Player Matchup

Merlin
Merlin
 
Merlin
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DanielleVera
Bastet
Level 160
God Stats
5W - 1L
1,687 SR
Queue Stats
260W - 146L
1,677 Elo+
Party 1
Kukulkan
Kukulkan
HoofOfWar
Kukulkan
Level 124
God Stats
1W - 2L
1,132 SR
Queue Stats
82W - 88L
1,497 Elo+
Solo
Ymir
Ymir
OMommyHarder
Ymir
Level 147
God Stats
2W - 1L
1,303 SR
Queue Stats
136W - 63L
1,653 Elo+
Party 1
Geb
Geb
johnellis127
Geb
Level 110
God Stats
4W - 2L
1,446 SR
Queue Stats
136W - 73L
1,656 Elo+
Party 1
Team Averages
Level 142
1,413 SR
1,597 Elo+

VS

Team Averages
Level 119
1,398 SR
1,440 Elo+
Lancelot
Lancelot
 
Lancelot
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ArchAngelSlayer
Ao Kuang
Level 103
God Stats
3W - 4L
1,436 SR
Queue Stats
230W - 202L
1,511 Elo+
Solo
Anubis
Anubis
ItzSkiller-19
Anubis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,197 Elo+
Solo
Sun Wukong
Sun Wukong
MDK84
Sun Wukong
Level 125
God Stats
0W - 2L
1,256 SR
Queue Stats
39W - 50L
1,437 Elo+
Solo
Kali
Kali
SincerestWall99
Kali
Level 154
God Stats
0W - 1L
1,297 SR
Queue Stats
80W - 77L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 2 / 13
8,890
889
11,762
7,312
3,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
17
10 / 1 / 9
9,783
978
15,548
8,410
4,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
HoofOfWar
Kukulkan
17
5 / 2 / 13
9,805
981
13,743
5,613
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

12
1 / 4 / 17
8,071
807
4,996
10,588
11,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 0 / 17
8,470
847
4,272
6,886
7,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
1 / 5 / 5
7,419
742
4,553
10,869
8,794
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
12
4 / 4 / 2
7,582
758
7,330
9,288
5,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 5 / 2
8,165
817
9,178
12,588
6,836
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MDK84
Sun Wukong
13
1 / 3 / 4
7,367
737
4,835
11,188
11,353
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 4 / 3
7,260
726
6,013
10,668
4,892
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
24
21
Kills
8
9
Deaths
21
69
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
13
4.75
L
Lancelot
 
Lancelot
1
5
5
0.7
L
Ao Kuang
4
4
2
1.25
W
Bastet
10
1
9
14.5
W
Kukulkan
HoofOfWar
Kukulkan
5
2
13
5.75
L
2
5
2
0.6
L
Sun Wukong
MDK84
Sun Wukong
1
3
4
1
W
1
4
17
2.38
L
0
4
3
0.38
W
2
0
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,321
Damage
31,909
38,809
Taken
54,601
30,906
Mitigated
37,457
13,092
Healing
15,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,762
309
1,042
1,672
7,312
3,506
839
3,703
3,429
30,502
0
L
Lancelot
 
Lancelot
4,553
947
527
1,256
10,869
8,794
0
5,590
5,279
0
8,181
L
Ao Kuang
7,330
1,740
1,568
2,059
9,288
5,582
0
6,114
3,174
11,681
0
W
Bastet
15,548
3,444
1,329
2,247
8,410
4,871
719
3,365
5,045
0
23,013
W
Kukulkan
HoofOfWar
Kukulkan
13,743
806
1,983
748
5,613
2,972
1,301
2,540
2,951
35,915
0
L
9,178
273
343
4,428
12,588
6,836
0
8,043
4,545
24,857
0
L
Sun Wukong
MDK84
Sun Wukong
4,835
374
397
1,133
11,188
11,353
0
8,109
3,079
0
13,984
W
4,996
881
463
1,024
10,588
11,762
28
4,256
6,284
6,306
0
L
6,013
2,065
900
3,119
10,668
4,892
0
6,917
3,751
0
15,456
W
4,272
268
1,046
1,538
6,886
7,795
610
2,246
4,592
7,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,019
Gold Earned
37,793
132
Minions Killed
112
0
Camps Cleared
0
1,030,238
Distance Traveled
925,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,890
889
35
4
0
191,178
0
L
Lancelot
7,419
742
9
1
0
198,337
0
L
Ao Kuang
7,582
758
12
1
0
198,123
0
W
Bastet
9,783
978
16
2
0
240,459
0
W
Kukulkan
9,805
981
70
7
0
206,099
0
L
Anubis
8,165
817
34
3
0
158,691
0
L
Sun Wukong
7,367
737
34
3
0
160,413
0
W
Ymir
8,071
807
5
1
0
158,896
0
L
Kali
7,260
726
23
2
0
210,377
0
W
Geb
8,470
847
6
1
0
233,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role