Player Matchup

Horus
Horus
 
Horus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DoctorKrieger44
Hachiman
Level 151
God Stats
17W - 13L
1,326 SR
Queue Stats
504W - 532L
1,427 Elo+
Solo
Achilles
Achilles
EdgarRT117
Achilles
Level 124
God Stats
7W - 2L
1,575 SR
Queue Stats
361W - 350L
1,450 Elo+
Party 1
Ganesha
Ganesha
En0ko
Ganesha
Level 106
God Stats
12W - 4L
1,818 SR
Queue Stats
224W - 199L
1,459 Elo+
Party 1
Scylla
Scylla
kevinseeker
Scylla
Level 130
God Stats
5W - 6L
1,455 SR
Queue Stats
349W - 316L
1,453 Elo+
Party 1
Team Averages
Level 115
1,535 SR
1,458 Elo+

VS

Team Averages
Level 130
1,501 SR
1,464 Elo+
Charybdis
Charybdis
BrainiacTheBeast
Charybdis
Level 120
God Stats
3W - 2L
1,636 SR
Queue Stats
529W - 516L
1,443 Elo+
Solo
Merlin
Merlin
BreatheTheVeil
Merlin
Level 154
God Stats
0W - 3L
1,293 SR
Queue Stats
151W - 165L
1,476 Elo+
Party 2
Chang'e
Chang'e
DeadMonkey13
Chang'e
Level 158
God Stats
2W - 4L
1,578 SR
Queue Stats
145W - 149L
1,490 Elo+
Party 2
Xbalanque
Xbalanque
ObsidianJulian
Xbalanque
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 59L
1,465 Elo+
Solo
He Bo
He Bo
dremen1423
He Bo
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 79L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 3 / 12
7,498
833
2,945
8,575
7,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
11
2 / 6 / 10
7,190
799
8,261
9,784
4,418
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
EdgarRT117
Achilles
14
3 / 1 / 9
7,619
847
7,605
8,784
8,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ganesha
En0ko
Ganesha
15
0 / 1 / 14
8,380
931
5,383
15,110
13,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
17
11 / 2 / 4
9,537
1,060
12,621
5,738
2,226
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
13
2 / 3 / 6
7,296
811
7,982
7,341
2,945
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
2 / 4 / 5
7,139
793
9,479
7,528
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
DeadMonkey13
Chang'e
13
4 / 4 / 6
7,894
877
11,295
11,777
4,322
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
ObsidianJulian
Xbalanque
9
2 / 4 / 5
6,665
741
4,980
6,035
2,127
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
13
1 / 2 / 10
7,095
788
5,589
8,916
3,215
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
43
17
Kills
11
13
Deaths
17
49
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
3
12
2.33
L
Charybdis
2
3
6
1.67
L
2
4
5
1.13
L
Chang'e
DeadMonkey13
Chang'e
4
4
6
1.75
W
Hachiman
2
6
10
1.17
W
Achilles
EdgarRT117
Achilles
3
1
9
7.5
W
Ganesha
En0ko
Ganesha
0
1
14
7
L
Xbalanque
ObsidianJulian
Xbalanque
2
4
5
1.13
L
He Bo
1
2
10
3
W
Scylla
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,815
Damage
39,325
47,991
Taken
41,597
36,407
Mitigated
15,452
19,124
Healing
13,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,945
1,648
2,424
1,994
8,575
7,951
295
3,577
4,998
136
5,468
L
Charybdis
7,982
4,488
1,350
887
7,341
2,945
0
3,413
3,706
0
14,274
L
9,479
326
780
427
7,528
2,843
0
3,754
3,687
20,217
0
L
Chang'e
DeadMonkey13
Chang'e
11,295
31
3,079
4,219
11,777
4,322
0
3,439
7,858
20,690
0
W
Hachiman
8,261
4,103
1,246
800
9,784
4,418
237
5,346
4,438
0
15,918
W
Achilles
EdgarRT117
Achilles
7,605
255
1,081
2,144
8,784
8,558
347
5,595
3,189
0
10,178
W
Ganesha
En0ko
Ganesha
5,383
335
1,014
6,442
15,110
13,254
410
8,581
6,512
13,241
0
L
Xbalanque
ObsidianJulian
Xbalanque
4,980
1,331
101
297
6,035
2,127
0
2,756
3,114
0
8,521
L
He Bo
5,589
896
177
2,056
8,916
3,215
0
4,778
4,052
10,304
0
W
Scylla
12,621
1,466
964
1,015
5,738
2,226
809
3,247
2,491
30,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,224
Gold Earned
36,089
89
Minions Killed
78
0
Camps Cleared
0
861,935
Distance Traveled
821,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,498
833
14
2
0
162,410
0
L
Charybdis
7,296
811
20
2
0
172,024
0
L
Merlin
7,139
793
29
3
0
163,711
0
L
Chang'e
7,894
877
14
2
0
188,491
0
W
Hachiman
7,190
799
15
2
0
128,430
0
W
Achilles
7,619
847
8
1
0
211,106
0
W
Ganesha
8,380
931
0
0
0
183,341
0
L
Xbalanque
6,665
741
5
1
0
121,508
0
L
He Bo
7,095
788
10
1
0
175,702
0
W
Scylla
9,537
1,060
52
6
0
176,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role