Player Matchup

Sobek
Sobek
Gael03
Sobek
Level 85
God Stats
0W - 1L
1,890 SR
Queue Stats
20W - 11L
1,617 Elo+
Party 1
Ymir
Ymir
NazoxSama
Ymir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 9L
1,651 Elo+
Party 1
Kuzenbo
Kuzenbo
XxToastxX220
Kuzenbo
Level 28
God Stats
0W - 2L
1,359 SR
Queue Stats
10W - 8L
1,603 Elo+
Party 1
Team Averages
Level 57
1,583 SR
1,624 Elo+

VS

Team Averages
Level 130
1,440 SR
1,472 Elo+
Charybdis
Charybdis
JTryner
Charybdis
Level 126
God Stats
16W - 9L
1,407 SR
Queue Stats
115W - 127L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
Maxim2580Bro
Baron Samedi
Level 99
God Stats
31W - 20L
1,604 SR
Queue Stats
422W - 461L
1,417 Elo+
Solo
Fenrir
Fenrir
Roldijs
Fenrir
Level 164
God Stats
4W - 5L
1,308 SR
Queue Stats
74W - 67L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Gael03
Sobek
10
2 / 7 / 5
8,428
766
8,329
17,139
9,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
10
2 / 6 / 4
8,333
758
4,503
12,232
6,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
XxToastxX220
Kuzenbo
12
3 / 7 / 3
9,861
896
5,929
14,667
10,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JTryner
Charybdis
13
8 / 2 / 12
10,579
962
17,483
10,124
3,678
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Maxim2580Bro
Baron Samedi
13
6 / 2 / 13
10,146
922
13,226
7,362
3,866
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Roldijs
Fenrir
13
6 / 3 / 14
9,904
900
8,370
13,605
12,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
7
Kills
20
20
Deaths
7
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sobek
Gael03
Sobek
2
7
5
0.64
W
Charybdis
JTryner
Charybdis
8
2
12
7
W
Baron Samedi
Maxim2580Bro
Baron Samedi
6
2
13
6.25
L
Ymir
2
6
4
0.67
W
Fenrir
Roldijs
Fenrir
6
3
14
4.33
L
Kuzenbo
XxToastxX220
Kuzenbo
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,761
Damage
39,079
44,038
Taken
31,091
26,488
Mitigated
19,963
4,106
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Gael03
Sobek
8,329
897
0
2,856
17,139
9,441
0
5,672
11,071
22,235
0
W
Charybdis
JTryner
Charybdis
17,483
9,138
0
3,558
10,124
3,678
1,890
4,975
4,400
0
63,100
W
Baron Samedi
Maxim2580Bro
Baron Samedi
13,226
1,004
1,400
1,617
7,362
3,866
784
5,543
1,571
40,544
0
L
Ymir
4,503
833
0
820
12,232
6,391
0
2,429
9,624
10,820
0
W
Fenrir
Roldijs
Fenrir
8,370
1,540
0
3,268
13,605
12,419
511
7,883
5,324
0
15,281
L
Kuzenbo
XxToastxX220
Kuzenbo
5,929
1,967
0
430
14,667
10,656
0
5,331
9,096
23,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,622
Gold Earned
30,629
67
Minions Killed
137
0
Camps Cleared
0
520,626
Distance Traveled
562,145
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,428
766
18
2
0
182,149
0
W
Charybdis
10,579
962
79
7
0
176,367
0
W
Baron Samedi
10,146
922
45
4
0
180,668
0
L
Ymir
8,333
758
16
1
0
171,028
0
W
Fenrir
9,904
900
13
1
0
205,110
5
L
Kuzenbo
9,861
896
33
3
0
167,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role