Player Matchup

Cthulhu
Cthulhu
CalHear
Cthulhu
Level 109
God Stats
2W - 1L
1,493 SR
Queue Stats
60W - 64L
1,481 Elo+
Party 2
Chernobog
Chernobog
Valeria867
Chernobog
Level 45
God Stats
9W - 6L
1,225 SR
Queue Stats
54W - 42L
1,430 Elo+
Party 2
Discordia
Discordia
santysemo
Discordia
Level 67
God Stats
6W - 4L
1,510 SR
Queue Stats
128W - 124L
1,520 Elo+
Party 2
Team Averages
Level 74
1,409 SR
1,477 Elo+

VS

Team Averages
Level 82
1,371 SR
1,417 Elo+
Ah Muzen Cab
Ah Muzen Cab
Ahpau--
Ah Muzen Cab
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,380 Elo+
Party 1
Charon
Charon
Ghostley78
Charon
Level 94
God Stats
2W - 4L
1,306 SR
Queue Stats
24W - 34L
1,380 Elo+
Party 1
Loki
Loki
fierce_unit_4791
Loki
Level 46
God Stats
7W - 7L
1,306 SR
Queue Stats
20W - 26L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CalHear
Cthulhu
12
0 / 0 / 7
8,067
733
6,708
8,245
7,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
Valeria867
Chernobog
10
2 / 0 / 3
7,901
718
3,083
4,714
1,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
santysemo
Discordia
12
5 / 0 / 2
9,101
827
12,280
4,918
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ahpau--
Ah Muzen Cab
10
0 / 2 / 0
7,061
642
5,322
7,669
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Charon
Ghostley78
Charon
9
0 / 3 / 0
7,032
639
6,853
11,656
8,471
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 0
6,875
625
1,998
6,711
2,830
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
7
Kills
0
0
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Ahpau--
Ah Muzen Cab
0
2
0
0
W
Cthulhu
CalHear
Cthulhu
0
0
7
3.5
L
Charon
Ghostley78
Charon
0
3
0
0
W
Chernobog
Valeria867
Chernobog
2
0
3
3.5
L
0
2
0
0
W
Discordia
santysemo
Discordia
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,071
Damage
14,173
17,877
Taken
26,036
11,101
Mitigated
14,650
2,067
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Ahpau--
Ah Muzen Cab
5,322
1,421
0
1,039
7,669
3,349
0
6,049
1,464
0
29,194
W
Cthulhu
CalHear
Cthulhu
6,708
572
78
1,018
8,245
7,269
0
3,666
4,579
22,838
288
L
Charon
Ghostley78
Charon
6,853
1,406
0
1,641
11,656
8,471
0
7,292
3,919
27,652
0
W
Chernobog
Valeria867
Chernobog
3,083
802
0
221
4,714
1,807
0
1,736
2,978
0
25,832
L
1,998
418
0
677
6,711
2,830
0
4,835
1,682
0
12,560
W
Discordia
santysemo
Discordia
12,280
512
0
750
4,918
2,025
364
1,856
3,062
44,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,069
Gold Earned
20,968
157
Minions Killed
94
0
Camps Cleared
0
594,948
Distance Traveled
584,049
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,061
642
48
4
0
198,657
0
W
Cthulhu
8,067
733
41
4
0
215,793
0
L
Charon
7,032
639
29
3
0
174,940
0
W
Chernobog
7,901
718
34
3
0
177,286
3
L
Loki
6,875
625
17
2
0
210,452
0
W
Discordia
9,101
827
82
7
0
201,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role