Player Matchup

Chiron
Chiron
Gold III
CalzonsBatsy
Chiron
Gold III
Level 168
God Stats
10W - 8L
1,607 SR
Queue Stats
786W - 809L
1,353 MMR
Solo
Mercury
Mercury
Gold II
Exotekks
Mercury
Gold II
Level 155
God Stats
5W - 4L
1,527 SR
Queue Stats
133W - 131L
1,417 MMR
Solo
Loki
Loki
Gold III
Luis10304
Loki
Gold III
Level 129
God Stats
5W - 7L
1,513 SR
Queue Stats
300W - 313L
1,428 MMR
Solo
Ix Chel
Ix Chel
Bronze III
Mex_Vanilla4
Ix Chel
Bronze III
Level 129
God Stats
1W - 0L
1,590 SR
Queue Stats
3W - 3L
1,356 MMR
Solo
Ymir
Ymir
Gold V
reapenseek
Ymir
Gold V
Level 129
God Stats
12W - 5L
1,720 SR
Queue Stats
161W - 169L
1,326 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,591 SR
1,376 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 97
1,614 SR
1,377 MMR
Surtr
Surtr
Gold V
BigMac_ImLovinIt
Surtr
Gold V
Level 128
God Stats
1W - 1L
1,646 SR
Queue Stats
72W - 81L
1,366 MMR
Party 1
Anhur
Anhur
Gold V
GodAlert
Anhur
Gold V
Level 65
God Stats
0W - 4L
1,636 SR
Queue Stats
25W - 35L
1,383 MMR
Solo
Chernobog
Chernobog
Silver I
Lord Soth 9
Chernobog
Silver I
Level 100
God Stats
6W - 7L
1,495 SR
Queue Stats
59W - 64L
1,296 MMR
Solo
Bacchus
Bacchus
Gold IV
RAMIRO_AG
Bacchus
Gold IV
Level 108
God Stats
16W - 16L
1,596 SR
Queue Stats
75W - 78L
1,401 MMR
Party 1
Serqet
Serqet
Gold III
urfatdad
Serqet
Gold III
Level 82
God Stats
0W - 1L
1,696 SR
Queue Stats
87W - 84L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
5 / 3 / 8
11,605
580
13,097
16,020
7,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Exotekks
Mercury
20
14 / 2 / 7
13,999
700
21,332
14,932
7,171
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
15
0 / 1 / 6
9,859
493
10,791
20,046
18,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Mex_Vanilla4
Ix Chel
18
5 / 1 / 8
12,110
606
14,978
11,251
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 9
9,921
496
6,637
15,258
14,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
ThanatosThorBaba YagaMaman Brigitte

VS

Bans
Ao KuangPeleRaijinSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
10,446
522
13,811
22,571
21,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
GodAlert
Anhur
16
1 / 6 / 1
10,202
510
10,644
20,452
8,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
Lord Soth 9
Chernobog
19
3 / 3 / 3
11,903
595
12,769
12,520
5,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
RAMIRO_AG
Bacchus
15
2 / 3 / 2
9,993
500
6,353
14,197
20,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
urfatdad
Serqet
16
2 / 11 / 5
10,113
506
9,428
22,484
9,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
27
Kills
10
10
Deaths
27
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Chiron
5
3
8
3
W
Mercury
Exotekks
Mercury
14
2
7
8.75
L
Anhur
GodAlert
Anhur
1
6
1
0.25
L
Chernobog
Lord Soth 9
Chernobog
3
3
3
1.5
W
Loki
0
1
6
3
W
Ix Chel
Mex_Vanilla4
Ix Chel
5
1
8
9
L
Bacchus
RAMIRO_AG
Bacchus
2
3
2
1
W
3
3
9
2.5
L
Serqet
urfatdad
Serqet
2
11
5
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,835
Damage
53,005
77,507
Taken
92,224
52,443
Mitigated
64,510
24,369
Healing
21,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,811
5,013
0
6,549
22,571
21,437
0
3,302
19,269
2,990
87,960
W
Chiron
13,097
5,552
650
4,389
16,020
7,281
1,600
1,138
14,526
0
105,982
W
Mercury
Exotekks
Mercury
21,332
11,694
0
4,843
14,932
7,171
885
1,642
12,958
0
143,594
L
Anhur
GodAlert
Anhur
10,644
5,990
0
6,655
20,452
8,043
102
3,438
17,014
0
72,332
L
Chernobog
Lord Soth 9
Chernobog
12,769
6,904
0
3,811
12,520
5,278
0
6,420
6,100
0
123,761
W
Loki
10,791
1,772
0
4,776
20,046
18,182
0
1,615
18,287
0
77,168
W
Ix Chel
Mex_Vanilla4
Ix Chel
14,978
2,733
2,340
4,366
11,251
4,922
789
1,345
9,906
106,568
0
L
Bacchus
RAMIRO_AG
Bacchus
6,353
515
0
2,620
14,197
20,533
0
4,394
9,803
31,236
0
W
6,637
1,171
124
2,881
15,258
14,887
84
2,893
12,365
27,899
0
L
Serqet
urfatdad
Serqet
9,428
1,934
0
1,437
22,484
9,219
483
4,367
18,117
0
68,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,494
Gold Earned
52,657
642
Minions Killed
589
0
Camps Cleared
0
2,089,420
Distance Traveled
1,933,563
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
10,446
522
142
7
0
367,674
1
W
Chiron
11,605
580
155
8
0
364,968
2
W
Mercury
13,999
700
193
10
0
508,259
1
L
Anhur
10,202
510
117
6
0
339,768
0
L
Chernobog
11,903
595
221
11
0
411,590
6
W
Loki
9,859
493
100
5
0
392,450
0
W
Ix Chel
12,110
606
159
8
0
417,869
2
L
Bacchus
9,993
500
24
1
0
421,316
8
W
Ymir
9,921
496
35
2
0
405,874
8
L
Serqet
10,113
506
85
4
0
393,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role