
52
6
0
160,834
0
W
Sol
6,064
674
70
8
0
160,779
0
W
Bellona
6,165
685
77
9
0
177,907
0
L
Anhur
4,978
553
62
7
0
167,464
0
L
Pele
4,363
485
30
3
0
88,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role