Player Matchup

Kali
Kali
FANMAN30
Kali
Level 125
God Stats
5W - 7L
1,500 SR
Queue Stats
288W - 292L
1,458 Elo+
Solo
Hou Yi
Hou Yi
FoFree
Hou Yi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,298 Elo+
Solo
Hades
Hades
Kinexity
Hades
Level 45
God Stats
2W - 1L
1,679 SR
Queue Stats
63W - 65L
1,486 Elo+
Party 1
Horus
Horus
Nailgxn
Horus
Level 23
God Stats
0W - 1L
1,451 SR
Queue Stats
3W - 2L
1,780 Elo+
Solo
Ullr
Ullr
niqqh
Ullr
Level 86
God Stats
4W - 3L
1,589 SR
Queue Stats
50W - 47L
1,524 Elo+
Party 1
Team Averages
Level 60
1,544 SR
1,509 Elo+

VS

Team Averages
Level 114
1,399 SR
1,493 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BushLite415
Hachiman
Level 102
God Stats
4W - 8L
1,192 SR
Queue Stats
900W - 776L
1,546 Elo+
Solo
Xbalanque
Xbalanque
DarkAizen12
Xbalanque
Level 120
God Stats
7W - 12L
1,306 SR
Queue Stats
410W - 405L
1,452 Elo+
Solo
Chang'e
Chang'e
FromEnds
Chang'e
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
224W - 208L
1,544 Elo+
Solo
Athena
Athena
MondayMorningDM
Athena
Level 113
God Stats
8W - 7L
1,497 SR
Queue Stats
413W - 474L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
3 / 4 / 8
9,169
764
7,412
15,320
16,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
FoFree
Hou Yi
14
5 / 0 / 5
8,547
712
7,152
4,662
2,261
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hades
Kinexity
Hades
15
4 / 6 / 12
9,367
781
23,358
17,550
14,424
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Nailgxn
Horus
12
0 / 5 / 10
7,933
661
6,021
18,732
18,379
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ullr
niqqh
Ullr
18
5 / 2 / 9
10,100
842
14,274
10,828
6,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 3 / 9
9,619
802
8,635
20,020
20,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
BushLite415
Hachiman
16
4 / 6 / 8
9,621
802
8,373
13,762
5,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
DarkAizen12
Xbalanque
15
4 / 4 / 11
9,565
797
15,109
13,629
5,746
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
FromEnds
Chang'e
18
5 / 1 / 11
9,960
830
13,794
14,789
11,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
1 / 4 / 14
9,723
810
10,486
19,330
21,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
70
17
Kills
17
17
Deaths
18
44
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
3
9
2.5
W
Hachiman
BushLite415
Hachiman
4
6
8
1.33
W
Xbalanque
DarkAizen12
Xbalanque
4
4
11
2.38
L
Kali
3
4
8
1.75
L
Hou Yi
FoFree
Hou Yi
5
0
5
7.5
W
Chang'e
FromEnds
Chang'e
5
1
11
10.5
L
Hades
Kinexity
Hades
4
6
12
1.67
W
1
4
14
2
L
Horus
Nailgxn
Horus
0
5
10
1
L
Ullr
niqqh
Ullr
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,217
Damage
56,397
67,092
Taken
81,530
57,906
Mitigated
65,836
20,980
Healing
40,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,635
2,518
1,490
3,479
20,020
20,711
718
5,725
14,006
0
12,700
W
Hachiman
BushLite415
Hachiman
8,373
6,079
923
332
13,762
5,789
2,175
3,586
10,132
0
24,221
W
Xbalanque
DarkAizen12
Xbalanque
15,109
8,277
1,241
1,054
13,629
5,746
4,430
4,589
8,925
0
35,812
L
Kali
7,412
1,534
484
3,441
15,320
16,631
240
5,753
9,291
0
13,707
L
Hou Yi
FoFree
Hou Yi
7,152
2,811
312
1,041
4,662
2,261
344
2,060
2,438
0
17,382
W
Chang'e
FromEnds
Chang'e
13,794
768
19,803
8,856
14,789
11,682
868
3,323
10,904
26,862
0
L
Hades
Kinexity
Hades
23,358
1,257
2,064
5,125
17,550
14,424
223
5,096
12,220
32,349
0
W
10,486
1,361
1,044
1,792
19,330
21,908
549
6,135
12,855
15,454
0
L
Horus
Nailgxn
Horus
6,021
2,055
1,909
3,877
18,732
18,379
190
7,098
11,340
0
9,181
L
Ullr
niqqh
Ullr
14,274
5,845
905
1,822
10,828
6,211
869
3,173
7,523
0
35,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,116
Gold Earned
48,488
110
Minions Killed
124
0
Camps Cleared
0
941,849
Distance Traveled
1,157,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,619
802
8
1
0
249,955
0
W
Hachiman
9,621
802
34
3
0
199,369
0
W
Xbalanque
9,565
797
40
3
0
206,909
0
L
Kali
9,169
764
15
1
0
221,940
0
L
Hou Yi
8,547
712
19
2
0
128,180
0
W
Chang'e
9,960
830
36
3
0
251,469
0
L
Hades
9,367
781
20
2
0
162,800
0
W
Athena
9,723
810
6
1
0
249,601
0
L
Horus
7,933
661
5
0
0
213,705
0
L
Ullr
10,100
842
51
4
0
215,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role