Player Matchup

Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum I
Blοnd
Anhur
Platinum I
Level 128
God Stats
4W - 2L
1,753 SR
Queue Stats
169W - 134L
1,967 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Platinum IV
Gvrie
Morgan Le Fay
Platinum IV
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 20L
1,847 MMR
Party 2
Rama
Rama
Platinum III
JackSixGuns
Rama
Platinum III
Level 107
God Stats
39W - 29L
1,660 SR
Queue Stats
139W - 141L
1,813 MMR
Solo
He Bo
He Bo
Platinum III
VeiІ
He Bo
Platinum III
Level 151
God Stats
4W - 4L
1,582 SR
Queue Stats
190W - 172L
1,706 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,599 SR
1,766 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 190
1,670 SR
1,819 MMR
Raijin
Raijin
Platinum II
A Flying Gekko
Raijin
Platinum II
Level 218
God Stats
8W - 6L
1,777 SR
Queue Stats
575W - 571L
1,842 MMR
Solo
Fenrir
Fenrir
Gold I
At Keno
Fenrir
Gold I
Level 170
God Stats
3W - 2L
1,683 SR
Queue Stats
334W - 332L
1,799 MMR
Party 1
Thor
Thor
Platinum I
Bustér
Thor
Platinum I
Level 156
God Stats
42W - 29L
1,722 SR
Queue Stats
325W - 296L
1,798 MMR
Solo
Ymir
Ymir
Platinum I
Ricαrdο
Ymir
Platinum I
Level 244
God Stats
5W - 12L
1,444 SR
Queue Stats
392W - 374L
1,786 MMR
Solo
Hachiman
Hachiman
Platinum V
SunlessDrake
Hachiman
Platinum V
Level 162
God Stats
32W - 20L
1,725 SR
Queue Stats
317W - 309L
1,870 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 1 / 5
9,380
670
5,190
10,148
9,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Blοnd
Anhur
15
5 / 1 / 6
9,126
652
11,557
9,329
3,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Gvrie
Morgan Le Fay
14
3 / 1 / 3
9,549
682
6,228
8,845
5,627
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 2 / 3
8,452
604
4,829
7,769
3,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
VeiІ
He Bo
13
2 / 3 / 4
8,325
595
5,214
7,371
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AthenaChernobogArachne

VS

Bans
Ao KuangBastetMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,624
402
1,193
3,248
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
At Keno
Fenrir
11
1 / 5 / 2
6,746
482
5,393
14,754
10,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Bustér
Thor
15
5 / 1 / 2
8,529
609
6,352
14,260
5,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
8
2 / 3 / 0
6,233
445
2,168
9,187
6,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
SunlessDrake
Hachiman
12
0 / 4 / 4
7,017
501
6,950
9,844
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
15
Kills
8
8
Deaths
15
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
5
6.5
L
0
2
0
0
L
Fenrir
At Keno
Fenrir
1
5
2
0.4
W
Anhur
Blοnd
Anhur
5
1
6
8
L
Thor
Bustér
Thor
5
1
2
6
W
Morgan Le Fay
Gvrie
Morgan Le Fay
3
1
3
4.5
W
1
2
3
1.25
L
Ymir
2
3
0
0.67
L
Hachiman
SunlessDrake
Hachiman
0
4
4
0.5
W
He Bo
VeiІ
He Bo
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,018
Damage
22,056
43,462
Taken
51,293
24,799
Mitigated
26,194
13,315
Healing
14,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,190
606
503
3,090
10,148
9,712
409
1,062
9,086
27,875
0
L
1,193
142
0
105
3,248
935
0
1,705
1,363
22,867
0
L
Fenrir
At Keno
Fenrir
5,393
1,141
0
3,633
14,754
10,203
0
6,679
7,993
0
37,279
W
Anhur
Blοnd
Anhur
11,557
7,023
0
1,411
9,329
3,791
2,834
517
8,812
0
74,939
L
Thor
Bustér
Thor
6,352
1,885
0
7,281
14,260
5,636
0
2,822
11,352
0
69,824
W
Morgan Le Fay
Gvrie
Morgan Le Fay
6,228
824
0
4,243
8,845
5,627
1,478
0
8,845
72,323
0
W
4,829
3,891
0
2,882
7,769
3,029
2,608
1,148
6,621
0
65,800
L
Ymir
2,168
842
0
1,654
9,187
6,360
0
2,303
6,821
15,301
0
L
Hachiman
SunlessDrake
Hachiman
6,950
3,388
0
2,284
9,844
3,060
160
2,632
7,132
0
53,614
W
He Bo
VeiІ
He Bo
5,214
540
0
1,186
7,371
2,640
0
1,193
6,178
51,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,832
Gold Earned
34,149
460
Minions Killed
331
0
Camps Cleared
0
1,409,104
Distance Traveled
1,183,634
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,380
670
34
2
0
315,710
0
L
Raijin
5,624
402
43
3
0
138,353
0
L
Fenrir
6,746
482
66
5
0
273,422
0
W
Anhur
9,126
652
103
7
0
274,884
0
L
Thor
8,529
609
113
8
0
289,735
2
W
Morgan Le Fay
9,549
682
103
7
0
281,364
0
W
Rama
8,452
604
115
8
0
255,344
2
L
Ymir
6,233
445
15
1
0
212,644
2
L
Hachiman
7,017
501
94
7
0
269,480
2
W
He Bo
8,325
595
105
8
0
281,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role