Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
FUoH MAGIC
Ix Chel
Level 123
God Stats
12W - 15L
1,484 SR
Queue Stats
379W - 338L
1,503 Elo+
Solo
Thanatos
Thanatos
Lapapitafea
Thanatos
Level 32
God Stats
1W - 1L
1,548 SR
Queue Stats
5W - 14L
1,513 Elo+
Solo
Raijin
Raijin
YourNewStepDaddy
Raijin
Level 60
God Stats
3W - 5L
1,865 SR
Queue Stats
133W - 131L
1,574 Elo+
Solo
Team Averages
Level 89
1,580 SR
1,518 Elo+

VS

Team Averages
Level 94
1,543 SR
1,540 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ace1761
Cthulhu
Level 121
God Stats
7W - 7L
1,538 SR
Queue Stats
465W - 403L
1,601 Elo+
Party 1
Anhur
Anhur
NeverToxicAgain
Anhur
Level 27
God Stats
7W - 2L
1,683 SR
Queue Stats
74W - 62L
1,587 Elo+
Party 1
Ao Kuang
Ao Kuang
ThatDude3
Ao Kuang
Level 110
God Stats
2W - 1L
1,606 SR
Queue Stats
220W - 205L
1,499 Elo+
Solo
Chaac
Chaac
liquiddddd
Chaac
Level 82
God Stats
2W - 3L
1,389 SR
Queue Stats
231W - 211L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 1 / 1
5,752
575
3,754
5,284
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
 
Rama
8
0 / 4 / 0
4,755
476
3,954
7,976
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
FUoH MAGIC
Ix Chel
8
1 / 1 / 1
5,554
555
5,280
7,622
4,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Lapapitafea
Thanatos
9
1 / 5 / 1
5,226
523
654
9,643
3,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 0
4,918
492
2,743
8,625
2,403
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 0 / 3
6,699
670
4,478
2,809
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Ace1761
Cthulhu
9
1 / 0 / 4
6,076
608
4,724
6,643
3,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
6 / 1 / 1
6,640
664
8,084
8,361
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
ThatDude3
Ao Kuang
11
4 / 2 / 1
6,674
667
4,236
10,374
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
12
2 / 0 / 2
7,317
732
6,386
8,447
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
15
15
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
1
0.5
L
Rama
 
Rama
0
4
0
0
W
Kukulkan
 
Kukulkan
2
0
3
3.5
W
Cthulhu
Ace1761
Cthulhu
1
0
4
3
L
Ix Chel
FUoH MAGIC
Ix Chel
1
1
1
1.5
L
Thanatos
Lapapitafea
Thanatos
1
5
1
0.3
W
6
1
1
6.5
W
Ao Kuang
ThatDude3
Ao Kuang
4
2
1
2.25
L
0
4
0
0
W
Chaac
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,385
Damage
27,908
39,150
Taken
36,634
14,876
Mitigated
17,123
11,107
Healing
13,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,754
190
0
1,084
5,284
2,860
0
3,334
1,834
42,039
0
L
Rama
 
Rama
3,954
2,997
0
1,331
7,976
1,651
0
1,952
6,024
0
27,005
W
Kukulkan
 
Kukulkan
4,478
404
0
868
2,809
1,104
0
1,934
846
45,834
0
W
Cthulhu
Ace1761
Cthulhu
4,724
487
1,859
2,566
6,643
3,986
0
3,595
3,035
16,187
0
L
Ix Chel
FUoH MAGIC
Ix Chel
5,280
1,079
580
2,506
7,622
4,628
0
4,817
2,647
16,898
0
L
Thanatos
Lapapitafea
Thanatos
654
385
0
3,336
9,643
3,334
0
2,201
7,392
0
39,601
W
8,084
4,899
0
2,941
8,361
2,977
721
2,115
6,210
0
41,774
W
Ao Kuang
ThatDude3
Ao Kuang
4,236
1,111
0
1,438
10,374
3,765
62
1,547
8,821
43,547
712
L
2,743
710
0
2,270
8,625
2,403
0
679
7,946
26,801
0
W
Chaac
6,386
716
0
3,616
8,447
5,291
27
2,502
5,945
0
53,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,205
Gold Earned
33,406
273
Minions Killed
356
0
Camps Cleared
0
996,454
Distance Traveled
1,056,644
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,752
575
94
9
0
241,406
1
L
Rama
4,755
476
44
4
0
177,792
0
W
Kukulkan
6,699
670
113
11
0
211,728
0
W
Cthulhu
6,076
608
15
2
0
238,778
4
L
Ix Chel
5,554
555
26
3
0
213,902
2
L
Thanatos
5,226
523
57
6
0
212,039
0
W
Anhur
6,640
664
66
7
0
180,013
2
W
Ao Kuang
6,674
667
65
7
0
211,659
0
L
Raijin
4,918
492
52
5
0
151,315
0
W
Chaac
7,317
732
97
10
0
214,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role