Player Matchup

Persephone
Persephone
Dagnith
Persephone
Level 142
God Stats
4W - 7L
1,268 SR
Queue Stats
198W - 208L
1,471 Elo+
Party 3
Zhong Kui
Zhong Kui
Garu-da_25
Zhong Kui
Level 177
God Stats
2W - 2L
1,166 SR
Queue Stats
336W - 357L
1,483 Elo+
Party 3
Danzaburou
Danzaburou
IZexionI
Danzaburou
Level 171
God Stats
1W - 2L
1,499 SR
Queue Stats
228W - 229L
1,465 Elo+
Party 3
Ymir
Ymir
Sphereted-Away
Ymir
Level 66
God Stats
3W - 10L
1,114 SR
Queue Stats
437W - 417L
1,529 Elo+
Solo
Apollo
Apollo
THEPYROMENCER
Apollo
Level 111
God Stats
1W - 0L
1,721 SR
Queue Stats
8W - 8L
1,432 Elo+
Solo
Team Averages
Level 133
1,353 SR
1,476 Elo+

VS

Team Averages
Level 93
1,443 SR
1,544 Elo+
Bastet
Bastet
 
Bastet
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BluePyro5
Tsukuyomi
Level 44
God Stats
1W - 1L
1,826 SR
Queue Stats
5W - 5L
1,573 Elo+
Party 2
Mercury
Mercury
Deadman5229
Mercury
Level 126
God Stats
0W - 2L
1,290 SR
Queue Stats
33W - 44L
1,465 Elo+
Party 2
Odin
Odin
Phenax101
Odin
Level 47
God Stats
1W - 4L
1,179 SR
Queue Stats
335W - 335L
1,611 Elo+
Party 1
Jing Wei
Jing Wei
Phosphire
Jing Wei
Level 113
God Stats
0W - 5L
1,422 SR
Queue Stats
295W - 281L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Dagnith
Persephone
15
7 / 4 / 14
10,336
940
11,806
9,331
3,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Garu-da_25
Zhong Kui
17
5 / 3 / 17
10,123
920
14,203
14,846
19,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
IZexionI
Danzaburou
19
9 / 1 / 19
11,312
1,028
13,587
10,438
8,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 4 / 18
9,303
846
8,134
18,913
26,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
8 / 4 / 11
10,070
915
10,023
9,590
5,151
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
3 / 5 / 7
8,337
758
10,996
12,759
5,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
BluePyro5
Tsukuyomi
16
6 / 8 / 4
9,083
826
10,224
13,942
6,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
Deadman5229
Mercury
15
3 / 9 / 8
8,852
805
7,902
14,278
6,207
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
14
1 / 4 / 10
7,727
702
8,551
14,464
19,537
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Phosphire
Jing Wei
15
2 / 5 / 8
8,278
753
10,930
10,625
4,991
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
52
31
Kills
15
16
Deaths
31
79
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
5
7
1.3
L
Tsukuyomi
BluePyro5
Tsukuyomi
6
8
4
1
W
Persephone
Dagnith
Persephone
7
4
14
3.5
L
Mercury
Deadman5229
Mercury
3
9
8
0.78
W
Zhong Kui
Garu-da_25
Zhong Kui
5
3
17
4.5
W
Danzaburou
IZexionI
Danzaburou
9
1
19
18.5
L
Odin
1
4
10
1.5
L
Jing Wei
Phosphire
Jing Wei
2
5
8
1.2
W
2
4
18
2.75
W
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,753
Damage
48,603
63,118
Taken
66,068
63,305
Mitigated
43,250
17,882
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,996
2,726
946
1,826
12,759
5,812
0
7,039
5,690
0
16,829
L
Tsukuyomi
BluePyro5
Tsukuyomi
10,224
2,517
0
157
13,942
6,703
174
7,658
6,252
0
21,400
W
Persephone
Dagnith
Persephone
11,806
398
460
1,560
9,331
3,781
695
0
9,318
21,626
0
L
Mercury
Deadman5229
Mercury
7,902
2,319
1,065
1,247
14,278
6,207
143
6,318
7,928
0
13,535
W
Zhong Kui
Garu-da_25
Zhong Kui
14,203
701
1,455
5,551
14,846
19,580
1,483
0
14,846
26,032
0
W
Danzaburou
IZexionI
Danzaburou
13,587
6,339
606
4,057
10,438
8,740
3,737
0
10,438
0
36,856
L
Odin
8,551
925
773
3,140
14,464
19,537
137
7,169
7,205
0
14,297
L
Jing Wei
Phosphire
Jing Wei
10,930
7,886
1,317
1,443
10,625
4,991
68
5,723
4,850
0
23,729
W
8,134
1,630
0
3,084
18,913
26,053
27
0
18,913
11,857
0
W
10,023
4,414
504
605
9,590
5,151
1,933
0
9,590
0
21,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,144
Gold Earned
42,277
141
Minions Killed
91
0
Camps Cleared
0
927,008
Distance Traveled
998,313
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,337
758
19
2
0
202,601
0
L
Tsukuyomi
9,083
826
20
2
0
179,483
0
W
Persephone
10,336
940
21
2
0
189,247
0
L
Mercury
8,852
805
7
1
0
209,261
0
W
Zhong Kui
10,123
920
41
4
0
210,822
0
W
Danzaburou
11,312
1,028
39
4
0
190,299
0
L
Odin
7,727
702
10
1
0
210,279
0
L
Jing Wei
8,278
753
35
3
0
196,689
0
W
Ymir
9,303
846
11
1
0
162,976
0
W
Apollo
10,070
915
29
3
0
173,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role