Player Matchup

Hades
Hades
 
Hades
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
BanderAkaHopper
Ah Muzen Cab
Level 143
God Stats
12W - 14L
1,501 SR
Queue Stats
83W - 85L
1,450 Elo+
Party 3
Vamana
Vamana
Senpai6104
Vamana
Level 97
God Stats
13W - 14L
1,427 SR
Queue Stats
738W - 695L
1,469 Elo+
Solo
Maui
Maui
zanarkenn
Maui
Level 132
God Stats
4W - 1L
1,545 SR
Queue Stats
48W - 46L
1,459 Elo+
Party 3
Team Averages
Level 117
1,495 SR
1,476 Elo+

VS

Team Averages
Level 84
1,476 SR
1,463 Elo+
Zeus
Zeus
Bolltari
Zeus
Level 86
God Stats
2W - 6L
1,471 SR
Queue Stats
28W - 28L
1,504 Elo+
Solo
Surtr
Surtr
PrimeBear27
Surtr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,463 Elo+
Party 1
Chernobog
Chernobog
Prime_Boudreaux
Chernobog
Level 87
God Stats
2W - 6L
1,271 SR
Queue Stats
37W - 42L
1,464 Elo+
Party 1
Chaac
Chaac
Prime_LouieV14
Chaac
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 20L
1,477 Elo+
Party 1
Poseidon
Poseidon
StraitNickel186
Poseidon
Level 94
God Stats
31W - 18L
1,637 SR
Queue Stats
223W - 211L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
6 / 0 / 0
9,043
646
8,580
11,661
7,052
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
 
Loki
15
3 / 1 / 4
8,760
626
6,559
12,291
5,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
BanderAkaHopper
Ah Muzen Cab
13
7 / 2 / 2
8,510
608
16,155
12,266
5,312
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Senpai6104
Vamana
15
1 / 0 / 2
9,083
649
8,603
10,702
11,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Maui
12
2 / 2 / 6
8,105
579
4,161
12,164
11,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
1 / 5 / 0
6,531
467
6,389
11,071
5,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 0
6,418
458
5,455
13,711
14,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Chernobog
Prime_Boudreaux
Chernobog
11
2 / 6 / 3
6,680
477
8,514
10,663
3,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 4 / 2
6,458
461
5,646
13,308
8,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
10
1 / 2 / 2
6,229
445
4,473
8,262
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
19
Kills
5
5
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
6
0
0
6
W
Loki
 
Loki
3
1
4
5
W
Ah Muzen Cab
BanderAkaHopper
Ah Muzen Cab
7
2
2
4
L
Zeus
1
5
0
0.2
L
0
2
0
0
L
Chernobog
Prime_Boudreaux
Chernobog
2
6
3
0.58
L
1
4
2
0.5
W
Vamana
Senpai6104
Vamana
1
0
2
2
L
Poseidon
1
2
2
1
W
Maui
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,058
Damage
30,477
59,084
Taken
57,015
40,428
Mitigated
34,420
24,266
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
8,580
495
210
7,265
11,661
7,052
381
5,630
6,031
66,539
0
W
Loki
 
Loki
6,559
1,807
0
6,903
12,291
5,053
285
1,895
10,396
0
79,589
W
Ah Muzen Cab
BanderAkaHopper
Ah Muzen Cab
16,155
8,843
0
4,383
12,266
5,312
1,113
1,340
10,926
0
70,380
L
Zeus
6,389
589
0
4,001
11,071
5,428
0
6,837
4,234
46,700
0
L
5,455
2,256
0
2,206
13,711
14,664
0
0
13,711
980
47,295
L
Chernobog
Prime_Boudreaux
Chernobog
8,514
5,496
0
820
10,663
3,553
0
1,882
8,781
0
41,663
L
5,646
1,137
223
1,635
13,308
8,404
0
3,300
10,008
0
34,013
W
Vamana
Senpai6104
Vamana
8,603
5,397
0
2,256
10,702
11,447
1,222
571
10,131
0
75,548
L
Poseidon
4,473
866
149
960
8,262
2,371
0
722
7,540
42,556
0
W
Maui
4,161
1,194
108
3,141
12,164
11,564
189
1,748
10,416
19,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,501
Gold Earned
32,316
499
Minions Killed
354
0
Camps Cleared
0
1,367,948
Distance Traveled
1,259,977
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,043
646
114
8
0
243,400
3
W
Loki
8,760
626
121
9
0
315,532
0
W
Ah Muzen Cab
8,510
608
88
6
0
249,892
4
L
Zeus
6,531
467
71
5
0
217,983
0
L
Surtr
6,418
458
65
5
0
263,188
0
L
Chernobog
6,680
477
74
5
0
264,151
2
L
Chaac
6,458
461
63
5
0
282,488
0
W
Vamana
9,083
649
146
10
0
261,435
0
L
Poseidon
6,229
445
81
6
0
232,167
0
W
Maui
8,105
579
30
2
0
297,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role