Player Matchup

King Arthur
King Arthur
Deadspells
King Arthur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,253 Elo+
Party 2
Anhur
Anhur
InnocentTilProve
Anhur
Level 43
God Stats
2W - 1L
1,668 SR
Queue Stats
146W - 147L
1,453 Elo+
Solo
Sylvanus
Sylvanus
JaxSlayer420761
Sylvanus
Level 0
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Ao Kuang
Ao Kuang
LossOmen
Ao Kuang
Level 118
God Stats
1W - 0L
1,292 SR
Queue Stats
47W - 48L
1,491 Elo+
Party 2
Vamana
Vamana
ivan fn9029
Vamana
Level 48
God Stats
20W - 22L
1,504 SR
Queue Stats
61W - 84L
1,409 Elo+
Party 4
Team Averages
Level 43
1,493 SR
1,421 Elo+

VS

Team Averages
Level 40
1,472 SR
1,384 Elo+
Ra
Ra
 
Ra
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Donny1x
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,290 Elo+
Party 1
Cliodhna
Cliodhna
PureTripps
Cliodhna
Level 52
God Stats
0W - 1L
1,340 SR
Queue Stats
96W - 94L
1,397 Elo+
Party 3
Chernobog
Chernobog
Shrova
Chernobog
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,330 Elo+
Party 1
Osiris
Osiris
purifiedliquor
Osiris
Level 37
God Stats
0W - 1L
1,519 SR
Queue Stats
88W - 87L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Deadspells
King Arthur
11
3 / 0 / 0
6,614
661
3,976
7,708
6,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

7
0 / 3 / 1
4,662
466
1,484
7,536
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
5
0 / 5 / 1
4,287
429
830
7,790
4,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
LossOmen
Ao Kuang
12
4 / 0 / 1
6,811
681
5,179
5,987
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Vamana
7
0 / 3 / 0
4,539
454
825
6,377
2,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 3
5,962
596
2,544
3,693
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
Donny1x
Raijin
10
3 / 2 / 2
6,008
601
4,469
5,623
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
PureTripps
Cliodhna
4
1 / 3 / 0
4,265
427
596
4,169
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
Shrova
Chernobog
10
6 / 1 / 0
6,547
655
6,552
4,815
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 3 / 0
4,737
474
2,530
8,860
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
7
Kills
11
11
Deaths
9
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
0
3
2.5
W
King Arthur
Deadspells
King Arthur
3
0
0
3
L
Raijin
Donny1x
Raijin
3
2
2
2
W
0
3
1
0.17
W
Sylvanus
0
5
1
0.1
W
Ao Kuang
LossOmen
Ao Kuang
4
0
1
4.5
L
Cliodhna
PureTripps
Cliodhna
1
3
0
0.33
L
Chernobog
Shrova
Chernobog
6
1
0
6
W
Vamana
0
3
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,294
Damage
16,691
35,398
Taken
27,160
17,378
Mitigated
11,163
7,394
Healing
8,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,544
519
198
1,562
3,693
1,192
660
1,131
2,562
41,293
0
W
King Arthur
Deadspells
King Arthur
3,976
533
0
500
7,708
6,291
0
0
7,708
0
43,071
L
Raijin
Donny1x
Raijin
4,469
464
0
1,790
5,623
2,030
240
2,646
2,977
37,505
0
W
1,484
495
0
669
7,536
2,178
0
1,619
5,917
0
16,982
W
Sylvanus
830
603
372
488
7,790
4,135
22
3,467
4,323
7,619
0
W
Ao Kuang
LossOmen
Ao Kuang
5,179
1,491
0
4,687
5,987
2,328
0
778
5,209
47,759
818
L
Cliodhna
PureTripps
Cliodhna
596
252
0
662
4,169
1,146
0
890
3,279
0
8,430
L
Chernobog
Shrova
Chernobog
6,552
3,173
0
2,137
4,815
1,983
105
389
4,426
0
33,666
W
Vamana
825
180
0
678
6,377
2,446
0
1,149
5,228
0
21,619
L
2,530
888
0
2,232
8,860
4,812
0
832
8,028
0
22,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,913
Gold Earned
27,519
223
Minions Killed
239
0
Camps Cleared
0
1,001,671
Distance Traveled
818,122
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,962
596
71
7
0
204,500
1
W
King Arthur
6,614
661
62
6
0
214,927
0
L
Raijin
6,008
601
65
7
0
183,386
0
W
Anhur
4,662
466
27
3
0
199,011
0
W
Sylvanus
4,287
429
7
1
0
148,903
0
W
Ao Kuang
6,811
681
97
10
0
245,542
1
L
Cliodhna
4,265
427
11
1
0
79,671
0
L
Chernobog
6,547
655
57
6
0
193,812
0
W
Vamana
4,539
454
30
3
0
193,288
0
L
Osiris
4,737
474
35
4
0
156,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role