Player Matchup

Neith
Neith
AetherMenma
Neith
Level 125
God Stats
2W - 3L
1,364 SR
Queue Stats
426W - 474L
1,433 Elo+
Party 1
Raijin
Raijin
ButchThePlumber
Raijin
Level 61
God Stats
2W - 2L
1,184 SR
Queue Stats
14W - 12L
1,427 Elo+
Solo
Izanami
Izanami
Fee18thAveGoon
Izanami
Level 116
God Stats
457W - 406L
1,418 SR
Queue Stats
630W - 632L
1,363 Elo+
Solo
Chaac
Chaac
Lycoy
Chaac
Level 127
God Stats
13W - 17L
1,513 SR
Queue Stats
388W - 381L
1,496 Elo+
Solo
Ne Zha
Ne Zha
bigballs-lautiav
Ne Zha
Level 95
God Stats
2W - 5L
1,552 SR
Queue Stats
465W - 520L
1,441 Elo+
Party 1
Team Averages
Level 105
1,406 SR
1,432 Elo+

VS

Team Averages
Level 91
1,566 SR
1,485 Elo+
Bacchus
Bacchus
BuuHungry1
Bacchus
Level 78
God Stats
6W - 2L
1,713 SR
Queue Stats
165W - 164L
1,443 Elo+
Solo
Neith
Neith
KaputSquirrel51
Neith
Level 103
God Stats
5W - 3L
1,647 SR
Queue Stats
397W - 369L
1,463 Elo+
Solo
Ra
Ra
Phatstackz
Ra
Level 121
God Stats
3W - 4L
1,485 SR
Queue Stats
185W - 191L
1,471 Elo+
Party 2
Ne Zha
Ne Zha
WK GOLDLABEL
Ne Zha
Level 68
God Stats
2W - 1L
1,501 SR
Queue Stats
11W - 3L
1,641 Elo+
Solo
Hercules
Hercules
swagkillen
Hercules
Level 84
God Stats
43W - 37L
1,482 SR
Queue Stats
83W - 62L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,813
558
9,945
11,746
4,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 2 / 0
7,734
552
7,476
9,415
3,358
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 3 / 0
8,396
600
8,008
9,115
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Lycoy
Chaac
11
2 / 2 / 0
6,754
482
6,132
13,732
11,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 6 / 0
6,649
475
6,044
13,568
5,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BuuHungry1
Bacchus
11
1 / 2 / 5
6,841
489
3,879
12,725
12,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 2 / 6
7,403
529
9,840
9,805
4,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
2 / 1 / 7
8,260
590
8,807
13,740
5,744
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
15
10 / 1 / 1
9,136
653
7,784
11,834
5,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
swagkillen
Hercules
13
2 / 0 / 1
7,751
554
6,275
11,797
10,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
16
17
Deaths
6
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
0
2
0
0
W
Bacchus
BuuHungry1
Bacchus
1
2
5
1.75
L
2
3
0
0.67
W
1
2
6
2
L
Chaac
Lycoy
Chaac
2
2
0
1
W
2
1
7
5.5
W
Ne Zha
10
1
1
10.5
L
1
6
0
0.17
W
Hercules
swagkillen
Hercules
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,605
Damage
36,585
57,576
Taken
59,901
28,697
Mitigated
37,595
14,040
Healing
21,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,945
3,418
0
3,306
11,746
4,837
547
2,076
9,587
0
70,837
L
7,476
813
0
4,376
9,415
3,358
63
0
9,415
59,756
0
W
Bacchus
BuuHungry1
Bacchus
3,879
861
0
2,718
12,725
12,427
227
0
12,725
22,754
0
L
8,008
5,006
0
1,841
9,115
3,392
2,244
3,846
5,203
0
80,255
W
9,840
3,238
0
1,843
9,805
4,100
120
0
9,805
0
46,353
L
Chaac
Lycoy
Chaac
6,132
1,225
0
3,569
13,732
11,250
225
2,774
10,858
0
24,892
W
8,807
1,575
1,455
8,460
13,740
5,744
589
0
13,740
75,527
0
W
Ne Zha
7,784
2,892
0
2,398
11,834
5,059
0
357
11,477
0
66,145
L
6,044
1,371
0
948
13,568
5,860
0
3,741
9,827
0
51,756
W
Hercules
swagkillen
Hercules
6,275
1,246
0
4,809
11,797
10,265
90
7,119
4,678
0
53,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,346
Gold Earned
39,391
447
Minions Killed
392
0
Camps Cleared
0
1,350,037
Distance Traveled
1,515,178
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,813
558
118
8
0
257,243
0
L
Raijin
7,734
552
105
8
0
252,044
1
W
Bacchus
6,841
489
26
2
0
321,219
0
L
Izanami
8,396
600
128
9
0
253,488
0
W
Neith
7,403
529
73
5
0
260,563
0
L
Chaac
6,754
482
23
2
0
294,443
0
W
Ra
8,260
590
119
9
0
273,506
0
W
Ne Zha
9,136
653
102
7
0
339,199
0
L
Ne Zha
6,649
475
73
5
0
292,819
0
W
Hercules
7,751
554
72
5
0
320,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role