Player Matchup

Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BW x FLYNN
Freya
Level 107
God Stats
4W - 4L
1,555 SR
Queue Stats
309W - 270L
1,463 Elo+
Solo
Thanatos
Thanatos
QuoteCollector
Thanatos
Level 69
God Stats
11W - 4L
1,754 SR
Queue Stats
127W - 80L
1,745 Elo+
Solo
Hou Yi
Hou Yi
TheRev55
Hou Yi
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 39L
1,455 Elo+
Solo
Terra
Terra
xAutisTicKittYx
Terra
Level 144
God Stats
4W - 3L
1,547 SR
Queue Stats
156W - 136L
1,562 Elo+
Solo
Team Averages
Level 115
1,571 SR
1,545 Elo+

VS

Team Averages
Level 127
1,689 SR
1,505 Elo+
Ao Kuang
Ao Kuang
Black-Worior
Ao Kuang
Level 131
God Stats
1W - 1L
1,754 SR
Queue Stats
138W - 158L
1,513 Elo+
Solo
Merlin
Merlin
KamikazeBoy8151
Merlin
Level 108
God Stats
30W - 11L
1,785 SR
Queue Stats
380W - 345L
1,524 Elo+
Solo
Yemoja
Yemoja
NobleCreasent12
Yemoja
Level 141
God Stats
23W - 17L
1,599 SR
Queue Stats
214W - 205L
1,508 Elo+
Solo
Odin
Odin
SauceTosser
Odin
Level 146
God Stats
3W - 3L
1,810 SR
Queue Stats
186W - 211L
1,435 Elo+
Solo
Martichoras
Martichoras
ttvMxWolfgang503
Martichoras
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 163L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 1 / 1
7,061
642
6,115
11,886
9,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
12
4 / 2 / 6
7,592
690
8,093
5,984
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
13
8 / 0 / 3
7,730
703
7,057
8,162
3,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
TheRev55
Hou Yi
10
2 / 2 / 4
6,126
557
6,681
8,542
3,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 2 / 5
6,022
547
3,005
9,924
6,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Black-Worior
Ao Kuang
11
4 / 4 / 0
6,337
576
6,012
10,678
4,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 2
6,709
610
4,805
8,172
2,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 3
5,746
522
2,320
9,701
6,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 3 / 0
5,056
460
3,131
7,111
3,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Martichoras
ttvMxWolfgang503
Martichoras
10
1 / 3 / 1
5,964
542
5,481
9,129
3,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
17
Kills
7
7
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
1
3.5
W
Freya
4
2
6
3.5
L
Ao Kuang
Black-Worior
Ao Kuang
4
4
0
1
L
2
5
2
0.6
L
0
2
3
0.75
W
Thanatos
8
0
3
9.5
L
0
3
0
0
W
Hou Yi
TheRev55
Hou Yi
2
2
4
2
L
Martichoras
ttvMxWolfgang503
Martichoras
1
3
1
0.5
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,951
Damage
21,749
44,498
Taken
44,791
26,551
Mitigated
20,355
23,448
Healing
12,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,115
1,642
0
4,985
11,886
9,940
370
2,243
9,110
0
48,142
W
Freya
8,093
2,527
0
2,465
5,984
2,504
725
3,089
2,895
46,455
1,283
L
Ao Kuang
Black-Worior
Ao Kuang
6,012
1,770
0
3,579
10,678
4,150
0
2,116
8,466
29,248
6,552
L
4,805
103
0
1,702
8,172
2,564
0
1,892
6,074
53,484
0
L
2,320
796
2,167
2,319
9,701
6,340
0
4,156
5,397
13,304
0
W
Thanatos
7,057
1,873
0
9,519
8,162
3,949
0
1,418
6,744
0
61,689
L
3,131
1,455
0
1,145
7,111
3,963
0
0
7,111
0
23,457
W
Hou Yi
TheRev55
Hou Yi
6,681
3,083
0
2,172
8,542
3,538
0
3,815
4,727
0
36,856
L
Martichoras
ttvMxWolfgang503
Martichoras
5,481
1,874
0
1,972
9,129
3,338
0
2,385
6,661
0
40,084
W
3,005
562
1,427
2,880
9,924
6,620
0
2,107
7,817
21,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,531
Gold Earned
29,812
331
Minions Killed
281
0
Camps Cleared
0
1,170,920
Distance Traveled
1,086,252
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,061
642
79
7
0
225,615
0
W
Freya
7,592
690
85
8
0
235,057
0
L
Ao Kuang
6,337
576
59
5
0
264,135
0
L
Merlin
6,709
610
93
8
0
225,628
2
L
Yemoja
5,746
522
13
1
0
219,269
6
W
Thanatos
7,730
703
80
7
0
272,234
2
L
Odin
5,056
460
39
4
0
171,832
0
W
Hou Yi
6,126
557
58
5
0
198,758
1
L
Martichoras
5,964
542
77
7
0
205,388
3
W
Terra
6,022
547
29
3
0
239,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role