Player Matchup

Achilles
Achilles
Lambogini72
Achilles
Level 106
God Stats
1W - 3L
1,385 SR
Queue Stats
133W - 124L
1,489 Elo+
Party 1
Bacchus
Bacchus
MFSHEA
Bacchus
Level 68
God Stats
15W - 11L
1,587 SR
Queue Stats
220W - 203L
1,492 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yung_Veggie_Dawg
Morgan Le Fay
Level 87
God Stats
9W - 3L
1,770 SR
Queue Stats
90W - 82L
1,518 Elo+
Solo
Arachne
Arachne
ZeebaK
Arachne
Level 148
God Stats
1W - 1L
1,712 SR
Queue Stats
103W - 93L
1,534 Elo+
Party 1
Sol
Sol
jlambeth
Sol
Level 58
God Stats
8W - 4L
1,672 SR
Queue Stats
101W - 92L
1,525 Elo+
Party 1
Team Averages
Level 93
1,625 SR
1,512 Elo+

VS

Team Averages
Level 76
1,621 SR
1,463 Elo+
Hachiman
Hachiman
 
Hachiman
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
CCC00211
Horus
Level 98
God Stats
9W - 6L
1,320 SR
Queue Stats
173W - 149L
1,297 Elo+
Solo
Kukulkan
Kukulkan
Sgath018
Kukulkan
Level 69
God Stats
17W - 10L
1,617 SR
Queue Stats
283W - 281L
1,528 Elo+
Solo
Khepri
Khepri
WrongChalk25888
Khepri
Level 36
God Stats
1W - 1L
1,896 SR
Queue Stats
4W - 6L
1,432 Elo+
Party 2
Loki
Loki
namechanged9291
Loki
Level 49
God Stats
12W - 7L
1,772 SR
Queue Stats
142W - 135L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Lambogini72
Achilles
14
2 / 3 / 3
8,375
493
5,619
14,054
6,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
MFSHEA
Bacchus
11
0 / 2 / 5
7,730
455
5,594
11,942
12,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
Yung_Veggie_Dawg
Morgan Le Fay
15
2 / 3 / 1
8,751
515
7,219
12,208
5,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ZeebaK
Arachne
13
4 / 3 / 1
8,747
515
8,552
13,854
13,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
3 / 4 / 0
8,807
518
10,603
11,030
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
2 / 1 / 1
8,462
498
2,188
7,403
3,042
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
CCC00211
Horus
13
2 / 5 / 5
8,222
484
7,279
15,105
12,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Sgath018
Kukulkan
14
3 / 2 / 3
8,892
523
10,102
7,648
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 10
7,396
435
4,718
11,837
11,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
7 / 0 / 5
10,780
634
14,535
16,109
7,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
11
Kills
15
15
Deaths
11
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
1
2.5
W
Horus
CCC00211
Horus
2
5
5
0.9
L
Achilles
Lambogini72
Achilles
2
3
3
1.17
L
Bacchus
MFSHEA
Bacchus
0
2
5
1.25
W
Kukulkan
Sgath018
Kukulkan
3
2
3
2.25
W
1
3
10
2
L
Morgan Le Fay
Yung_Veggie_Dawg
Morgan Le Fay
2
3
1
0.83
L
Arachne
ZeebaK
Arachne
4
3
1
1.5
L
3
4
0
0.75
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,587
Damage
38,822
63,088
Taken
58,102
43,692
Mitigated
38,783
17,620
Healing
19,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
2,188
1,413
0
2,837
7,403
3,042
3,476
4,297
3,096
0
51,770
W
Horus
CCC00211
Horus
7,279
2,429
551
5,246
15,105
12,671
56
2,597
12,372
0
44,905
L
Achilles
Lambogini72
Achilles
5,619
2,044
0
5,318
14,054
6,621
112
936
12,890
0
71,200
L
Bacchus
MFSHEA
Bacchus
5,594
827
0
3,346
11,942
12,612
0
4,830
7,067
21,155
0
W
Kukulkan
Sgath018
Kukulkan
10,102
221
0
500
7,648
3,634
132
4,362
3,045
68,635
0
W
4,718
99
0
3,570
11,837
11,989
0
6,668
4,993
19,366
0
L
Morgan Le Fay
Yung_Veggie_Dawg
Morgan Le Fay
7,219
177
0
3,170
12,208
5,765
0
4,910
7,253
66,862
0
L
Arachne
ZeebaK
Arachne
8,552
6,826
0
2,580
13,854
13,529
81
1,813
11,460
0
40,855
L
10,603
3,888
0
3,206
11,030
5,165
915
2,331
8,651
78,426
7,870
W
14,535
4,802
0
6,655
16,109
7,447
1,243
5,007
11,024
0
107,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,410
Gold Earned
43,752
456
Minions Killed
448
0
Camps Cleared
0
1,687,766
Distance Traveled
1,705,519
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,462
498
94
6
0
317,283
0
W
Horus
8,222
484
67
4
0
314,623
0
L
Achilles
8,375
493
106
6
0
374,945
0
L
Bacchus
7,730
455
25
1
0
365,022
4
W
Kukulkan
8,892
523
114
7
0
335,024
6
W
Khepri
7,396
435
12
1
0
339,654
0
L
Morgan Le Fay
8,751
515
129
8
0
320,480
6
L
Arachne
8,747
515
62
4
0
325,452
2
L
Sol
8,807
518
134
8
0
301,867
3
W
Loki
10,780
634
161
9
0
398,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role