Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Archaniolm
Da Ji
Level 129
God Stats
1W - 1L
1,714 SR
Queue Stats
423W - 427L
1,414 Elo+
Solo
Achilles
Achilles
B1gNastyBas-tard
Achilles
Level 107
God Stats
2W - 1L
1,744 SR
Queue Stats
140W - 147L
1,438 Elo+
Solo
Baron Samedi
Baron Samedi
Sunny1606
Baron Samedi
Level 60
God Stats
1W - 3L
1,383 SR
Queue Stats
185W - 195L
1,465 Elo+
Solo
Bacchus
Bacchus
xXTobioXx420
Bacchus
Level 101
God Stats
9W - 1L
1,488 SR
Queue Stats
137W - 137L
1,490 Elo+
Solo
Team Averages
Level 101
1,566 SR
1,461 Elo+

VS

Team Averages
Level 107
1,415 SR
1,455 Elo+
Chiron
Chiron
 
Chiron
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Potiii
Ne Zha
Level 61
God Stats
6W - 6L
1,438 SR
Queue Stats
169W - 152L
1,394 Elo+
Solo
Cupid
Cupid
Архей
Cupid
Level 159
God Stats
2W - 2L
1,202 SR
Queue Stats
754W - 795L
1,443 Elo+
Party 1
Kukulkan
Kukulkan
Волшебницa
Kukulkan
Level 196
God Stats
23W - 23L
1,433 SR
Queue Stats
1,096W - 1,121L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
0 / 5 / 0
8,030
669
11,426
9,466
4,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
16
3 / 6 / 3
8,343
695
9,228
13,140
10,530
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 5 / 2
9,087
757
11,654
15,924
23,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Sunny1606
Baron Samedi
15
1 / 5 / 4
8,345
695
8,535
11,132
6,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
xXTobioXx420
Bacchus
9
0 / 2 / 2
6,644
554
1,628
4,464
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
9 / 1 / 10
9,885
824
11,194
9,554
3,815
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
 
Geb
15
0 / 3 / 15
9,074
756
5,971
12,827
9,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Potiii
Ne Zha
18
7 / 0 / 12
10,206
851
17,076
9,965
5,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Cupid
14
1 / 3 / 16
8,509
709
5,196
9,178
3,840
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 1 / 11
9,486
791
9,884
6,638
3,184
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
87
8
Kills
23
23
Deaths
8
11
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
5
0
0
W
Chiron
 
Chiron
9
1
10
14
W
Geb
 
Geb
0
3
15
2.5
L
Da Ji
3
6
3
0.75
L
4
5
2
1
W
Ne Zha
Potiii
Ne Zha
7
0
12
13
L
Baron Samedi
Sunny1606
Baron Samedi
1
5
4
0.6
L
Bacchus
xXTobioXx420
Bacchus
0
2
2
0.5
W
Cupid
1
3
16
3
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,471
Damage
49,321
54,126
Taken
48,162
48,511
Mitigated
25,857
11,985
Healing
21,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
11,426
5,299
1,337
822
9,466
4,791
0
1,710
7,756
31,101
0
W
Chiron
 
Chiron
11,194
4,647
1,216
3,216
9,554
3,815
195
4,360
5,013
0
20,423
W
Geb
 
Geb
5,971
174
2,846
2,397
12,827
9,809
236
5,631
6,697
10,472
152
L
Da Ji
9,228
925
735
525
13,140
10,530
0
3,282
9,858
0
14,143
L
11,654
1,149
454
1,950
15,924
23,164
0
4,905
11,019
0
21,359
W
Ne Zha
Potiii
Ne Zha
17,076
1,380
1,142
4,115
9,965
5,209
0
5,342
4,263
0
37,110
L
Baron Samedi
Sunny1606
Baron Samedi
8,535
175
2,815
2,514
11,132
6,317
0
4,525
6,607
17,899
0
L
Bacchus
xXTobioXx420
Bacchus
1,628
0
0
833
4,464
3,709
0
1,281
3,183
2,715
0
W
Cupid
5,196
2,744
2,124
1,940
9,178
3,840
660
3,674
5,408
0
16,389
W
9,884
905
1,333
1,530
6,638
3,184
333
2,582
3,865
26,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,449
Gold Earned
47,160
108
Minions Killed
145
0
Camps Cleared
0
862,219
Distance Traveled
1,166,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,030
669
52
4
0
206,227
0
W
Chiron
9,885
824
24
2
0
250,151
0
W
Geb
9,074
756
16
1
0
240,069
0
L
Da Ji
8,343
695
15
1
0
194,510
0
L
Achilles
9,087
757
17
1
0
228,322
0
W
Ne Zha
10,206
851
35
3
0
272,363
0
L
Baron Samedi
8,345
695
24
2
0
170,975
0
L
Bacchus
6,644
554
0
0
0
62,185
0
W
Cupid
8,509
709
28
2
0
200,902
0
W
Kukulkan
9,486
791
42
4
0
203,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role