Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Aqter
Horus
Level 138
God Stats
0W - 2L
1,299 SR
Queue Stats
93W - 78L
1,404 Elo+
Solo
Raijin
Raijin
ArgetRisa
Raijin
Level 143
God Stats
0W - 1L
1,650 SR
Queue Stats
74W - 62L
1,549 Elo+
Solo
Ishtar
Ishtar
Slyfoxviking
Ishtar
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Bellona
Bellona
bullmoose44
Bellona
Level 141
God Stats
2W - 6L
1,285 SR
Queue Stats
192W - 218L
1,364 Elo+
Party 2
Team Averages
Level 138
1,447 SR
1,463 Elo+

VS

Team Averages
Level 138
1,465 SR
1,469 Elo+
Guan Yu
Guan Yu
CabanaVS
Guan Yu
Level 173
God Stats
1W - 4L
1,317 SR
Queue Stats
167W - 169L
1,482 Elo+
Solo
Jormungandr
Jormungandr
ChadWifeSlayer
Jormungandr
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 108L
1,413 Elo+
Solo
Ah Puch
Ah Puch
Cmurda0885
Ah Puch
Level 154
God Stats
6W - 12L
1,358 SR
Queue Stats
554W - 580L
1,481 Elo+
Solo
Sobek
Sobek
FastSnail415
Sobek
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,452 Elo+
Party 1
Anubis
Anubis
Slimisvibing
Anubis
Level 123
God Stats
2W - 3L
1,649 SR
Queue Stats
30W - 34L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
4 / 1 / 4
9,112
828
14,399
11,389
7,706
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Aqter
Horus
16
2 / 3 / 5
9,003
818
5,722
16,114
18,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
ArgetRisa
Raijin
15
3 / 4 / 4
8,556
778
12,038
9,469
3,299
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
12
1 / 6 / 6
7,472
679
9,078
10,109
4,005
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
bullmoose44
Bellona
12
0 / 5 / 4
7,019
638
5,279
13,327
12,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CabanaVS
Guan Yu
14
1 / 2 / 15
8,229
748
4,793
13,364
12,232
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
ChadWifeSlayer
Jormungandr
16
5 / 2 / 13
9,353
850
16,221
15,979
18,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
Cmurda0885
Ah Puch
16
0 / 1 / 14
8,613
783
10,590
8,495
4,053
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 3 / 11
8,677
789
9,282
17,313
22,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
16
11 / 2 / 6
10,064
915
13,502
8,558
4,765
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
10
Kills
19
19
Deaths
10
23
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
4
1
4
6
L
Horus
Aqter
Horus
2
3
5
1.5
L
Raijin
ArgetRisa
Raijin
3
4
4
1.25
W
Guan Yu
CabanaVS
Guan Yu
1
2
15
4.25
W
Jormungandr
ChadWifeSlayer
Jormungandr
5
2
13
5.75
W
Ah Puch
Cmurda0885
Ah Puch
0
1
14
7
W
2
3
11
2.5
W
Anubis
11
2
6
7
L
Ishtar
1
6
6
0.67
L
Bellona
bullmoose44
Bellona
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,516
Damage
54,388
60,408
Taken
63,709
46,037
Mitigated
61,854
21,914
Healing
24,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
14,399
4,138
563
1,317
11,389
7,706
0
8,636
2,368
33,503
1,321
L
Horus
Aqter
Horus
5,722
2,056
8,605
8,357
16,114
18,633
0
10,933
4,854
0
7,322
L
Raijin
ArgetRisa
Raijin
12,038
1,077
258
751
9,469
3,299
0
8,042
1,337
26,187
0
W
Guan Yu
CabanaVS
Guan Yu
4,793
944
5,720
4,143
13,364
12,232
29
5,055
8,031
0
7,203
W
Jormungandr
ChadWifeSlayer
Jormungandr
16,221
3,247
2,243
2,850
15,979
18,450
214
5,762
9,702
32,494
1,895
W
Ah Puch
Cmurda0885
Ah Puch
10,590
684
2,078
1,979
8,495
4,053
1,054
4,250
4,025
25,151
0
W
9,282
1,210
476
2,965
17,313
22,354
297
5,524
11,288
14,773
0
W
Anubis
13,502
927
288
1,480
8,558
4,765
330
3,176
4,904
22,549
0
L
Ishtar
9,078
5,761
0
0
10,109
4,005
0
8,589
1,280
0
14,252
L
Bellona
bullmoose44
Bellona
5,279
1,473
690
1,373
13,327
12,394
0
10,240
2,869
0
8,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,162
Gold Earned
44,936
141
Minions Killed
117
0
Camps Cleared
0
981,109
Distance Traveled
1,024,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,112
828
61
6
0
228,498
0
L
Horus
9,003
818
4
0
0
241,965
0
L
Raijin
8,556
778
45
4
0
171,203
0
W
Guan Yu
8,229
748
4
0
0
217,028
0
W
Jormungandr
9,353
850
38
3
0
213,815
0
W
Ah Puch
8,613
783
44
4
0
199,392
0
W
Sobek
8,677
789
6
1
0
205,276
0
W
Anubis
10,064
915
25
2
0
188,619
0
L
Ishtar
7,472
679
17
2
0
152,543
0
L
Bellona
7,019
638
14
1
0
186,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role