Player Matchup

Pele
Pele
Gold IV
Chaos2Night
Pele
Gold IV
Level 264
God Stats
21W - 16L
1,582 SR
Queue Stats
805W - 807L
1,522 MMR
Solo
Anhur
Anhur
Gold II
ImpendingCarnage
Anhur
Gold II
Level 80
God Stats
0W - 4L
1,417 SR
Queue Stats
107W - 100L
1,505 MMR
Solo
Raijin
Raijin
Gold III
PhoenixExodia
Raijin
Gold III
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 79L
1,520 MMR
Solo
Achilles
Achilles
Silver I
schawkarrow
Achilles
Silver I
Level 115
God Stats
0W - 1L
1,686 SR
Queue Stats
7W - 10L
1,506 MMR
Solo
Anubis
Anubis
Gold V
temp-144537
Anubis
Gold V
Level 94
God Stats
21W - 16L
1,641 SR
Queue Stats
278W - 293L
1,506 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,565 SR
1,512 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,637 SR
1,518 MMR
Eset
Eset
Gold III
Farank
Eset
Gold III
Level 168
God Stats
3W - 2L
1,578 SR
Queue Stats
103W - 104L
1,535 MMR
Party 1
Maui
Maui
Gold III
GSTRING123
Maui
Gold III
Level 155
God Stats
1W - 0L
1,739 SR
Queue Stats
98W - 101L
1,470 MMR
Party 1
Charybdis
Charybdis
Silver I
Koneko_Lover
Charybdis
Silver I
Level 120
God Stats
31W - 17L
1,627 SR
Queue Stats
55W - 61L
1,343 MMR
Party 2
Hades
Hades
Bronze III
MommysHome
Hades
Bronze III
Level 135
God Stats
1W - 0L
1,758 SR
Queue Stats
7W - 5L
1,546 MMR
Solo
Surtr
Surtr
Platinum V
Oragamii
Surtr
Platinum V
Level 88
God Stats
7W - 7L
1,486 SR
Queue Stats
247W - 243L
1,697 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,432
543
2,769
8,638
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 0 / 0
5,927
593
3,129
6,517
2,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 2
5,521
552
4,229
5,534
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Achilles
schawkarrow
Achilles
8
0 / 1 / 1
4,460
446
1,473
5,687
5,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
11
2 / 3 / 0
6,635
664
6,415
8,480
4,283
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
Sun WukongAo KuangThanatosKali

VS

Bans
AmaterasuChernobogMaman BrigitteAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Farank
Eset
10
0 / 0 / 4
5,737
574
3,028
4,460
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 1 / 3
5,835
584
2,497
4,808
3,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Koneko_Lover
Charybdis
9
1 / 1 / 1
5,545
555
3,803
5,194
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
12
2 / 0 / 0
6,969
697
3,148
5,542
2,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
Oragamii
Surtr
12
5 / 1 / 3
6,723
672
7,605
10,609
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
9
9
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Eset
Farank
Eset
0
0
4
2
W
1
1
3
2.5
L
1
0
0
1
W
Charybdis
Koneko_Lover
Charybdis
1
1
1
1.5
W
Hades
2
0
0
2
W
Surtr
Oragamii
Surtr
5
1
3
6.5
L
0
2
2
0.5
L
Achilles
schawkarrow
Achilles
0
1
1
0.5
L
Anubis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,015
Damage
20,081
34,856
Taken
30,613
16,540
Mitigated
13,729
11,919
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,769
570
0
3,776
8,638
2,936
0
403
8,235
0
41,737
W
Eset
Farank
Eset
3,028
392
97
2,013
4,460
1,717
0
3,036
1,424
47,550
0
W
2,497
425
0
1,231
4,808
3,626
0
1,889
2,919
13,154
0
L
3,129
1,591
0
3,688
6,517
2,121
0
477
6,040
0
39,135
W
Charybdis
Koneko_Lover
Charybdis
3,803
902
0
1,266
5,194
1,668
0
0
5,194
0
35,423
W
Hades
3,148
757
239
4,811
5,542
2,586
0
2,874
2,668
51,966
0
W
Surtr
Oragamii
Surtr
7,605
3,783
0
3,292
10,609
4,132
4
2,845
7,764
651
47,605
L
4,229
188
0
555
5,534
2,026
0
2,267
3,267
39,111
0
L
Achilles
schawkarrow
Achilles
1,473
308
0
266
5,687
5,174
0
2,260
3,427
0
14,456
L
Anubis
6,415
407
0
3,634
8,480
4,283
0
3,669
4,811
52,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,975
Gold Earned
30,809
337
Minions Killed
340
0
Camps Cleared
0
1,009,874
Distance Traveled
1,035,861
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,432
543
70
7
0
223,528
0
W
Eset
5,737
574
85
9
0
209,305
3
W
Maui
5,835
584
16
2
0
216,169
3
L
Anhur
5,927
593
76
8
0
204,749
2
W
Charybdis
5,545
555
55
6
0
170,637
3
W
Hades
6,969
697
115
12
0
194,724
0
W
Surtr
6,723
672
69
7
0
245,026
0
L
Raijin
5,521
552
82
8
0
190,872
2
L
Achilles
4,460
446
24
2
0
206,718
0
L
Anubis
6,635
664
85
9
0
184,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role