Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
DADDY JELLING
Janus
Level 164
God Stats
1W - 4L
1,780 SR
Queue Stats
216W - 238L
1,449 Elo+
Solo
Zeus
Zeus
Error401Soul
Zeus
Level 119
God Stats
1W - 1L
1,303 SR
Queue Stats
30W - 25L
1,639 Elo+
Solo
Odin
Odin
PandaIuwuI
Odin
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,400 Elo+
Party 2
Chaac
Chaac
oLuuLuu
Chaac
Level 229
God Stats
2W - 3L
1,342 SR
Queue Stats
156W - 148L
1,596 Elo+
Party 2
Team Averages
Level 141
1,485 SR
1,517 Elo+

VS

Team Averages
Level 100
1,447 SR
1,553 Elo+
Hachiman
Hachiman
FTG Firehawk
Hachiman
Level 125
God Stats
0W - 1L
1,556 SR
Queue Stats
34W - 29L
1,537 Elo+
Party 1
Kuzenbo
Kuzenbo
Laddy20
Kuzenbo
Level 127
God Stats
2W - 3L
1,497 SR
Queue Stats
31W - 23L
1,566 Elo+
Party 1
Charybdis
Charybdis
ONE-PUNCH155
Charybdis
Level 115
God Stats
2W - 3L
1,609 SR
Queue Stats
355W - 318L
1,565 Elo+
Solo
Janus
Janus
VikkiTT
Janus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,530 Elo+
Party 1
Hades
Hades
WhichcraftGenie
Hades
Level 61
God Stats
0W - 4L
1,073 SR
Queue Stats
220W - 200L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
7 / 1 / 7
9,830
983
8,499
6,835
3,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 2 / 13
9,587
959
9,539
6,917
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 1 / 17
9,975
998
20,492
6,528
2,872
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
4 / 3 / 13
8,650
865
4,451
9,291
10,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
oLuuLuu
Chaac
15
7 / 4 / 12
9,456
946
8,202
13,725
16,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FTG Firehawk
Hachiman
16
6 / 1 / 1
8,821
882
7,025
7,971
3,366
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Laddy20
Kuzenbo
12
2 / 6 / 4
7,502
750
5,731
12,556
16,625
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
ONE-PUNCH155
Charybdis
14
2 / 7 / 6
8,216
822
7,102
12,468
5,705
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
VikkiTT
Janus
12
0 / 7 / 4
6,947
695
4,904
10,374
4,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 6 / 5
7,144
714
3,081
10,844
8,711
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
31
25
Kills
11
11
Deaths
27
62
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
1
7
10.5
W
3
2
13
4.75
W
4
1
17
12.5
L
Hachiman
FTG Firehawk
Hachiman
6
1
1
6.5
L
Kuzenbo
Laddy20
Kuzenbo
2
6
4
0.67
L
Charybdis
ONE-PUNCH155
Charybdis
2
7
6
0.71
W
4
3
13
3.5
L
Janus
VikkiTT
Janus
0
7
4
0.29
L
1
6
5
0.58
W
Chaac
oLuuLuu
Chaac
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,183
Damage
27,843
43,296
Taken
54,213
35,818
Mitigated
38,432
13,833
Healing
8,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
8,499
1,163
484
1,174
6,835
3,478
3,189
2,250
4,585
0
27,226
W
9,539
131
1,615
2,339
6,917
2,843
2,153
3,140
3,777
23,711
0
W
20,492
1,794
657
975
6,528
2,872
2,567
2,224
4,304
32,578
0
L
Hachiman
FTG Firehawk
Hachiman
7,025
3,645
432
3,134
7,971
3,366
0
4,843
3,128
0
24,626
L
Kuzenbo
Laddy20
Kuzenbo
5,731
2,487
270
443
12,556
16,625
179
5,646
6,910
7,208
0
L
Charybdis
ONE-PUNCH155
Charybdis
7,102
2,651
229
1,151
12,468
5,705
0
7,762
4,706
0
19,018
W
4,451
1,496
1,001
1,792
9,291
10,620
344
3,085
6,206
1,120
6,631
L
Janus
VikkiTT
Janus
4,904
403
0
1,098
10,374
4,025
0
5,944
4,430
14,693
0
L
3,081
160
416
1,001
10,844
8,711
248
6,683
4,161
5,526
0
W
Chaac
oLuuLuu
Chaac
8,202
754
0
3,796
13,725
16,005
346
3,017
10,708
0
13,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,498
Gold Earned
38,630
131
Minions Killed
113
0
Camps Cleared
0
1,057,376
Distance Traveled
867,700
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,830
983
48
5
0
219,550
0
W
Janus
9,587
959
40
4
0
212,962
0
W
Zeus
9,975
998
31
3
0
221,592
0
L
Hachiman
8,821
882
35
4
0
212,042
0
L
Kuzenbo
7,502
750
10
1
0
180,198
0
L
Charybdis
8,216
822
37
4
0
142,028
0
W
Odin
8,650
865
6
1
0
213,136
0
L
Janus
6,947
695
18
2
0
175,833
0
L
Hades
7,144
714
13
1
0
157,599
0
W
Chaac
9,456
946
6
1
0
190,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role