Player Matchup

Cliodhna
Cliodhna
D3m0niK_Ares
Cliodhna
Level 66
God Stats
4W - 5L
1,268 SR
Queue Stats
95W - 98L
1,353 Elo+
Solo
Bacchus
Bacchus
IsThisFunny
Bacchus
Level 107
God Stats
22W - 24L
1,475 SR
Queue Stats
194W - 216L
1,243 Elo+
Party 1
Scylla
Scylla
Veranes5521
Scylla
Level 83
God Stats
24W - 36L
1,103 SR
Queue Stats
131W - 161L
1,221 Elo+
Party 1
Team Averages
Level 85
1,282 SR
1,272 Elo+

VS

Team Averages
Level 98
1,504 SR
1,589 Elo+
Tyr
Tyr
BuscaDeDios
Tyr
Level 28
God Stats
2W - 3L
1,300 SR
Queue Stats
44W - 51L
1,500 Elo+
Party 2
Izanami
Izanami
RA5ALGHUL
Izanami
Level 158
God Stats
2W - 0L
1,598 SR
Queue Stats
38W - 34L
1,625 Elo+
Party 2
Scylla
Scylla
SPORUS
Scylla
Level 108
God Stats
1W - 2L
1,614 SR
Queue Stats
109W - 84L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
D3m0niK_Ares
Cliodhna
9
0 / 2 / 1
6,560
656
3,600
7,156
2,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
IsThisFunny
Bacchus
9
0 / 3 / 1
6,519
652
3,236
8,845
7,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
10
1 / 5 / 0
7,026
703
4,100
8,299
2,616
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 5
8,005
801
3,781
5,410
4,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
RA5ALGHUL
Izanami
12
4 / 0 / 6
8,416
842
8,148
5,914
2,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
SPORUS
Scylla
10
2 / 0 / 7
7,914
791
5,663
3,296
1,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Cliodhna
D3m0niK_Ares
Cliodhna
0
2
1
0.25
L
Bacchus
IsThisFunny
Bacchus
0
3
1
0.17
W
Izanami
RA5ALGHUL
Izanami
4
0
6
7
W
Scylla
SPORUS
Scylla
2
0
7
5.5
L
Scylla
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,936
Damage
17,592
24,300
Taken
14,620
12,228
Mitigated
8,731
2,440
Healing
3,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,781
408
0
2,082
5,410
4,344
395
2,146
3,264
0
12,892
L
Cliodhna
D3m0niK_Ares
Cliodhna
3,600
153
0
109
7,156
2,402
0
2,104
4,560
0
18,754
L
Bacchus
IsThisFunny
Bacchus
3,236
267
208
803
8,845
7,210
155
1,113
7,245
11,985
0
W
Izanami
RA5ALGHUL
Izanami
8,148
4,467
0
1,348
5,914
2,904
840
3,290
2,624
0
43,987
W
Scylla
SPORUS
Scylla
5,663
781
0
384
3,296
1,483
0
2,225
1,071
19,431
0
L
Scylla
4,100
517
49
1,271
8,299
2,616
199
2,387
5,217
27,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,105
Gold Earned
24,335
89
Minions Killed
120
0
Camps Cleared
0
517,192
Distance Traveled
473,734
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,005
801
14
1
0
205,441
2
L
Cliodhna
6,560
656
33
3
0
178,227
0
L
Bacchus
6,519
652
16
2
0
187,689
0
W
Izanami
8,416
842
80
8
0
168,670
0
W
Scylla
7,914
791
26
3
0
99,623
0
L
Scylla
7,026
703
40
4
0
151,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role