Player Matchup

Da Ji
Da Ji
DEEJHUDG22
Da Ji
Level 165
God Stats
5W - 9L
1,452 SR
Queue Stats
559W - 585L
1,488 Elo+
Solo
Raijin
Raijin
ElectroEkaj
Raijin
Level 108
God Stats
3W - 1L
1,642 SR
Queue Stats
109W - 96L
1,548 Elo+
Party 2
Discordia
Discordia
Eveon
Discordia
Level 106
God Stats
4W - 1L
1,648 SR
Queue Stats
176W - 179L
1,579 Elo+
Party 2
Chang'e
Chang'e
Throegon
Chang'e
Level 126
God Stats
4W - 2L
1,703 SR
Queue Stats
475W - 459L
1,542 Elo+
Party 2
Erlang Shen
Erlang Shen
Warpedlogical
Erlang Shen
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 39L
1,557 Elo+
Solo
Team Averages
Level 130
1,589 SR
1,543 Elo+

VS

Team Averages
Level 148
1,430 SR
1,550 Elo+
Danzaburou
Danzaburou
Dynkaaa
Danzaburou
Level 167
God Stats
0W - 2L
1,252 SR
Queue Stats
139W - 150L
1,497 Elo+
Party 1
Mulan
Mulan
Noteman21
Mulan
Level 141
God Stats
2W - 6L
1,409 SR
Queue Stats
138W - 122L
1,534 Elo+
Solo
Hachiman
Hachiman
SSiberianDY
Hachiman
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 16L
1,654 Elo+
Solo
Ix Chel
Ix Chel
Verbeeek
Ix Chel
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
131W - 133L
1,552 Elo+
Party 1
Achilles
Achilles
czmarko
Achilles
Level 136
God Stats
6W - 6L
1,487 SR
Queue Stats
143W - 149L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
5 / 4 / 15
10,326
861
8,903
16,512
20,773
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
16
5 / 3 / 14
9,867
822
18,339
11,308
5,595
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
Eveon
Discordia
17
6 / 2 / 14
10,414
868
22,626
11,479
5,510
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Throegon
Chang'e
16
3 / 3 / 12
9,054
755
7,728
14,722
8,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Erlang Shen
Warpedlogical
Erlang Shen
17
6 / 3 / 12
10,980
915
11,439
22,063
21,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dynkaaa
Danzaburou
14
0 / 8 / 6
7,913
659
10,610
14,930
6,876
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Noteman21
Mulan
14
2 / 6 / 8
8,364
697
9,920
21,517
18,977
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
SSiberianDY
Hachiman
18
5 / 2 / 6
10,033
836
21,075
12,194
6,217
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Verbeeek
Ix Chel
13
0 / 5 / 6
7,572
631
6,518
11,273
5,241
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
czmarko
Achilles
15
5 / 4 / 2
8,950
746
8,584
15,701
20,591
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
40
25
Kills
12
15
Deaths
25
67
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Da Ji
5
4
15
3.13
L
Danzaburou
Dynkaaa
Danzaburou
0
8
6
0.38
W
Raijin
5
3
14
4
W
Discordia
Eveon
Discordia
6
2
14
6.5
L
Mulan
Noteman21
Mulan
2
6
8
1
L
Hachiman
SSiberianDY
Hachiman
5
2
6
4
W
Chang'e
Throegon
Chang'e
3
3
12
3
L
Ix Chel
Verbeeek
Ix Chel
0
5
6
0.6
W
Erlang Shen
Warpedlogical
Erlang Shen
6
3
12
4
L
Achilles
czmarko
Achilles
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,035
Damage
56,707
76,084
Taken
75,615
61,859
Mitigated
57,902
38,104
Healing
24,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
8,903
886
795
3,156
16,512
20,773
605
2,416
13,737
3,558
8,782
L
Danzaburou
Dynkaaa
Danzaburou
10,610
2,672
440
1,423
14,930
6,876
29
9,582
5,130
0
20,960
W
Raijin
18,339
893
305
1,357
11,308
5,595
1,620
496
10,729
39,500
0
W
Discordia
Eveon
Discordia
22,626
1,372
1,920
2,769
11,479
5,510
2,168
453
10,848
41,137
0
L
Mulan
Noteman21
Mulan
9,920
1,068
447
4,436
21,517
18,977
28
12,968
8,142
0
10,225
L
Hachiman
SSiberianDY
Hachiman
21,075
8,621
1,021
3,580
12,194
6,217
816
8,794
3,400
0
47,536
W
Chang'e
Throegon
Chang'e
7,728
583
13,890
6,875
14,722
8,727
1,007
1,102
13,520
18,077
0
L
Ix Chel
Verbeeek
Ix Chel
6,518
713
8,304
3,254
11,273
5,241
422
8,117
3,060
19,472
0
W
Erlang Shen
Warpedlogical
Erlang Shen
11,439
4,129
1,304
5,733
22,063
21,254
1,213
2,051
19,741
0
18,149
L
Achilles
czmarko
Achilles
8,584
1,053
685
969
15,701
20,591
264
11,126
4,398
0
12,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,641
Gold Earned
42,832
143
Minions Killed
117
0
Camps Cleared
0
1,073,085
Distance Traveled
966,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,326
861
11
1
0
181,549
0
L
Danzaburou
7,913
659
21
2
0
173,442
0
W
Raijin
9,867
822
47
4
0
214,466
0
W
Discordia
10,414
868
41
3
0
225,703
0
L
Mulan
8,364
697
7
1
0
191,322
0
L
Hachiman
10,033
836
64
5
0
212,811
0
W
Chang'e
9,054
755
20
2
0
234,399
0
L
Ix Chel
7,572
631
22
2
0
197,022
0
W
Erlang Shen
10,980
915
24
2
0
216,968
0
L
Achilles
8,950
746
3
0
0
192,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role